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"Where are you?"

Introduction:

The Way is the most important RPG Maker game of all time. That’s not to say that it is the best. There are games with better gameplay, and games with more coherent plots. The story is slow-paced and occasionally inscrutable, and takes time to warm up. In addition, some mysteries are never solved. The final episode (which through a variety of convoluted circumstances I have yet to finish, though I aim to do so this time around) is supposedly a clusterfuck of Evangelion proportions. But when it comes down to it, if I was a gaming journalist (from, say, Rock Paper Shotgun) looking for an RPG Maker game to break down for analysis, this would be the game I’d choose. It’s not perfect, but it runs deep. To people who have yet to try this game, who are reading this review because they aren’t sure whether or not to play it—-play it. You might not enjoy it, but if you like Japanese-style RPGs then this is something that you need to do before you die. You also need to play Dhux’s Scar, but that’s neither here nor there.

But this isn’t a review of all six episodes, but of the first. Is it a surprise that the first episode of the most important RPG Maker game of all time is plotless and occasionally uninspired? Not really. But before we’re drowned out by the people in the back of the audience arguing to this day over whether The Way is unrepentant genius or overrated shit, let’s get down to business and take a look at the game that started it all.

The Journey:

Make no mistake: The Way is all about story. Plot, characters and setting are always emphasized at the expense of gameplay. That’s not to say that the gameplay is simple, because even the first episode of The Way pushes the RPG Maker 2000 engine to its limits. Mini-games abound, and a rock-paper-scissors dueling system called The Plunge pops up a couple times. Even the regular battle system is customized via coding to become surprisingly strategic. Of course, the mini-games are occasionally irritating, The Plunge is practically invalidated by the fact that the main character is doomed to lose every Plunge in Episode 1 and the battle system is occasionally slow and repetitive. But at any save point, the player is free to turn battles off, cancel mini-games, automatically win at plunges (except for the ones where you are supposed to lose) and even cheat out of puzzles. You don’t have to do any of this if you want, but the option remains—if you ever become tired of the actual gameplay and just want to see what happens next in the story, The Way lets you do that.

With this in mind, it probably isn’t accurate to label The Way strictly as a JRPG; it’s more of an adventure game/RPG hybrid than anything else. Besides the prevalence of mini-games and puzzles, maps are dotted with more secret items than you can shake a stick at. Some of these (such as those in the cave) are cruelly hidden behind secret passages in walls, but others can be found by simply keeping an eye out on your surroundings. Sparkly objects or suspicious passageways could easily net your character extra stat points. This is compounded by the fact that The Way is, like the world in which it takes place, for all intents and purposes a straight line. There is no backtracking. Any item that you miss (and you will miss stuff on the first time through) will be gone forever, and so it pays to play this game more than once. Playing this game more than once is also essential in order to understand the convoluted plot, but again that is something you will have to discover in your trip through the game.

The Scenery:

At the time of its creation, The Way had some of the best graphics of any RPG Maker game ever made. Using parallax backgrounds as terrain, the Way is composed of vast, rolling 3D hills occasionally mixed with judiciously used RTP. Now, with the inception of RPG Maker XP and VX, it no longer looks as revolutionary as it once did, but if you compare it to other RPG Maker 2000 games it still looks pretty great. It isn’t as good looking as Dhux’s Scar, but on the other hand almost no other RPG Maker 2000 game is as good looking as Dhux’s Scar. One place in which the two games compare relatively favorably, though, is in the range of character expression. Although the characters in The Way aren’t all custom, many of them animate in interesting ways, especially in combat. Spurts of blood burst from open wounds, heads fly as they are sliced from small pixilated bodies and the main character, Rhue, remains remarkably expressive throughout. Assisting this immersion is the sheer number of face graphics. Pretty much every major character has an expression for every situation, and the result is pretty damn impressive.

As for music, The Way mixes original tracks with some very good songs taken from other sources. Those who have played many Castlevania games will probably be disgruntled by the battle theme, but they will probably be appeased by the original tracks, which are occasionally gorgeous. Since playing The Way I’ve occasionally tapped out the ending song on the piano, and while it is a simple piece it evokes feeling even today.

Obstacles:

But none of the above really describes what The Way is about. This thing is, the first episode of The Way doesn’t do a very good job of explaining what, exactly, The Way is about. It presents you with Rhue—a man looking for his lost love—and then sends him off across one of the most interesting settings in any RPG Maker game ever made on a series of misadventures. Characters are introduced, Rhue finds himself at the end of someone’s sword many times and tantalizing mysteries hang just under the surface. It’s an intriguing beginning, but it is also a glacially-paced one, slow to reveal its secrets and remarkably bereft of major conflict save for Rhue’s remarkably bad luck. It’s almost enough to make the player wonder, knowing the blood and tears that would come later, whether or not the creator entirely knew what he was doing when he began work on the game. At any rate, of all the episodes, the first is probably the weakest.

On the other hand, the first has the advantage that few of the better, later episodes had, which is that it is occasionally funny as hell. From Rhue’s drink with the judge of the swiftfoot race to Lyrra’s story-telling session at the end, there are genuine moments of humor to even out the occasional act of blood-curdling violence. Those who remember The Way only for Episode 5 might scoff at the fact that The Way was ever funny, but surprise! It can be hilarious.

The Destination:

Episode 1 of The Way is the weakest part of the series. On the other hand, it is also essential to understanding the rest. Since it lays essential groundwork for the following episodes, it’s difficult to really condemn it as anything other than the creator finding his feet. Lun Calsari knocked it out of the park with Episode 2, but for those who have yet to experience The Way, it’s absolutely worth giving the first episode a shot. Even on its worst day, there is absolutely nothing else like it.

PROS: The beginning of the most important RPG Maker game ever made; impressive graphics and memorable music; seeds of what will become an incredible setting and one of the best casts of characters of any RPG Maker game are planted; frequent mini-games and interesting battle systems

CONS: The weakest episode of the series; slow-paced to a fault; players might be turned off early; the Plunge is rigged against the player through the entire first episode

CORROLARIES: Remove a star and a half or so if you are turned off by excessive linearity. In total, I’d personally rate the series as a whole as five stars (even if the last episode turns out to be terrible, I'd say that's a valid score), but since The Way is one of the most controversial series in recent memory your rating might be half that.


Posts

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Aren't you talking about Rhue's shadow sword, or Gauis's Illuminati?
No, on the contrary, I believe the Way episode one, is the one Wacholtz made the best. It gives you not an inkling that the story will shed blood and tears later on, I myself think that Luke did it purposefully, to shock players even more, however, a better ending can be seen, but I like the sad one more. It just shows you how everything is a lie, and is kind of reflecting on the real world....
author=Ichimaru_Gin
Aren't you talking about Rhue's shadow sword, or Gauis's Illuminati?


Might want to moderate that for spoilers. I mean, the plot is the whole point of The Way after all. Don't want to ruin anyone else's experience!

author=Ichimaru_Gin
No, on the contrary, I believe the Way episode one, is the one Wacholtz made the best. It gives you not an inkling that the story will shed blood and tears later on, I myself think that Luke did it purposefully, to shock players even more, however, a better ending can be seen, but I like the sad one more. It just shows you how everything is a lie, and is kind of reflecting on the real world....


Maybe you're right. I don't know--I'll reserve judgement until I finish the end for real. Until then, feel free to comment whatever, but understand that I'd prefer to save spoilery discussions of the ending for the hypothetical review of the last episode of the series. This is a review of only the first episode, after all.
"The Way is the most important RPG Maker game of all time" That's too bold to say.
You would have a better chance explaining it as the most popular RM game of all time.
Even then you have a number of competitors like ABL that might make it invalid.. or maybe not. To me their prestige is somewhat equal.

Saying something is important is a lot different than saying it is popular. Using important, you imply a real significant change in RM as a whole. It could have happened on some level, but again, too bold. If I want to argue Shakespeare was the most important writer in the English language, it wouldn't be because he wrote great plays that were very popular. I would rest it on the fact that the man invented around 1700 words and many of them continue to be used across the centuries.

Reading this, the thing I waited for most was your argument of why you called it the most important game. You pretty much described this as a standard game that you happened to like a lot. In fact, a lot of lesser known games have received more gleaming reviews than this.
author=Illustrious
Reading this, the thing I waited for most was your argument of why you called it the most important game. You pretty much described this as a standard game that you happened to like a lot. In fact, a lot of lesser known games have received more gleaming reviews than this.

This is a very good point. The thing about The Way, though, is that it doesn't really get good until Episode 2, and it gets better from there. I wrote this review with the intent of only covering the first episode, so if I ever happen to cover the other ones don't worry--I certainly will cover why The Way is important. Really, if I had the option of reviewing all of these at once I would, but that doesn't quite work with the way that the site's system is set up so I think I'll have to roll with this.

As for too bold--you might be right. Calling anything the most important of all time is dangerous. Maybe it is a stretch to say that The Way is "important", although I'd certainly say that of any RPG Maker game I've played, The Way is probably the most ambitious as well as one of the most interesting.

Then again, if I was asked what the most important RPG Maker game was, I honestly couldn't think of a better candidate. Contrast the vast majority of games made in the RPG Maker engine (bland traditional JRPGs following RTP protaganists through pre-scripted battle systems and a familiar plot, with graphics taken from old SNES games) to The Way (balls-out six act anime tragedy about a man unraveling the nature of his identity while running up against the dark pasts of his peers and of the land itself) and the difference is pretty apparent. Like I've been saying throughout the entire review, The Way is in no way perfect, but it's certainly a lot more than your standard light-weight crunchy grinding confection. Not that there isn't art in that, but still.
DE
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1313
The way I see it, The Way is like the Matrix trilogy - it starts out awesome, but then takes a nosedive and never recovers. I suspect jumping the shark and nuking the fridge BOTH must have occurred somewhere along the way.

I followed The Way when the only episodes available were 1 & 2 (or maybe even just 1, it's a bit blurry), and eagerly awaited the release of each new episode. 1 was great, 2 was awesome (definitely the best of the bunch), 3 was great, but thin on the plot, then 4 came and... uhh, why am I spending so much time in a city? Isn't this game about, you know, WANDERING through the plains, and mountains, and caves, and fiery pits of hell? Isn't it the point of the whole series? But I guess as a game 4 was all right, not as good as its predecessors, but good for an RM game. Then 5 happened and it was laughably bad. Seriously, I never would have thought that it was possible to destroy such a strong franchise so quick even though there was no money involved. But I beat it, somehow. And then... then 6 came... 6... 666... I will leave it at that, because thinking about this games brings so many painful memories, oh, so painful... I hope there is a special place in hell for Lun for releasing this... ABOMINATION...
I loved the whole series, I'd back up that its one of the most important and astounding rpg maker games ever created. But maan... the music.. the character developement, the STORY! it all just worked together so well. I didnt even turn on battles, the plotline and awesome puzzles were good enough for me.

This game and final fantasy 7 kill me with the overloads of nostalgia i get whenever I remember back to playing them.... Especially that main theme song midi of the DJ Bobo song, http://www.youtube.com/watch?v=FenKVtzRr0I

My only gripe is that gems like this and a blurred line are slowly being forgotten by hordes of trashy rpg maker vx games (not all of them are bad...) and their 12 year old developers...
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