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Vier - Arrow Barrage
Racheal- 11/20/2013 06:38 PM
- 1299 views
It's been a while, so I think it's time for another update. This game was briefly on hold while we worked on our Halloween contest entry, but it's back in full swing again. Heck, I stilled worked on it when I should have been working on the contest entry, haha, whoops. So some of what we've been up to, in no particular order.
I've been hard at work filling in the database. The skeleton for items/equipment is complete, and now it is just a matter of flavour text and balancing, as well as any additional non-useable items that will be added as needed.
Making a game where the core element centers around item collection and use creates a very large database for a relatively short game. Arrows, however, really take the cake. Because the game limits how many items you can take into battle, Gretel running out of arrows mid-boss was a concern. The solution to this is the ability to bundle your arrows in groups of up to five of the same type. You can unbundle these in the middle of battle to restock your in-battle arrow supply. These bundles are also used with her best attack skill, and the amount of arrows in the bundle affects the damage of the skill as well as the size of the area of effect.
But I'm sure you're more interest in pictures than words. Progress is being made on the maps. One by one, they're slowly getting done. Here's two of the recently completed town maps:
Maki has also been working on enemy battlers. Hope you don't mind beating up these adorable darlings!
I've also added mouse support and an easy difficulty which will increase item drops/finds and exp while lowering enemy stats slightly.
I think that's about it for now, except I suppose I should announce we're no longer planning on releasing a demo before we finish the game. The demo was already planned to be about 40% of the game, so we're just going to hold off and release the finished product instead.
I've been hard at work filling in the database. The skeleton for items/equipment is complete, and now it is just a matter of flavour text and balancing, as well as any additional non-useable items that will be added as needed.
Making a game where the core element centers around item collection and use creates a very large database for a relatively short game. Arrows, however, really take the cake. Because the game limits how many items you can take into battle, Gretel running out of arrows mid-boss was a concern. The solution to this is the ability to bundle your arrows in groups of up to five of the same type. You can unbundle these in the middle of battle to restock your in-battle arrow supply. These bundles are also used with her best attack skill, and the amount of arrows in the bundle affects the damage of the skill as well as the size of the area of effect.
But I'm sure you're more interest in pictures than words. Progress is being made on the maps. One by one, they're slowly getting done. Here's two of the recently completed town maps:
Maki has also been working on enemy battlers. Hope you don't mind beating up these adorable darlings!

I've also added mouse support and an easy difficulty which will increase item drops/finds and exp while lowering enemy stats slightly.
I think that's about it for now, except I suppose I should announce we're no longer planning on releasing a demo before we finish the game. The demo was already planned to be about 40% of the game, so we're just going to hold off and release the finished product instead.
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