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Version 0.2.2, plus other Developments

Hi folks,

I'm not saying it's a lot, but there has been progress on M.o.M., and there may yet be hope for the future of the project.

I wanted to bring the game into the current decade by upgrading it to XNA 4.0. That in and of itself wouldn't have opened too many doors, but from there I could have converted it into a MonoGame project: an XNA game that runs on Android, iOS, Windows Phone, and more.

Once I'd seen to the extra toil that had inevitably been created by "Upgrade Wizard", all appeared to be well, and I thought publishing would be a breeze. But because of some super assy crap that I won't even get into, I couldn't get the new version working. The project has had to return to XNA 3.0, meaning it won't be playable on Windows 8 any time soon...

That said, Version 0.2.2 is now live. On the plus side, it's just as good as ever it was, and maybe even a teeeeensy bit better! =P

On Tuesday, I hope to attend a meetup with some local game developers/hobbyists. If I don't get cold feet, I'll show them what I have, and hopefully get some collaborators. If not, maybe I'll get involved in one of their games instead.