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Both Intros Uploaded

  • benos
  • 03/29/2013 02:13 PM
  • 1352 views
I'm already finished the two intros to the game for you to watch, which are uploaded here though a Dropbox link. So I'm still working on Part 1. Which might be nearly finished. Until then, Ciao.

I would say I'm 60-70% complete in nearing the end. Not all characters in the character menu will be shown Just a select few. It'll end with Codename Hat Guy and Blondie infiltrating some guy's mansion for clues against the evil government!!1

Posts

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I don't mean to sound like a harsh jerk but you need to look over how your doing your long dialogue's they are so long someone might just say sitting in the jail cell for like what two mins scrolling through dialogue they probably won't bother with reading some players like small dialogue because they care about the gameplay more than the lore but small dialogue won't hurt a game at all but long dialogue some people might find a problem and i sat through it scrolling through it hitting space bar constantly then to the point were she drowns he pulls her out then says hes going to wait the entire script there then breaks and nothing happens
benos
My mind is full of fuck.
624
You're right, Allen is a bastard!!!!

Okay, I see what you mean. Though he was giving her air after using CPR just to wait, and breathing of course, she just hasn't woken up yet. I guess I can work to make little shorter and make Allen less of a bastard. I guess because I wanted to make a long intro with dialogue instead of rushing though. The intros just tells what the game is about, etc. But yes, Part 1 does have gameplay when you get to the world map, monsters, etc.

The game(no exceptions) is about characters for the most part, the story drives a little slow. I was hoping to make many parts of this game. Yeah, I suppose hitting the space bar gets annoying, though I might of done that, and it would of switched too fast.

I see what I can do about it. :) Thanks. "All Alone" map is where I might speed up the process. Of course put in those slow stops.

Are you can just add a skip feature to the long dialogue's :P and leave your creative long dialogue's
Also I fixed andreas he had a n2 in his speach also fixed the cpr allen was moving to an impossible place to move so it skipped it and moved on and now works didn't mean to tamper with your project though but i seemed to fix the n2 bug in adreas in the jail cell during one of the sleeping wake up scenes and hes still got a movement bug during that scene aswell were his animation does not move just his entire npc does i think fixed movement might fix it but im not sure but other than that putting select on the script of the drown were he pulls her out there is a code that you put for his movement if select if he can't make it to an impossible tile to skip and move onto next and the script should continue were he broke. thats most of the fixes i've seem to found unless you found better fixes :) its your game anyways :D found a another bug when your on the bridge after all the talking your player ends up stuck unable to move it was the text as soon as you cross the bridge the text stops you right on top of it causing you to be stuck in the image itself so maybe you can delay the text till the player is fully done and off the bridge
I just found a bug/easter egg in your game holding down ctrl allows you to walk on walls (Part 1 Done)
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