1. ALDER - KNIGHT/WARRIOR
PERSONALITY:
A skilled mercenary who chose to follow the path of the Knight, in spite of his desired field of work. Due to this, Alder has an interesting mix between strict adherence to laws and morals and the courage and motivation to go against laws or particular morals if the situation demands it. This makes him a more than capable of employee to anyone seeking his aid. He is quiet and serious, and does not enjoy needless banter and straying from duty. Alder enjoys having a strict action plan and tries his hardest to follow it in his exactness. However, years of experience has taught him that not everything goes according to plan, and he is prepared to deal with that. Some may call him heartless, but he is capable of loving and liking others, if he deems them worthy of his care. Alder is also quick to judge and label other people. Alder is extremely dedicated to his missions, and will spend boundless energy and time into them until they are completed. When things confuse him, he tends to avoid dealing with them until he sees a way to do so. He is not a fan of 'winging it'.
With such a personal disregard for most other people, Alder tends to reduce other people's opinions and ideas as wrong and foolish. His way is the right way to him, and his way can become the way of others if it makes sense to him. Alder is homosexual, and it is only slightly insinuated until a certain character comes along.
IN BATTLE:
Alder is a Knight, doing very well in physical combat. He has the highest DEFENSE stat of any other character by a lot. His attack is also exceptional. He is painfully lacking in Magic and Magic Defenses. In battle he utilizes the Chivalry skillset, which after some use will evolve into decent physical attacks that have added effects. Alder also serves as a poor healer in emergencies. He is mostly a tank character who can also deal good amounts of damage, a must in any party. His Cover skill is very useful, with Alder's exceptional defense he can take a lot of the damage for everyone else before being struck down. Unfortunately it lowers his Attack and Critical rates while applied.
Command Ability: Cover - The Cover state is applied to Alder, allowing him to take damage for anyone else. Lowers Attack and Crit. Rate.
Weapons: Swords, Axes & Hammers, Staves & Rods, Spears & Poles, Bows & Crossbows, and Miscellaneous.
Armor: Fighter Armor, Shields, Helms, and Accessories.
2. KARA - MONSTER MAGE
PERSONALITY:
Kara is a young woman who lives by herself in a cabin in the Forest Region. Both of her parents died and she was forced out of the orphanage at age 14, due to it's shutdown. Such tragedies in her life have aged her personality. She appreciates the outdoors, nature, and art. She has a close connection with animals and monsters alike, able to learn their abilities and form close bonds with gentler ones. Solitary, Kara is afraid of becoming too close to anything.
She cannot handle losses very well, and completely avoids people, who are to emotionally complex as she is. Even with that, she is very short tempered. Kara is considered a beautiful woman but is disgusted at the prospects of having a relationship with another person. As such, she identifies as Asexual. When confronted with problems, she will either violently react out of confusion or rely on someone else to guide her.
IN BATTLE:
Kara is a Monster Mage, possessing all around average stats. She is a very balanced fighter, able to put up a physical fight and also utilize Monster Magic. By using the Learn command, she can learn new Monster Magic spells from enemies. These range from elemental attacks, healing spells, and status inflicting debuffs. Her versatility makes her a decent character to keep around.
Command Ability: Learn - Used on a single enemy to learn all available Monster Magic abilities they possess.
Weapons: Swords, Staves & Rods, Bows & Crossbows, and Guns.
Armor: Fighter Armor, Mage Armor, Shields, Helms, Hats, and Female-Only equipment.
3. VICKTOR - BERSERKER
PERSONALITY:
Vicktor is soon to be the leader of his village, Prima Vista. He has trained as Berserker, having an avid interest in weight training and combat. He is cocky and domineering, and loves taking charge in all situations. Vicktor is also impatient and violent, which go hand in hand to form a very short fuse, like Kara. But, unlike Kara, he is much more assertive and extroverted, and is not afraid to speak his mind, even in the worst moments to do so. Even with the red-hot blood coursing through his veins, Vicktor has a hard time dealing with change that happens to quickly.
He is anxious, and worries about things he often has no control over. Even though Alder is the rightful leader of the group, Vicktor feels the constant need to assert domincance over him, often trying to get the group to make decisions his way instead. Alder is calm and collective enough to keep him under control. In the face of danger, Vicktor enteres an uncontrollable rage where he has virtually no logical thoughts and focuses only on fighting. Vicktor is often inconsiderate of other's emotions, and teases others relentlessly. Still, his strength is a very valuable contribution to the group, and he can be calm and reserved often enough so he doesn't inhibit the group's actions.
IN BATTLE:
Vicktor is a Beserker, and is a huge player in battle. Physical combat is what he does best. His available weapons are already some of the higher attack power weapons, but he has a very high attack power. Combined that with Berserk and you've got yourself one very powerful damage dealer. While he has a very high HP, Attack, and Agility stats, he has low defense, virtually 0 Magic, and very little Magic Defense. This makes him particularly susceptible to magic. If you are willing to sacrifice defense and control of one of your characters for pure offensive power, Vicktor is definitely a good option to have in the party.
Command Ability: Berserk - Lose control of Vicktor until this state wears off. Increases ATK, CRI, and AGI sharply.
Weapons: Claws & Fists, Spears & Poles, and Axes & Hammers
Armor: Fighter Armor, Helms, Accessories
4. ARIEL - HEALER/PRIESTESS
PERSONALITY:
Ariel is the town healer of Adot, the daughter of two people heavily involved in Adonism. She has all of the personality traits you would expect of someone in her field of work. She is nice, gentle, caring, worrisome, responsible, chaste, trustworthy, loyal, and generous. She is a devout follower of her religion, and wishes to rise in the ranks of worship to lead all Adonites to strive closer to perfection in their reverence of Adon. When she hears from Alder about the mission he has been given, she feels drawn toward it, as if Adon himself was speaking to her, telling her to join the group of people. Still reluctant to leave Adot, she gets the consent of her parents to leave, mentioning the feeling of Adon. Ariel is first to rush to the aid of an injured person, and dislikes killing things. The only exception is the Undead, which she is beyond scared of. Coincidentally, it's her abilities that best deal with the Undead.
IN BATTLE:
Ariel is a Healer, restoring ally HP, removing negative statuses, and buffing them up. She has the worst attack, below average defenses, and low defense. However, she has high MP, great Magic, high Magic Defense, and above average luck. Although having her isn't required, she is very helpful and will take a lot of weight off your wallet with her healing spells. She doesn't do much damage, but is very effective at handling Undead enemies and keeping allies in check. A very reliable person to use, but later on Semiya may be another option if you recruited her.
Command Ability: Prayer - Prays to Adon for a random effect in battle.
Weapons: Staves and Rods, Bows and Crossbows
Armor: Mage Armor, Hats, Accessories, Female-Only.
Skills Available: (Healing)
5. DEON - SAGE/BLACK MAGE (OPTIONAL CHARACTER)
PERSONALITY:
A bitter and sarcastic excommunicated follower of Adonism, Deon appears to be evil and have bad intentions. He discovered at a young age he had a talent for magic and could even summon a creature to do his bidding. Unfortunately for him, the summoning of those creatures is forbidden. He did it accidentally when he was young, but was pardoned for not knowing any better. He is rude, bashful, and selfish. As such, he did not go far in Adonism in spite of his ambitions to become High Priest. He has a shaky and often violent relationship with Ariel's father, Triton. In his last conflict with him, he got angry enough to summon a forbidden creature to attack Triton, but was quickly put down by Triton's holy might and forbidden from ever praying to Adon and setting foot in a temple again. Deon however, is not evil, and wants Adonism as much as any other follower. He does want revenge for what happened between him and Triton.
IN BATTLE:
Deon is a Sage, meaning he can proficiently use Magic on his enemies. Deon has very low HP, the worst of all characters. Terrible Attack, very low agility, and very terrible defense. Fortunately, he has the highest MP of all characters, the highest Magic of all characters, and very good Magic Defense. He can't take damage very well at all, but his abilities well compensate for his lack of physical power. His magic spells can utilize their weaknesses against various elements, and he can learn debuffs as well. The most remarkable trait of Deons, perhaps surpassing his aptitude for magic spells that no other character can use, Deon can summon a creature into battle to take his place. There are four different called beings that Deon can summon, and as you travel throughout the the world you'll find the other 3 he doesn't come with. These creatures are powerful, and can be utilized in various battle strategies. Deon is optional, but he is definitely worth recruiting into your party, as his role is hard to replace.
Command Ability: Call - Summons one of four powerful creatures to battle.
Weapons: Staves & Rods, Bows & Crossbows.
Armor: Mage Armor, Hats, Accessories.
Skills Available: (Magic)
6. SEMIYA - CHEMIST (OPTIONAL CHARACTER)
PERSONALITY:
A stubborn and headstrong chemist, she has a magical aptitude for synthesizing. She is the daughter of Godtree's synthesis guru, and even started her own place in Pahoe City, with much success. She thinks very carefully before she acts, and refuses to co-operate unless given a solid reason to. She is quiet and speaks very rarely. She does not consider herself a part of the party, even though she does venture with them and completes the mission with them. She speaks with a strange accent and isn't very open about anything about herself, making it seem like she has something to hide. She gets along with Athena very well, both of them being highly educated and intelligent women.
IN BATTLE: (THIS CLASS NEEDS WORK)
Semiya is a Chemist, meaning she can choose from pre-defined skills to create mixes that have beneficial effects on allies and the user. She has low HP and MP. The rest of her stats are pretty average. She mixes items to give them greater effects, and can buff herself or allies with abilities like Mutetouch which will allow them to mute their targets on attack. She fulfills an offensive support/healing role, and is a mediocre fighter. Her versatility can prove useful to a player lacking variety in their party. She is also one of the few characters that can utilize Guns, which ignore defense.
Command Ability: None (subject to change)
Weapons: Swords and Guns
Armor: Mage Armor, Helms, Shields, Female-Only
Skills Available: (Chemistry) (these skills only appear when usable)
7. CYPRESS - ENCHANTER
PERSONALITY:
A long lost childhood friend of Alder's, Cypress is the son of the mayor of Shadetown. Living an affluent life, even in the desolate Shadelands, has spoiled him very much. In spite of hsi combat training and magic ability, he is a coward in most respects and very snobby. Though he isn't rude enough to directly let someone know just how low he thinks of them, his actions and general demeanor lets everyone know he thinks highly of himself. He is very finicky and picky, and is always looking for the easy way out of everything. Fortunately, he isn't all that worthless, as he is loyal and knowledgeable about the Shadelands. His affluence in the area can be used to help the party get past several obstacles and even get discounts. He is especially close to Alder. Even though he is the son of a leader, he does not like leading, but bossing others around so he can get what he wants.
IN BATTLE:
Cypress is an Enchanter. His stats are rather mundane, around average for the most part besides MP and Magic. He has a decent attack stat, and with the right equipment he can become a decent fighter for your team. His real strength however, lies in his abilities. Some of his abilities, like Silver Bullet, can make his attacks 4x more effective against certain enemy types! This a VERY useful ability, and it well makes up for his mundane stats. If he were to land a critical hit with power like that, he would do TWELVE TIMES more damage against an enemy than if he were to use a regular, not buffed attack. Similar to Semiya's abilities, he can use a few abilities, like Poison Blade, that buff him with the Poison state on his attacks. He can even buff his allies! Cypress is a useful character after you have gotten more of his abilities, and can do a lot of damage before taking a heavy hit.
Command Ability: Veil - Nullifies all magic damage done to the party at that instant. (Used first and protects the party until all battlers have acted.(
Weapons: Swords, Axes & Hammers, Staves & Spears
Armor: Fighter Armor, Shields, Helms, Accessories, Mage Armor
Skills Available:
8. ESMA - WEAPONDANCER (class is subject to change)
http://rpgmaker.net/media/content/users/15157/locker/EsmasFace.png
PERSONALITY:
A Kymed woman whose was born in Shadetown. She is an excellent dancer, having come from a long line of dancers. Her father is a retired guard from Pahoe, and through her childhood she developed a passion for weapons and fighting. She dances at a local pub, a real display of weapon mastery and dancing. She is very passionate about her two interests. She is playful and loves to tease and make little jokes. At first she just seems like a talented woman, but in danger she clearly displays her proficiently in weapondancing, using her weapons to obliterate her enemies. Alder is curious about it, and realizes that she is a magi. She asks a lot of questions, and her curiosity seems to always get her in trouble. She has a history with Cameron's forces, a negative one. As long has no orders to deal with her, she is happy to join the party. She acts mostly on what she feels, and is very sensitive about the feelings of people. Vicktor, who is very fiery, likes her attitude. She has insecurities about what other people think of her, and being a crowd pleaser, aims to make people happy and accept her in to their groups.
IN BATTLE:
Esma is a weapon dancer, a class that resulted from the combination of her two interests, weapons and dancing. She has high HP, a decent attack, below average defense, magic, and magic defense, and very high agility and luck. She can equip various different types of weapons, which is an important part of her Weapondance skill. She learns no skills. She has the ability to wield two different weapons, which is very beneficial to her attack power. Her main ability is Weapondance, which performs a random 'dance' skill influenced by which weapons she is wielding. The random dance skills are usually very effective, but randomness is a drawback as some of the attacks are elemental. With two weapons and optional attack buffs, Esma can be a very strong fighter for your team. One drawback is that she has absolutely no magical ability at all, and it is definitely advised not to ever bring her where physical attacks won't be very effective.
Command Ability: Weapon Dance - Performs a RANDOM skill based on the weapons Esma is wielding. They are all physical attack skills, some are elemental, some inflict statuses. There is a chance that she will forget her moves, making her experience recoil and doing nothing to the enemies. Can be very powerful. If you want to AVOID forgetting your moves or the "Flail" skill (which does random and sometimes worthless damage), it is best that you equip two DIFFERENT weapon types. A Sword and a hammer for example, will open up tons of moves for you to use. NOT ALL WEAPON TYPES GIVE YOU NEW DANCES. (Bows & Crossbows for example.)
Weapons: (CAN DUAL WIELD) Claws & Fists, Swords, Axes & Hammers, Staves & Rods, Spears & Poles, Bows & Crossbows, Guns, Miscellaneous
Armor: Mage Armor, Helms, Accessories, Female-Only
Skills Available:
NONE AVAILABLE
9. PANDORA - BLOOD KNIGHT (OPTIONAL CHARACTER)
PERSONALITY:
Pandora is a blood knight, she has been training on her own since she was young. Wandering the Shadelands, she has no social interactions with people at all. When she is approached, she seems shady and mysterious. Her eyes have a starry and distant look to them, and glow a peculiar color. She is solemn and nearly expressionless, and rarely speaks a word. Considering she has no formal education and has not had any sort of interaction with any human since she was a young child, she understands the human language very well. When she speaks, it is not a human voice, but the monotonous voice of a dark soul. Her mouth does not open. She is quick to take damage in place of others, not because she cares about them, it's just something she can tolerate far better than anyone else. She also has no problem hurting anyone else, even her allies. When Alder and party observe her abilities slaying a monster, they are suprised. Alder asks her about it, and she does not reply. She begins emitting a dark aura, and the dark voice introduces herself as Pandora, a Blood Knight. She walks to them and says nothing else, joining their party.
IN BATTLE:
Pandora is an interesting character in battle. She has the highest HP, low MP, very very bad Magic and Magic Defense, poor Agility, and terrible Luck. She has average defense and the highest attack in the game. As her stats would indicate, she is very good at doing damage. She has various skills to use, a lot of them being HP cost skills. Many of them involve hurting herself or others for some other effect. She can even render herself undead! She also possesses a few powerful magical skills but won't be put to much use because of her low magic power. Her role is up to the player, but she is quite sadistic.
Command Ability: Shadow Form - Pandora is aided by a shadowy specter, increasing her Magic parameters by 3x and physical by 1.5x. Boosts the power of all elemental skills she possesses by 2x. (This should put her near the range of Kara's Magic power.) 15 turn cooldown.
Weapons: Swords, Axes & Hammers, Spears & Poles
Armor: Shields, Helms, Fighter Armor, Female-Only
Skills Available: (Esoterica)
10. ATHENA - COSMIC
PERSONALITY:
Athena is a young scholar found in Adon's Library, a large and abandoned place full of arcane books and strange creatures somewhere in the Shadelands. She spends a lot of time here, frequently visiting to learn more about ancient history and magic spells. She is well aware of the fact that she is a Magi, and realizes the importance of Alder's mission when he tells her about it. However, she does not want to join a cause with a bunch of imbeciles, so she gives you a challenging riddle which must be solved in order for her to join you. Athena is scatterbrained and random, she also spaces out, off in her own world and when she comes to she often interjects things that have nothing to do with the matters at hand. She is kind and has an overall friendly personality. She is also very excitable.
IN BATTLE:
Athena is a Cosmic. She has low agility, defense, and luck. Her HP is on the low side as well. She has fairly decent ATK. She has good magic power and magic defense, as well as MP. She utilizes Cosmagic in battle, which has buffing/debuffing, as well as non-elemental magic spells. Her command ability allows her to learn more about monsters. Her non-elemental magic is universally useful, and she can use two weapons no other character can, tomes and dolls. Tomes disable the attack command and add a new skill, Recite, which will randomly cast Magic or Healing spells based on the individual tome. Dolls have special effects and often inflict statuses. She has access to spells like Banish, which will Void them, essentially removing them from battle. She is the only person who knows how to nullify Void. She can be very useful, but if you don't know what you are doing can be a poor character at the same time.
Command Ability: Examine - Look at an enemy to reveal it's parameters and other information. Accessible by pressing the SHIFT KEY when targetting an enemy.
Weapons: Dolls, Tomes
Armor: Mage Armor, Hats, Accessories, Female-Only
Skills Available:
PERSONALITY:
A skilled mercenary who chose to follow the path of the Knight, in spite of his desired field of work. Due to this, Alder has an interesting mix between strict adherence to laws and morals and the courage and motivation to go against laws or particular morals if the situation demands it. This makes him a more than capable of employee to anyone seeking his aid. He is quiet and serious, and does not enjoy needless banter and straying from duty. Alder enjoys having a strict action plan and tries his hardest to follow it in his exactness. However, years of experience has taught him that not everything goes according to plan, and he is prepared to deal with that. Some may call him heartless, but he is capable of loving and liking others, if he deems them worthy of his care. Alder is also quick to judge and label other people. Alder is extremely dedicated to his missions, and will spend boundless energy and time into them until they are completed. When things confuse him, he tends to avoid dealing with them until he sees a way to do so. He is not a fan of 'winging it'.
With such a personal disregard for most other people, Alder tends to reduce other people's opinions and ideas as wrong and foolish. His way is the right way to him, and his way can become the way of others if it makes sense to him. Alder is homosexual, and it is only slightly insinuated until a certain character comes along.
IN BATTLE:
Alder is a Knight, doing very well in physical combat. He has the highest DEFENSE stat of any other character by a lot. His attack is also exceptional. He is painfully lacking in Magic and Magic Defenses. In battle he utilizes the Chivalry skillset, which after some use will evolve into decent physical attacks that have added effects. Alder also serves as a poor healer in emergencies. He is mostly a tank character who can also deal good amounts of damage, a must in any party. His Cover skill is very useful, with Alder's exceptional defense he can take a lot of the damage for everyone else before being struck down. Unfortunately it lowers his Attack and Critical rates while applied.
Command Ability: Cover - The Cover state is applied to Alder, allowing him to take damage for anyone else. Lowers Attack and Crit. Rate.
Weapons: Swords, Axes & Hammers, Staves & Rods, Spears & Poles, Bows & Crossbows, and Miscellaneous.
Armor: Fighter Armor, Shields, Helms, and Accessories.
Skills Available: (Chivalry)
Healus: Heals all allies by a random amount that is influenced by the MAXHP of targets and the user level.
Holy Strike: Does minor light elemental damage to an enemy.
Shocker: A strong physical attack that retains the properties of a normal physical attack. It does approx 3x regular damage.
Finisher: A normal attack that will do MUCH more damage IF your level is high AND your HP IS FULL. (a broken skill right now)
Slash All: A normal attack on all enemies.
Judgment Blade: A normal attack on a single enemy that has a 45% chance of inflicting Stun.
Revenger: Does damage to a foe based on the difference between the user's max hp and current hp.
Time Stopper: Deals 1.5x to an enemy and may inflict Stop. (40%)
Cover and Counter: Learned after using Cover 40 times. Same as Cover but Counterattacks when attacked.
Healus: Heals all allies by a random amount that is influenced by the MAXHP of targets and the user level.
Holy Strike: Does minor light elemental damage to an enemy.
Shocker: A strong physical attack that retains the properties of a normal physical attack. It does approx 3x regular damage.
Finisher: A normal attack that will do MUCH more damage IF your level is high AND your HP IS FULL. (a broken skill right now)
Slash All: A normal attack on all enemies.
Judgment Blade: A normal attack on a single enemy that has a 45% chance of inflicting Stun.
Revenger: Does damage to a foe based on the difference between the user's max hp and current hp.
Time Stopper: Deals 1.5x to an enemy and may inflict Stop. (40%)
Cover and Counter: Learned after using Cover 40 times. Same as Cover but Counterattacks when attacked.
2. KARA - MONSTER MAGE
PERSONALITY:
Kara is a young woman who lives by herself in a cabin in the Forest Region. Both of her parents died and she was forced out of the orphanage at age 14, due to it's shutdown. Such tragedies in her life have aged her personality. She appreciates the outdoors, nature, and art. She has a close connection with animals and monsters alike, able to learn their abilities and form close bonds with gentler ones. Solitary, Kara is afraid of becoming too close to anything.
She cannot handle losses very well, and completely avoids people, who are to emotionally complex as she is. Even with that, she is very short tempered. Kara is considered a beautiful woman but is disgusted at the prospects of having a relationship with another person. As such, she identifies as Asexual. When confronted with problems, she will either violently react out of confusion or rely on someone else to guide her.
IN BATTLE:
Kara is a Monster Mage, possessing all around average stats. She is a very balanced fighter, able to put up a physical fight and also utilize Monster Magic. By using the Learn command, she can learn new Monster Magic spells from enemies. These range from elemental attacks, healing spells, and status inflicting debuffs. Her versatility makes her a decent character to keep around.
Command Ability: Learn - Used on a single enemy to learn all available Monster Magic abilities they possess.
Weapons: Swords, Staves & Rods, Bows & Crossbows, and Guns.
Armor: Fighter Armor, Mage Armor, Shields, Helms, Hats, and Female-Only equipment.
Skills Available: (All but check are learnable from various monsters using the "Learn" command.)
Check: Gives detailed information about all statuses Kara has applied to her. (Poison or Protect for example).
Flamethrower: A fire elemental magic attack on all enemies. (Spell power is equal to user's MAT / 5) (Spellpower is plugged into a magic formula) Removes Freeze and Oil.
Stone: Does 35% less physical base damage than a regular attack, but ignores defense. 60% Confuse chance.
Transfusion: Kills self and restores an ally's HP based on the amount the user lost.
Blasting Cannon: Does non-elemental magic damage to an enemy based on the user's level.
Weak Punch: Does 75% less damage than a regular physical attack UNLESS the level of the attacker and target are the same, the damage will be 6x the normal attack.
Magic Eye: Absorbs 100 MP from a single enemy target.
Minimissiles: An explosion on all enemies, dealing 0.8x non-elemental magic damage.
9999 Arrows: Deals exactly 9999 damage to a single enemy.
Lifebreaker: Deals damage based on the difference between the user and the target. May inflict Lifebroke. (60%)
Aqua Breath: Deals water elemental damage to all enemies. Removes Freeze.
Mars Flute: Inflicts Beserk on the entire party.
Alphafire: Fire elemental damage on all enemies. It removes Oil and Freeze.
Big Guard: Casts Protect and Shell on the entire ally party.
Soul Eater: Darkness draining damage on all enemies. May inflict Death. (10%)
Dragon Force: Casts Bravery and Faith to a single ally.
Walk Mine: Deals damage based on the number of steps taken divided by 52.
Laser: Cuts an opponent's HP in half.
White Wind: Restores HP to the entire ally party based on the user's HP. Removes many negative statuses.
Thunderstorm: Thunder elemental damage to all enemies.
Earthshaker: Deals Earth elemental damage to all enemies.
Pestilence: Inflicts multiple negative status effects on a single enemy.
Frost: Deals weak Ice elemental damage to a single enemy.
1000 Pounds: Deals exactly 1000 damage to a single enemy.
Trinity: Inflicts Level Down on an enemy.
Last Resort: Does maximum damage if the user's HP is exactly one.
Full Recovery: 100% HP Recovery and status negation on a single ally.
Atomic Breath: Deals powerful non-elemental magic damage to all enemies.
Angel Food Cake: Removes nearly any negative ailments on all allies.
Persist: Grants the Persistent status, letting an ally live if an attack would be fatal.
Condemn: Inflicts the Condemnation status on an enemy, killing them in 5 turns.
Level 3 Worthless: Adds the worthless status to ANYONE who has a level divisble by 3.
Level 4 Light: Deals very powerful Light elemental magic damage to ANYONE who has a level divisible by 4.
Level 2 Death: Inflicts the K.O. status on ANYONE who has a level divisible by 2.
Missile Magic: Reduces the HP of the skills targets to 1. Strikes all enemies.
Goodbye: Inflicts the Void state on a single enemy. Has a 45% success rate.
Affinity Mix: Adds several elemental weakness states to a single enemy.
Check: Gives detailed information about all statuses Kara has applied to her. (Poison or Protect for example).
Flamethrower: A fire elemental magic attack on all enemies. (Spell power is equal to user's MAT / 5) (Spellpower is plugged into a magic formula) Removes Freeze and Oil.
Stone: Does 35% less physical base damage than a regular attack, but ignores defense. 60% Confuse chance.
Transfusion: Kills self and restores an ally's HP based on the amount the user lost.
Blasting Cannon: Does non-elemental magic damage to an enemy based on the user's level.
Weak Punch: Does 75% less damage than a regular physical attack UNLESS the level of the attacker and target are the same, the damage will be 6x the normal attack.
Magic Eye: Absorbs 100 MP from a single enemy target.
Minimissiles: An explosion on all enemies, dealing 0.8x non-elemental magic damage.
9999 Arrows: Deals exactly 9999 damage to a single enemy.
Lifebreaker: Deals damage based on the difference between the user and the target. May inflict Lifebroke. (60%)
Aqua Breath: Deals water elemental damage to all enemies. Removes Freeze.
Mars Flute: Inflicts Beserk on the entire party.
Alphafire: Fire elemental damage on all enemies. It removes Oil and Freeze.
Big Guard: Casts Protect and Shell on the entire ally party.
Soul Eater: Darkness draining damage on all enemies. May inflict Death. (10%)
Dragon Force: Casts Bravery and Faith to a single ally.
Walk Mine: Deals damage based on the number of steps taken divided by 52.
Laser: Cuts an opponent's HP in half.
White Wind: Restores HP to the entire ally party based on the user's HP. Removes many negative statuses.
Thunderstorm: Thunder elemental damage to all enemies.
Earthshaker: Deals Earth elemental damage to all enemies.
Pestilence: Inflicts multiple negative status effects on a single enemy.
Frost: Deals weak Ice elemental damage to a single enemy.
1000 Pounds: Deals exactly 1000 damage to a single enemy.
Trinity: Inflicts Level Down on an enemy.
Last Resort: Does maximum damage if the user's HP is exactly one.
Full Recovery: 100% HP Recovery and status negation on a single ally.
Atomic Breath: Deals powerful non-elemental magic damage to all enemies.
Angel Food Cake: Removes nearly any negative ailments on all allies.
Persist: Grants the Persistent status, letting an ally live if an attack would be fatal.
Condemn: Inflicts the Condemnation status on an enemy, killing them in 5 turns.
Level 3 Worthless: Adds the worthless status to ANYONE who has a level divisble by 3.
Level 4 Light: Deals very powerful Light elemental magic damage to ANYONE who has a level divisible by 4.
Level 2 Death: Inflicts the K.O. status on ANYONE who has a level divisible by 2.
Missile Magic: Reduces the HP of the skills targets to 1. Strikes all enemies.
Goodbye: Inflicts the Void state on a single enemy. Has a 45% success rate.
Affinity Mix: Adds several elemental weakness states to a single enemy.
3. VICKTOR - BERSERKER
PERSONALITY:
Vicktor is soon to be the leader of his village, Prima Vista. He has trained as Berserker, having an avid interest in weight training and combat. He is cocky and domineering, and loves taking charge in all situations. Vicktor is also impatient and violent, which go hand in hand to form a very short fuse, like Kara. But, unlike Kara, he is much more assertive and extroverted, and is not afraid to speak his mind, even in the worst moments to do so. Even with the red-hot blood coursing through his veins, Vicktor has a hard time dealing with change that happens to quickly.
He is anxious, and worries about things he often has no control over. Even though Alder is the rightful leader of the group, Vicktor feels the constant need to assert domincance over him, often trying to get the group to make decisions his way instead. Alder is calm and collective enough to keep him under control. In the face of danger, Vicktor enteres an uncontrollable rage where he has virtually no logical thoughts and focuses only on fighting. Vicktor is often inconsiderate of other's emotions, and teases others relentlessly. Still, his strength is a very valuable contribution to the group, and he can be calm and reserved often enough so he doesn't inhibit the group's actions.
IN BATTLE:
Vicktor is a Beserker, and is a huge player in battle. Physical combat is what he does best. His available weapons are already some of the higher attack power weapons, but he has a very high attack power. Combined that with Berserk and you've got yourself one very powerful damage dealer. While he has a very high HP, Attack, and Agility stats, he has low defense, virtually 0 Magic, and very little Magic Defense. This makes him particularly susceptible to magic. If you are willing to sacrifice defense and control of one of your characters for pure offensive power, Vicktor is definitely a good option to have in the party.
Command Ability: Berserk - Lose control of Vicktor until this state wears off. Increases ATK, CRI, and AGI sharply.
Weapons: Claws & Fists, Spears & Poles, and Axes & Hammers
Armor: Fighter Armor, Helms, Accessories
Skills Available: (Instincts)
Crippler: A gravity elemental attack that halves a target's HP.
Maim Claw: A special physical attack that leaves a target with very little HP left. 45% Hit rate. (Requires a Claw or Fist to use.)
Zerg Rush: A normal attack that does 3x regular attack damage. (Criticals are enabled.)
Repress: Deals 1.5x normal physical damage and removes Protect, Shell, and Reflect from a target.
Dejoint: Does 1.5x normal attack damage and inflicts Dejoint, reducing hit rate and evasion.
Menace: Deals 1.5x normal attack damage and inflicts Slowed.
Pain: Does normal physical damage equal to the user's HP to the target.
Countermax: Applies the Countermax state which allows counterattacking.
Crippler: A gravity elemental attack that halves a target's HP.
Maim Claw: A special physical attack that leaves a target with very little HP left. 45% Hit rate. (Requires a Claw or Fist to use.)
Zerg Rush: A normal attack that does 3x regular attack damage. (Criticals are enabled.)
Repress: Deals 1.5x normal physical damage and removes Protect, Shell, and Reflect from a target.
Dejoint: Does 1.5x normal attack damage and inflicts Dejoint, reducing hit rate and evasion.
Menace: Deals 1.5x normal attack damage and inflicts Slowed.
Pain: Does normal physical damage equal to the user's HP to the target.
Countermax: Applies the Countermax state which allows counterattacking.
4. ARIEL - HEALER/PRIESTESS
PERSONALITY:
Ariel is the town healer of Adot, the daughter of two people heavily involved in Adonism. She has all of the personality traits you would expect of someone in her field of work. She is nice, gentle, caring, worrisome, responsible, chaste, trustworthy, loyal, and generous. She is a devout follower of her religion, and wishes to rise in the ranks of worship to lead all Adonites to strive closer to perfection in their reverence of Adon. When she hears from Alder about the mission he has been given, she feels drawn toward it, as if Adon himself was speaking to her, telling her to join the group of people. Still reluctant to leave Adot, she gets the consent of her parents to leave, mentioning the feeling of Adon. Ariel is first to rush to the aid of an injured person, and dislikes killing things. The only exception is the Undead, which she is beyond scared of. Coincidentally, it's her abilities that best deal with the Undead.
IN BATTLE:
Ariel is a Healer, restoring ally HP, removing negative statuses, and buffing them up. She has the worst attack, below average defenses, and low defense. However, she has high MP, great Magic, high Magic Defense, and above average luck. Although having her isn't required, she is very helpful and will take a lot of weight off your wallet with her healing spells. She doesn't do much damage, but is very effective at handling Undead enemies and keeping allies in check. A very reliable person to use, but later on Semiya may be another option if you recruited her.
Command Ability: Prayer - Prays to Adon for a random effect in battle.
Weapons: Staves and Rods, Bows and Crossbows
Armor: Mage Armor, Hats, Accessories, Female-Only.
Skills Available: (Healing)
•Heal: Recovers a small amount of HP to one ally.
•Heal 2: Recovers a moderate amount of HP to one ally.
•Heal 3: Recovers a decent amount of HP to one ally.
•Heal 4: Recovers a great amount of HP to one ally.
•Full Restore: Recovers 100% of HP and adds Regen and Mgen to one ally.
•Clera: Removes Blind, Poison, Mute, and Sleep from an ally.
•Excise: Removes nearly any negative status ailments from an ally.
•Raise: Revives a K.O.'d ally with 1/4 of their total HP.
•Arise: Fully revives a fallen ally.
•Protect: Casts Protect on a single ally.
•Shell: Casts Shell on a single ally.
•Haste: Casts Haste on a single ally.
•Haste-All: Casts Haste on all allies.
•Regen: Casts Regen on an ally.
•Mgen: Casts Mgen on an ally.
•Bravery: Casts Bravery on an ally.
•Berserk: Casts Beserk on an ally.
•Reflect: Casts Reflect on an ally.
•Erase: Removes nearly all positive status effects from an enemy.
•Faith: Grants the Faith status on an ally.
•Dia: Deals Light elemental damage to a single enemy.
•Diara: Deals Light elemental damage to a single enemy.
•Holy: Deals Light elemental damage to a single enemy.
•Heal 2: Recovers a moderate amount of HP to one ally.
•Heal 3: Recovers a decent amount of HP to one ally.
•Heal 4: Recovers a great amount of HP to one ally.
•Full Restore: Recovers 100% of HP and adds Regen and Mgen to one ally.
•Clera: Removes Blind, Poison, Mute, and Sleep from an ally.
•Excise: Removes nearly any negative status ailments from an ally.
•Raise: Revives a K.O.'d ally with 1/4 of their total HP.
•Arise: Fully revives a fallen ally.
•Protect: Casts Protect on a single ally.
•Shell: Casts Shell on a single ally.
•Haste: Casts Haste on a single ally.
•Haste-All: Casts Haste on all allies.
•Regen: Casts Regen on an ally.
•Mgen: Casts Mgen on an ally.
•Bravery: Casts Bravery on an ally.
•Berserk: Casts Beserk on an ally.
•Reflect: Casts Reflect on an ally.
•Erase: Removes nearly all positive status effects from an enemy.
•Faith: Grants the Faith status on an ally.
•Dia: Deals Light elemental damage to a single enemy.
•Diara: Deals Light elemental damage to a single enemy.
•Holy: Deals Light elemental damage to a single enemy.
5. DEON - SAGE/BLACK MAGE (OPTIONAL CHARACTER)
PERSONALITY:
A bitter and sarcastic excommunicated follower of Adonism, Deon appears to be evil and have bad intentions. He discovered at a young age he had a talent for magic and could even summon a creature to do his bidding. Unfortunately for him, the summoning of those creatures is forbidden. He did it accidentally when he was young, but was pardoned for not knowing any better. He is rude, bashful, and selfish. As such, he did not go far in Adonism in spite of his ambitions to become High Priest. He has a shaky and often violent relationship with Ariel's father, Triton. In his last conflict with him, he got angry enough to summon a forbidden creature to attack Triton, but was quickly put down by Triton's holy might and forbidden from ever praying to Adon and setting foot in a temple again. Deon however, is not evil, and wants Adonism as much as any other follower. He does want revenge for what happened between him and Triton.
IN BATTLE:
Deon is a Sage, meaning he can proficiently use Magic on his enemies. Deon has very low HP, the worst of all characters. Terrible Attack, very low agility, and very terrible defense. Fortunately, he has the highest MP of all characters, the highest Magic of all characters, and very good Magic Defense. He can't take damage very well at all, but his abilities well compensate for his lack of physical power. His magic spells can utilize their weaknesses against various elements, and he can learn debuffs as well. The most remarkable trait of Deons, perhaps surpassing his aptitude for magic spells that no other character can use, Deon can summon a creature into battle to take his place. There are four different called beings that Deon can summon, and as you travel throughout the the world you'll find the other 3 he doesn't come with. These creatures are powerful, and can be utilized in various battle strategies. Deon is optional, but he is definitely worth recruiting into your party, as his role is hard to replace.
Command Ability: Call - Summons one of four powerful creatures to battle.
Weapons: Staves & Rods, Bows & Crossbows.
Armor: Mage Armor, Hats, Accessories.
Skills Available: (Magic)
•Ember: Fire elemental damage on one foe.
•Pyros: Medium fire elemental damage on a foe. Removes oil.
•Combust: Great fire elemental damage on a foe. Removes oil.
•Flayre: Powerful fire elemental damage on all enemies. Removes Oil.
Other skills that follow the same pattern but with a different element:
•Bolt, •Thunder, •Shock, •Boltall, •Cicle, •Hailball, •Chiller, •Glaciate >>
<< •Splash, •Aqua, •Bubbleburst, •Tidal
•Curse: Binds a target's equipment, halves their stats, and prevents TP gain.
•Osmose: Drains MP based on magical stats.
•Drain: Deals 0.5x magic damage and restores that to the player.
•Petrify: Inflicts Break on a single enemy.
•Killer: Attempts to K.O. a single enemy. (80%) Some enemies are resistant to this.
•Astral: Does good non-elemental damage to a single enemy.
•Atomos: Powerful non-elemental damage to a single enemy.
•Bolide: Does very powerful non-elemental damage to a single enemy.
•Nova: Does extreme non-elemental damage to a single enemy.
•Holder: Inflicts Constricted on an enemy.
•Orgo: Minor Poison elemental damage with a 100% chance of inflicting Poison status.
•Caustic: Poison elemental damage with a 100% chance of inflicting Poison status.
•Envenom: Does great poison elemental damage with a 100% chance of inflicting Venom.
•Pyros: Medium fire elemental damage on a foe. Removes oil.
•Combust: Great fire elemental damage on a foe. Removes oil.
•Flayre: Powerful fire elemental damage on all enemies. Removes Oil.
Other skills that follow the same pattern but with a different element:
•Bolt, •Thunder, •Shock, •Boltall, •Cicle, •Hailball, •Chiller, •Glaciate >>
<< •Splash, •Aqua, •Bubbleburst, •Tidal
•Curse: Binds a target's equipment, halves their stats, and prevents TP gain.
•Osmose: Drains MP based on magical stats.
•Drain: Deals 0.5x magic damage and restores that to the player.
•Petrify: Inflicts Break on a single enemy.
•Killer: Attempts to K.O. a single enemy. (80%) Some enemies are resistant to this.
•Astral: Does good non-elemental damage to a single enemy.
•Atomos: Powerful non-elemental damage to a single enemy.
•Bolide: Does very powerful non-elemental damage to a single enemy.
•Nova: Does extreme non-elemental damage to a single enemy.
•Holder: Inflicts Constricted on an enemy.
•Orgo: Minor Poison elemental damage with a 100% chance of inflicting Poison status.
•Caustic: Poison elemental damage with a 100% chance of inflicting Poison status.
•Envenom: Does great poison elemental damage with a 100% chance of inflicting Venom.
6. SEMIYA - CHEMIST (OPTIONAL CHARACTER)
PERSONALITY:
A stubborn and headstrong chemist, she has a magical aptitude for synthesizing. She is the daughter of Godtree's synthesis guru, and even started her own place in Pahoe City, with much success. She thinks very carefully before she acts, and refuses to co-operate unless given a solid reason to. She is quiet and speaks very rarely. She does not consider herself a part of the party, even though she does venture with them and completes the mission with them. She speaks with a strange accent and isn't very open about anything about herself, making it seem like she has something to hide. She gets along with Athena very well, both of them being highly educated and intelligent women.
IN BATTLE: (THIS CLASS NEEDS WORK)
Semiya is a Chemist, meaning she can choose from pre-defined skills to create mixes that have beneficial effects on allies and the user. She has low HP and MP. The rest of her stats are pretty average. She mixes items to give them greater effects, and can buff herself or allies with abilities like Mutetouch which will allow them to mute their targets on attack. She fulfills an offensive support/healing role, and is a mediocre fighter. Her versatility can prove useful to a player lacking variety in their party. She is also one of the few characters that can utilize Guns, which ignore defense.
Command Ability: None (subject to change)
Weapons: Swords and Guns
Armor: Mage Armor, Helms, Shields, Female-Only
Skills Available: (Chemistry) (these skills only appear when usable)
Tonic Rain: Uses (3) Tonics to heal based off a user's level. (25 * a.level)
Life-Aid: Uses (3) Health-Aids to completely restore an ally's HP and 1/2 of their MP.
Vivifier: Uses (3) High Tonics to add the Vivify state to all allies. (Superior regen, stacks with regen)
Income Potion: Uses (2) Gold Potions to give the user the Millionaire status for the battle. (Doubles gold drop)
Poisontouch: Uses (2) Antidotes to add the Poison element and status to an ally's attack.
Blindtouch: Uses (2) Eye Drops to add the Blind state to an ally's attack.
Mutetouch: Uses (2) Ampliflowers to add the Mute state to an ally's attack.
Confusetouch: Uses (2) Smelling Salts to add the Confuse state to an ally's attack.
Stuntouch: Uses (2) Motorins to add the Stun state to an ally's attack.
Bad Touch: Uses (3) Cure-Alls to add the Bad Touch state to an ally's attack. (Inflicts tons of negative statuses)
Deathtouch: Uses (4) Stimulants to add the Death state to an ally's attack.
Health Font: Empties the user's MP in exchange for Vivify and Mgen on all allies.
Life-Aid: Uses (3) Health-Aids to completely restore an ally's HP and 1/2 of their MP.
Vivifier: Uses (3) High Tonics to add the Vivify state to all allies. (Superior regen, stacks with regen)
Income Potion: Uses (2) Gold Potions to give the user the Millionaire status for the battle. (Doubles gold drop)
Poisontouch: Uses (2) Antidotes to add the Poison element and status to an ally's attack.
Blindtouch: Uses (2) Eye Drops to add the Blind state to an ally's attack.
Mutetouch: Uses (2) Ampliflowers to add the Mute state to an ally's attack.
Confusetouch: Uses (2) Smelling Salts to add the Confuse state to an ally's attack.
Stuntouch: Uses (2) Motorins to add the Stun state to an ally's attack.
Bad Touch: Uses (3) Cure-Alls to add the Bad Touch state to an ally's attack. (Inflicts tons of negative statuses)
Deathtouch: Uses (4) Stimulants to add the Death state to an ally's attack.
Health Font: Empties the user's MP in exchange for Vivify and Mgen on all allies.
7. CYPRESS - ENCHANTER
PERSONALITY:
A long lost childhood friend of Alder's, Cypress is the son of the mayor of Shadetown. Living an affluent life, even in the desolate Shadelands, has spoiled him very much. In spite of hsi combat training and magic ability, he is a coward in most respects and very snobby. Though he isn't rude enough to directly let someone know just how low he thinks of them, his actions and general demeanor lets everyone know he thinks highly of himself. He is very finicky and picky, and is always looking for the easy way out of everything. Fortunately, he isn't all that worthless, as he is loyal and knowledgeable about the Shadelands. His affluence in the area can be used to help the party get past several obstacles and even get discounts. He is especially close to Alder. Even though he is the son of a leader, he does not like leading, but bossing others around so he can get what he wants.
IN BATTLE:
Cypress is an Enchanter. His stats are rather mundane, around average for the most part besides MP and Magic. He has a decent attack stat, and with the right equipment he can become a decent fighter for your team. His real strength however, lies in his abilities. Some of his abilities, like Silver Bullet, can make his attacks 4x more effective against certain enemy types! This a VERY useful ability, and it well makes up for his mundane stats. If he were to land a critical hit with power like that, he would do TWELVE TIMES more damage against an enemy than if he were to use a regular, not buffed attack. Similar to Semiya's abilities, he can use a few abilities, like Poison Blade, that buff him with the Poison state on his attacks. He can even buff his allies! Cypress is a useful character after you have gotten more of his abilities, and can do a lot of damage before taking a heavy hit.
Command Ability: Veil - Nullifies all magic damage done to the party at that instant. (Used first and protects the party until all battlers have acted.(
Weapons: Swords, Axes & Hammers, Staves & Spears
Armor: Fighter Armor, Shields, Helms, Accessories, Mage Armor
Skills Available:
Silver Bullet: Adds Beastkiller to the user's weapon, making attacks against Beast type enemies 4x more effective.
Other skills like Silver Bullet but for different enemy types: Anti-Aviation, Excorcising Blade, Herbicide, Magicide,
Giant Slayer, Serpentine, Fishhook, Mankind, Lucifer's Hand, Deep Piercing, Pesticide, and Dissolver.
Poison Blade: Adds Poisontouch to the user's weapon.
Blind Blade: Adds Blindtouch to the user's weapon.
Silencing Blade: Adds Mutetouch to the user's weapon.
Bloody Blade: Adds Bleedtouch to the user's weapon.
Poisontouch Aura: Adds Poisontouch to the ally party.
Blindtouch Aura: Adds Blindtouch to the ally party.
Mutetouch Aura: Adds Mutetouch to the ally party.
Bleedtouch Aura: Adds Bleedtouch to the ally party.
Good Health: Adds the HP+30% PASSIVE to the user and restores 30% HP. (passive is removed at end battle, 4 turn cooldown)
Healthy Aura: Adds the HP+30% PASSIVE to the ally party and restores 30% HP. (passive is removed at end battle, 8 turn cooldown)
Sound Mind: Adds the MP+15% PASSIVE to the user and restores 15% MP. Costs 15% HP.
Magic Aura: Adds the MP+15% PASSIVE to the ally party and restores 15% MP. Costs 15% HP.
Other skills like Silver Bullet but for different enemy types: Anti-Aviation, Excorcising Blade, Herbicide, Magicide,
Giant Slayer, Serpentine, Fishhook, Mankind, Lucifer's Hand, Deep Piercing, Pesticide, and Dissolver.
Poison Blade: Adds Poisontouch to the user's weapon.
Blind Blade: Adds Blindtouch to the user's weapon.
Silencing Blade: Adds Mutetouch to the user's weapon.
Bloody Blade: Adds Bleedtouch to the user's weapon.
Poisontouch Aura: Adds Poisontouch to the ally party.
Blindtouch Aura: Adds Blindtouch to the ally party.
Mutetouch Aura: Adds Mutetouch to the ally party.
Bleedtouch Aura: Adds Bleedtouch to the ally party.
Good Health: Adds the HP+30% PASSIVE to the user and restores 30% HP. (passive is removed at end battle, 4 turn cooldown)
Healthy Aura: Adds the HP+30% PASSIVE to the ally party and restores 30% HP. (passive is removed at end battle, 8 turn cooldown)
Sound Mind: Adds the MP+15% PASSIVE to the user and restores 15% MP. Costs 15% HP.
Magic Aura: Adds the MP+15% PASSIVE to the ally party and restores 15% MP. Costs 15% HP.
8. ESMA - WEAPONDANCER (class is subject to change)
http://rpgmaker.net/media/content/users/15157/locker/EsmasFace.png
PERSONALITY:
A Kymed woman whose was born in Shadetown. She is an excellent dancer, having come from a long line of dancers. Her father is a retired guard from Pahoe, and through her childhood she developed a passion for weapons and fighting. She dances at a local pub, a real display of weapon mastery and dancing. She is very passionate about her two interests. She is playful and loves to tease and make little jokes. At first she just seems like a talented woman, but in danger she clearly displays her proficiently in weapondancing, using her weapons to obliterate her enemies. Alder is curious about it, and realizes that she is a magi. She asks a lot of questions, and her curiosity seems to always get her in trouble. She has a history with Cameron's forces, a negative one. As long has no orders to deal with her, she is happy to join the party. She acts mostly on what she feels, and is very sensitive about the feelings of people. Vicktor, who is very fiery, likes her attitude. She has insecurities about what other people think of her, and being a crowd pleaser, aims to make people happy and accept her in to their groups.
IN BATTLE:
Esma is a weapon dancer, a class that resulted from the combination of her two interests, weapons and dancing. She has high HP, a decent attack, below average defense, magic, and magic defense, and very high agility and luck. She can equip various different types of weapons, which is an important part of her Weapondance skill. She learns no skills. She has the ability to wield two different weapons, which is very beneficial to her attack power. Her main ability is Weapondance, which performs a random 'dance' skill influenced by which weapons she is wielding. The random dance skills are usually very effective, but randomness is a drawback as some of the attacks are elemental. With two weapons and optional attack buffs, Esma can be a very strong fighter for your team. One drawback is that she has absolutely no magical ability at all, and it is definitely advised not to ever bring her where physical attacks won't be very effective.
Command Ability: Weapon Dance - Performs a RANDOM skill based on the weapons Esma is wielding. They are all physical attack skills, some are elemental, some inflict statuses. There is a chance that she will forget her moves, making her experience recoil and doing nothing to the enemies. Can be very powerful. If you want to AVOID forgetting your moves or the "Flail" skill (which does random and sometimes worthless damage), it is best that you equip two DIFFERENT weapon types. A Sword and a hammer for example, will open up tons of moves for you to use. NOT ALL WEAPON TYPES GIVE YOU NEW DANCES. (Bows & Crossbows for example.)
Weapons: (CAN DUAL WIELD) Claws & Fists, Swords, Axes & Hammers, Staves & Rods, Spears & Poles, Bows & Crossbows, Guns, Miscellaneous
Armor: Mage Armor, Helms, Accessories, Female-Only
Skills Available:
NONE AVAILABLE
9. PANDORA - BLOOD KNIGHT (OPTIONAL CHARACTER)
PERSONALITY:
Pandora is a blood knight, she has been training on her own since she was young. Wandering the Shadelands, she has no social interactions with people at all. When she is approached, she seems shady and mysterious. Her eyes have a starry and distant look to them, and glow a peculiar color. She is solemn and nearly expressionless, and rarely speaks a word. Considering she has no formal education and has not had any sort of interaction with any human since she was a young child, she understands the human language very well. When she speaks, it is not a human voice, but the monotonous voice of a dark soul. Her mouth does not open. She is quick to take damage in place of others, not because she cares about them, it's just something she can tolerate far better than anyone else. She also has no problem hurting anyone else, even her allies. When Alder and party observe her abilities slaying a monster, they are suprised. Alder asks her about it, and she does not reply. She begins emitting a dark aura, and the dark voice introduces herself as Pandora, a Blood Knight. She walks to them and says nothing else, joining their party.
IN BATTLE:
Pandora is an interesting character in battle. She has the highest HP, low MP, very very bad Magic and Magic Defense, poor Agility, and terrible Luck. She has average defense and the highest attack in the game. As her stats would indicate, she is very good at doing damage. She has various skills to use, a lot of them being HP cost skills. Many of them involve hurting herself or others for some other effect. She can even render herself undead! She also possesses a few powerful magical skills but won't be put to much use because of her low magic power. Her role is up to the player, but she is quite sadistic.
Command Ability: Shadow Form - Pandora is aided by a shadowy specter, increasing her Magic parameters by 3x and physical by 1.5x. Boosts the power of all elemental skills she possesses by 2x. (This should put her near the range of Kara's Magic power.) 15 turn cooldown.
Weapons: Swords, Axes & Hammers, Spears & Poles
Armor: Shields, Helms, Fighter Armor, Female-Only
Skills Available: (Esoterica)
Painsend: Consumes 25% of your HP and gives you the Bleed state to do damage = twice the HP lost to all enemies.
Nurturing Blood: Lose half of your HP to restore a quarter of it to all but user.
Blood Relation: Lose 12% of your HP to boost the party with Protect and Shell.
Self-Sacrifice: Lose all of your HP and kill yourself to remove K.O. from an ally and restore their HP by how much you had.
Self-Harm: Inflicts Bleed on self in exchange for the Bravery and Nimble buffs being applied.
Bloodletting: Lose 20% of your HP to remove many different negative statuses from you.
Ally Sacrifice: Kill a party member to do damage equal to their HP to an enemy.
Corruption: Renders the user undead, taking on their attributes like weakness to light and immunity to darkness.
Life Sucker: An absorbing attack on a single enemy.
Haze: A dark elemental magic spell on enemies, inflicting Ink (100%) and Confuse (70%).
Flash Freeze: An ice elemental spell on an enemy that inflicts Stop (90%) and Freeze (40%).
Evil Thorns: A poison elemental spell on all enemies that inflicts Venom. (90%)
Shadow Flare: A powerful dark elemental spell on all enemies that ignores magic defense.
Doomsday: An incredible dark magic spell on all enemies that does non-reflectable magic defense ignoring damage.
Nurturing Blood: Lose half of your HP to restore a quarter of it to all but user.
Blood Relation: Lose 12% of your HP to boost the party with Protect and Shell.
Self-Sacrifice: Lose all of your HP and kill yourself to remove K.O. from an ally and restore their HP by how much you had.
Self-Harm: Inflicts Bleed on self in exchange for the Bravery and Nimble buffs being applied.
Bloodletting: Lose 20% of your HP to remove many different negative statuses from you.
Ally Sacrifice: Kill a party member to do damage equal to their HP to an enemy.
Corruption: Renders the user undead, taking on their attributes like weakness to light and immunity to darkness.
Life Sucker: An absorbing attack on a single enemy.
Haze: A dark elemental magic spell on enemies, inflicting Ink (100%) and Confuse (70%).
Flash Freeze: An ice elemental spell on an enemy that inflicts Stop (90%) and Freeze (40%).
Evil Thorns: A poison elemental spell on all enemies that inflicts Venom. (90%)
Shadow Flare: A powerful dark elemental spell on all enemies that ignores magic defense.
Doomsday: An incredible dark magic spell on all enemies that does non-reflectable magic defense ignoring damage.
10. ATHENA - COSMIC
PERSONALITY:
Athena is a young scholar found in Adon's Library, a large and abandoned place full of arcane books and strange creatures somewhere in the Shadelands. She spends a lot of time here, frequently visiting to learn more about ancient history and magic spells. She is well aware of the fact that she is a Magi, and realizes the importance of Alder's mission when he tells her about it. However, she does not want to join a cause with a bunch of imbeciles, so she gives you a challenging riddle which must be solved in order for her to join you. Athena is scatterbrained and random, she also spaces out, off in her own world and when she comes to she often interjects things that have nothing to do with the matters at hand. She is kind and has an overall friendly personality. She is also very excitable.
IN BATTLE:
Athena is a Cosmic. She has low agility, defense, and luck. Her HP is on the low side as well. She has fairly decent ATK. She has good magic power and magic defense, as well as MP. She utilizes Cosmagic in battle, which has buffing/debuffing, as well as non-elemental magic spells. Her command ability allows her to learn more about monsters. Her non-elemental magic is universally useful, and she can use two weapons no other character can, tomes and dolls. Tomes disable the attack command and add a new skill, Recite, which will randomly cast Magic or Healing spells based on the individual tome. Dolls have special effects and often inflict statuses. She has access to spells like Banish, which will Void them, essentially removing them from battle. She is the only person who knows how to nullify Void. She can be very useful, but if you don't know what you are doing can be a poor character at the same time.
Command Ability: Examine - Look at an enemy to reveal it's parameters and other information. Accessible by pressing the SHIFT KEY when targetting an enemy.
Weapons: Dolls, Tomes
Armor: Mage Armor, Hats, Accessories, Female-Only
Skills Available:
•Slow: Inflicts Slow on an enemy. (150%)
•Slow-All: Inflicts Slow on all enemies. (100%)
•Stop: Inflicts Stop on an enemy.
•Level Down: Inflicts Level Down on an enemy, reducing their level and making them weaker.
•Banish: Inflicts Void on the enemy, essentially removing them from battle. (100%) (many enemies have partial or full resistance to this)
•Banish-All: Attempts to Void all enemies, removing them from battle. (100%) (many enemies have a partial or full resistance to this)
•Image: Casts Image on one ally, making their Evasiveness increase by 100%
•Condemnate: Casts Condemnation on an enemy, killing them when the state wears off in five turns.
•Lifebreak: Casts Lifebroke on an enemy, halving their Max HP. (50%)
•Tgen: Casts Tgen on a single ally, making them generate TP every turn.
•Neutral: A burst of non-elemental energy does some damage on a foe. 40% Meltdown chance.
•Astral: Does good non-elemental damage to a single enemy.
•Atomos: Powerful non-elemental damage to a single enemy.
•Bolide: Does very powerful non-elemental damage to a single enemy.
•Nova: Does extreme non-elemental damage to a single enemy.
•Slow-All: Inflicts Slow on all enemies. (100%)
•Stop: Inflicts Stop on an enemy.
•Level Down: Inflicts Level Down on an enemy, reducing their level and making them weaker.
•Banish: Inflicts Void on the enemy, essentially removing them from battle. (100%) (many enemies have partial or full resistance to this)
•Banish-All: Attempts to Void all enemies, removing them from battle. (100%) (many enemies have a partial or full resistance to this)
•Image: Casts Image on one ally, making their Evasiveness increase by 100%
•Condemnate: Casts Condemnation on an enemy, killing them when the state wears off in five turns.
•Lifebreak: Casts Lifebroke on an enemy, halving their Max HP. (50%)
•Tgen: Casts Tgen on a single ally, making them generate TP every turn.
•Neutral: A burst of non-elemental energy does some damage on a foe. 40% Meltdown chance.
•Astral: Does good non-elemental damage to a single enemy.
•Atomos: Powerful non-elemental damage to a single enemy.
•Bolide: Does very powerful non-elemental damage to a single enemy.
•Nova: Does extreme non-elemental damage to a single enemy.
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