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I want some wine

Challenging but interesting action RPG. Beautiful concept of art and catching music. The enemies and bosses require a combination of patience and strategies, as well as adventure spirit to explore the place finding items and realizing the strongest and weakest enemies.
(on that regard, you can even access to the final boss from the beginning! Just access, since to defeat the boss you obviously need the rewards from other enemies)





Character Background and Development

Although playing is quite interesting, specially taking into account the protagonist´s comments and developing relationships with the three heroines, the game may be considered disbalanced since the battles seems to follow a certain order.
(in the beginning, when entering the castle the battles by the left path and right path are quite difficult, so it seems the player is supposed to follow the red carpet, by doing so finding an enemy that will give him many treasures, including the “indomitable Leona” a shield that resist 40% of solar damage. That is a necessary item for certain other enemies, so you are forced to follow that fighting order)


The game is set for game exploring, since you can go to many different places. While the predefined battling order does indeed restrict your movements, it´s not really serious as it comes as the natural choices as well, and since the enemies are well planned and usually come with helping commentaries it´s still enjoyable.



soundtrack - graphic design and concept of art

I cannot help but to offer my praises to the amazing music and art concept. The protagonist and heroines are well drawn, as well as the enemies. Quotations used are great too.
It´s not an interacting-with-objects game; the items and enemies are clear as day on the maps. But how would it be to add pictures, sceneries when the protagonist reaches a certain place? Say, for example, when he enters a significative or important place to him, what about a picture showing him entering together with the heroines, or performing certain actions?
Still, soundtrack and art combine outstandingly.



interface and user interaction

Friendly and with no surprises, bugs or anything uncomfortable. I must point out that it would be nice to add the concept of equipment to the heroines, since they usually receive only gifts or spells. Given that gifts are personalized for every heroine, hence small distribution possibilities, it´s only left for spells to be strategically distributed, so it´s difficult to develop your characters (I want this character to develop speed, this one strenght, etc) It would be nice to have a wider variety of items so as to come up with a variety of strategies as well.

Still, the no-level up system that involves new strategies every time, not just "become the stronger thing ever" it´s very refreshing and new feeling compared to the majority of RPG´s.


story development

We do know the key information; who we are, what happened, what are we supposed to do, some of them given at the beginning, some others reveal themselves according to the in-game progress, so it´s ok.
On the same note as concept of art, it would have been good to add examine possibilities for the items, so they can tell us more about the story behind the place by interacting (for example, looking at a painting)

Posts

Pages: 1
Craze
why would i heal when i could equip a morningstar
15170
Thanks for the positive review! Glad you enjoyed the game. I agree, if I had a(ny sort of) budget it would have been nice to include some proper scenes. Alas.
Pages: 1