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Watery Business

Hello, numfanklewhat here, I admit there's a lack of update in this RMN page, because of IRL and other stuff but we are still alive and well and also the project is still in progress. Anyway, here's an excerpt from our last devlog update at nusakana.blogspot.com
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the new journal looks


March is almost over, and I'm feeling a bit guilty about the lack of updates in the blog. Through this month there is a lot of works being done overall in the project, mainly the most boring, tedious, non-interesting quest eventing, and cutscene making and a little bit tweaks in the graphics, mainly on the main menu GUI, which is now including grid on some parts of the window to make reading text more clear and easier. Compared to the former, blank color window, most of the window that contain text now feels more like a note, with the grid and natural handwriting font. We also tweak the journal menu, where you will spend most of the time figuring out what to do and looking for direction in any quest. It's mainly a cosmetic tweak to give more adventurous feel to the player.

Another tweak aside from GUI tweak and other minor stuff, is fixing the water tile used on the beach. The original looks like this:


old water tile


It feels.. so boring and bland and the wave movement animation is random, somewhat nonsensical and asymmetric. I admit this is the first water autotile I made in VX Ace, which is considering the complication of its autotile system, made making custom tile really tricky. So I tried to revisit the water tile and trying to remake it, and this is the result:


1st attempt


Taking inspiration from XP water tile, I tried to make something close to it, with more clear, see-through water, and orderly wave movement animation. The result is pretty good but suddenly, that unique, blue sea feels gone.. So i decided to redo it again, and come up with this:


new water tile


Using the 2nd water tile but the 1st color scheme, I finally able to recreate that blue sea palette feels of the original tile but with the cleaner, more orderly new water tile.

Other than that stuff above, I also planned to redo all the water tile, comprising the river, lake and ocean tile, now the burden of eventing is mostly lifted, so I can really focus on the graphics side of the project and hopefully it all goes well. (Afterall, the quality of water tile in a project that focus on watery stuff needs to be top-notch isn't it?)

And with that, I think that's all the report I can write for this post. See you in another update next month. Thank you for reading this blog!