I just started playing this and I'm writing as I go. So far...
Chapter 1: Thirteen Steps
> The intro is way too abrupt.
> The game's dialogue is eh? You wicked? Should've added something like "You wicked-!" or "That bitch" probably would've been better.
> The footsteps SE is too much on the left side.
> This school's corridor is just way too wide.
> The narration over the girl's scream and after that was just terrible/jarring. I think this should've been just conveyed through the character's thoughts and actions at that time.
> "I'm safe now!" not I'm save now.
> I don't understand the door thing.
> The dialogue isn't making any sense.
> The rat jumpscare was loltastic than scary. You should get this school corridor much more designed and like I said before, tightened so you can add a lot more props that can do the scare thing much better.
> Why can I go back right at the entrance and not escape through there?
> The transition graphic is too slow and boring.
> The Stairway is just way too huge :/
The counting makes it even more unbelievable.
Chapter 2: The Music Room
> The What is with that random title insert? It was just way too abrupt.
> I can't pick up sparkly thing.
> The writing of this game :x
> As someone who watched Another for 12323213x and Played Higurashi, using their OST isn't helping with your game ;~;
> This scary scene with that guy? Isn't that scary at all since right now none of it makes sense and the narration puts you at a dissonance between the theme.
> "why did he getting insane when he saw the girl" - you need a proofreader.
Chapter 3: Biology Lab
> The way taht wine bottle jumped was lol :x
> Chapter 3's beginning is already bombarded with Engrish.
> The way the artwork just pops in is BAD. Why not just make them the the chapter titles?
> The lightswitch sound effects sounds like a door knob.
> This slow walk speed when getting the knife is a bit eh.
> The whole lighting makes it hard to move and fight the dude.
> That was an abrupt kill.
> The guy's sideview animation has a jumpy hair.
> The mapping is so bare...
> How in the world did he just survive a gas explosion that managed to destroy the walls and throw him outside?
> The blood trail on the wall fucks up the perspective.
> The darkness outside is too much.
> Not sure what to feel about this random killing. It doesn't feel like a horror game when i'm doing stuff like these and having unrealistic game health.
> Wtf was that random bad end, that scene doesn't make sense at all.
> It's supposed to be a knife but a book fell instead? I mean I get its relations to the first 2 chapters but wut.
Chapter 4: The Library
> The curse wasn't even dictated at the beginning, what IS it? <_<;
> He sounds like rummaging through a cabinet than a bookshelf.
> man everything is handheld with this game because of the lights
> Teleported at the wrong position once you're out of the library. He looks like he came from wall.
> A stack of paper falls off the painting. Way to state the obvious, Capt. Obvious XD
> Where in the world did he hide?
> so in short...everyone died because some dude went treasure hunting and their paranoia was their death? lol
> Sudden BGS.
> The way these flowers are aligned O_o
> The map doesn't make any sense positions wise.
> The text on the floor is eh..
> The big empty corridors makes exploration a chore especially with this walk speed.
Chapter 5: Good Morning
> Another OST's omg.
> Using Another's OST AND THEN having all these deaths shows your influence waaay too much. NEW STUDENT IGNORED FOR SOME REASON AND ALL INCIDENTS START OH MY, OH I WONDER. FIRST DEATH A STUDENT FELL DOWN THE STAIRS. THIRD ONE DIED VIA SHARP OBJECT HE WAS HOLDING.
LOL XD
> The entire thing about the diary just doesn't make sense. I get that the transfer student caused all the deaths but it's like trying to be poetic for the sake of being poetic.
Chapter 6: The End...?
> Lol you'd think something scary happens but then the girl disappears and you leisurely grab the treasures :X
> this insanely slow walk speed is getting irritating :/
> Just use the fucking first aid there.
> Safe place is a place where a ghost first appeared and then opening for no reason???
> Tuan and Sang barely has differences and I can't tell which is which for a while.
> SO they're not illusions...but haunted ones.............What?
> You need a better bell sound effect for class change instead of something banging the wall or floor or something. That didn't made sense.
> Poor Tuan just got sparta'd
> Bad End, what. I wasn't aware I was solving a mystery.
> The pen just disappeared from my inventory.