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2,5 years later..!

Still working on it. What a lousy progress report...

I guess you want something a bit more specific.
Well, uh...
About 500 maps, 80 battlers, 350 unique characters, 50 songs, over 10 hours of gameplay time without battles or wandering around.

But in total I'd say we're maybe over the halfway point. (sigh)

I talked about releasing a demo in a previous blog. So we started to concentrate on the demo section of the game. Well the demo would've been so large (about 4-12 hours of gameplay) that we dumped the idea for now. The point of The Godslayer is that there's so much to do and a shorter demo wouldn't do it justice. Also there was no guarantee that you could export your save file from the demo to the full game. I don't think players would want to play the first 4 hours of the game all over again. So we're sorry, you're not getting a demo, at least not yet.

I also talked about that we're missing someone who can write scripts to the game.
Well that base is covered and we have a talented scripter who can make my insane ideas come true.

Maybe a few words about the characters.
I'm very pleased with the party ensemble. In my opinnion I've written very unique and intresting characters to follow Matik on his journey. The characters' personas have become so strong that they practically write their own lines. The partymembers' own quests have much more depth than in Story of Integra, and can really change the character depending on how you complete them. Some of the partymembers are romanceable, but might require a lot of right choices. (If Matik can ever get over Integra :)) There are 12 "permanent" player characters, but one might exclude another. Some characters might also disagree with your choices, and given enough reasons to abandon you... they may just do that. In its entirety you can control almost 20 characters, including some old friends from Story of Integra.

"Yes but when will it be completed?"
I honestly have no idea. It has already taken over twice as long as Story of Integra. Well it seems like it will be twice as huge as Story of Integra, and I'm much more critical about what I'm doing. I also wanted to give the player so many options how to deal with situations and quests. So sometimes I have to do the same quest twice or even three times because it changes so drastically with different choices. There are also many situations in the story where your choices define big parts of the rest of the game. All this requires a lot of work and to be honest... I do have weeks or even months when even the thought of launching RPGXP.exe makes me sick. But these were my decissions and I'm standing by them.
This is the game I want to make.

"Will it be completed? I don't think it will..."
IT WILL BE COMPLETED! Me and my team have spent way too much time and effort on it to quit now.

-Matias "Tosi-Taku" Ahonen