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Progress Report

Been a while...

Hello everyone~

Development has been VERY slow but things are starting to pick up a bit again since I've finished with exams. I rewrote the story synopsis of the game again XD Which is good because the previous one was rushed and didn't really give any idea of the story of the game. Hopefully this is the last time I change it -.-(I have a tendency of changing things so~ I doubt it). I've also recently commissioned a friend of mine to do portraits for the game :D I'll be posting some examples as soon as she has them done, if anyone's interested here is her shop ^^, on the topic of characters, the two twin characters have sadly been scrapped, I just don't feel like they really belonged in the story =/ So I'll be editing the character page in a few. Not sure if I'll be adding two characters in their place but we'll see ^^ and lastly I've been messing around more with art and bought myself a tablet :D Here are some designs for two characters, Valencia and a new character replacing the twins, Argia(me and my name choices o.O)

I'm still a beginner when it comes to art so it's still a pretty simple style I'm utilizing but yeah :P

Game Design

I'm still workin :3

Hello All!

I have still be working on the game and as proof I added a map I made today :3 But anyway enough about that, I've been working on custom facesets for my game since it's something I've always wanted to do :D And Here is a quickly drawn example of the style I'm going with(It's Ein by the way ;))


Do you guys think it looks okay? It was a very rough example so the eyes will be symmetrical XD And it will be colored :3

Progress Report

Just some new info, elements and other stuff

Hello everyone, I've mostly been working on maps and some gameplay and story. I've also added a terminology page where you can check out some of the story terms. YOu can check it out here

TP will be replaced with RP(Rift Points), which is used to use Rift Flashes which is like limit breaks but using it constantly damages the foundation of magic, causing more monsters to appear and this will also effect the ending that the player will get in the process.

The other stuff I've been working on is mostly making the elements for my game, I'm not planning on doing stuff like fire beats ice and earth beats thunder etc. So I've decided to create my own "Elements" if I can put it that way.

Here's a quick mock up of what will look a lot better >.<

Vatra will have spells that revolve around fire, thunder and light. Fire being the main damage out putter, thunder being the main debuffing and buffing and light being a mixture of the two
Priroda will have spells that revolve around and earth, air and life(Animals). Earth being the main damage out putter, air being the main debuffing and buffing and life being a mixture of the two
Sistina will have spells that revolve around and spirit(Summons and other types), healing and illusion. Spirit being the main damage out putter, Healing being the main debuffing and buffing and Illusion being a mixture of the two
Tamadus will have spells that revolve around Dark, Cold and Psychic. Dark being the main damage out putter, Cold being the main debuffing and buffing and Psychic being a mixture of the two.

As you can see each "class" of element has it's damage dealer, buffer etc. And each element will be versatile enough to stand on its own. But don't be put off by the fact that Cold, thunder, air and Healing will only consist of buffing and debuffing, each will still have a fair amount of attack spells to pummel you enemies with.

Do these ideas seem good? I'd love to hear some feedback :)

Game Design

Which message system do you guys think I should use?

Hello everybody :)

Well I'm on a bit of a predicament here, after seeing this new script for a message system, I'm having a hard time deciding on whether or not I should replace my original one. Here's two example images of the two message systems.




Of course most people would say that this should be influenced by the feeling I'm trying to give of from the game which basically is humor and fantasy at the same time. I would really love some feedback on this as I can't decide at all >.<

Kind Regards
Choco~

Announcement

Demo Update V1.1

I had to update the demo due to someone finding a jumping bug...He could jump to places he wasn't supposed to go >.<

So Fixed that and in the process I decreased the size from 31.5MB to 28MB.

Here's the link to the download, I hope everyone who hasn't tried the demo yet enjoys it and please provide feedback.I would really appreciate it :)

Announcement

RSW Demo Release

Hello everyone :)

So I finished up the demo for Release Something Weekend.The demo isn't that long, I didn't time it but it's around 10 Minutes Long.It's more of an introduction/prologue then a big gameplay demo

Here's a link for the download and it doesn't require the Ace RTP.

I hope you all enjoy it and please provide feedback and tell me if you find any bugs :D.

Kind Regards
Choco~
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