World Crafters... the game that eats other games!
TOWER, FORTS, VILLAGES, PORTS, and AN UNDERGROUND EVIL CASTLE
There are enough scraps around to make an entirely new kingdom and add it to the game. Scraps like excess things people have given me or things that I left out of one part to put into another part. It consists of 2 fortresses, 5 villages, 1 port, and an underground evil castle from Grafikal that will make anyone quake in their armor. This is where TOWER's great town will be placed along with his quests. All of this stuff will probably be for after the player has reached level 15-18+ and will be east of the Armatropa Kingdom.
Someone (on another forum) also gave an underground fire quest, along with an underground volcanic town and prison.
LAND OF THE GIANTS
A13x and that forementioned person have given *big* cities as in with *big* buildings. I would like to still use their submissions, just because they are still good, even if *big* buildings do not fit the design style of the game. So I am going to create a world of giants! An extinct race of giants that left behind a mystery as to where they went... remember Final Fantasy Legend II? Same thing!
STORIES
To match up with the fact that the player must now find characters for the party instead of going to a guild and getting hooked up with the party, I have greatly improved the story with twists and turns. The story before was more like you just keep plodding along going to new places and killing what needs to be killed. Now there is more of a direction thanks to the Quest Log Script. Here is an example:
HOMETOWN of TAKEMAN
- you cannot leave town unless you have a weapon
- pops (father character) will give you his prized pocket knife if you prove yourself to him (there are many ways)
- when you get the pocket knife something major happens and you are sent to the king
KING LORIK'S CASTLE of TANTEGEL
- the king is a great man that will help anyone
- the king's guards protect him from everyone
- find a way to see the king (there are many ways, maybe 4 of them to see the king)
NEW ALIAHAN
- 1 of those ways is to speak with queen kalysta
- she sends you to scare away a peeping tom looking at her daughter from across the moat
- you must persuade him to stop watching, without killing him
- with queen kalysta's blessing you can visit the king
... twists and turns without giving anything away
THE SCRIPT (from other people):
- removed Individuality script (caused random errors I didn't want to deal with) DARKOSHADE
- added advanced save script (but it still has errors) DARGOR
- added bestiary (not working yet) DARGO
- quest log script (heavily modified to work with my quest system) ATORIA
- lights script (thinking of removing due to the lag) KYLOCK
- advanced title screen (random maps from in game show!) DARGOR
- particle effects (sparingly used) ANRYU
- item generation script (create your own items) KGC
- stat distribution script (thats what it says) LETTUCE