Mandar, a young boy from a small village, is about to become an adult. As it is the tradition, the young boy must venture into the deepest section of the ruins to the west and commune with the Crystal of Fate. In his quest for the status of manhood, he is joined by his elder sister, Meribia, and Muthur, his mentor and friend, and Meribia's half-brother. What none of them would know, is that Muthur's travels into the ruins were the first step of a grandiose future, a future in distant lands filled with adventure - a future that may never come to pass.
Using community resources and lightly edited RTP assets, the game shows how basic genre conventions of the JRPG work in practice. Although the battle and menu systems have been purposefully left mostly unmodified, the game uses a variable points system with branching conversations that allow the player to build a character that is curious, assertive, lazy, apathetic, friendly, angry, or any combination of the above mentioned qualities. The player's answers may open new dialogues with NPC characters and change how Muthur's legacy is recorded at the end of his travels.
Even though the game is episodic, it is also a self-contained game with a clear start and ending. Future episodes focus on characters met in this first volume.
Update:
I am currently working on replacing the character sprites, changing the audio, adding better visuals, and incorporating an updated battle system. The update should be out by December 20th.
I will also address a small dialogue bug pointed out to make quest-giving characters acknowledge that you have already completed the requirements of the quests they would have given, and - if time allows it - I will add a new dungeon.
*Note - This game works without the need to install the Enterbrain RTP, but installing said software optimizes game runtime.
(This game is not related to Kentona's fantastic game by the same name, which I only just learned existed.)
Using community resources and lightly edited RTP assets, the game shows how basic genre conventions of the JRPG work in practice. Although the battle and menu systems have been purposefully left mostly unmodified, the game uses a variable points system with branching conversations that allow the player to build a character that is curious, assertive, lazy, apathetic, friendly, angry, or any combination of the above mentioned qualities. The player's answers may open new dialogues with NPC characters and change how Muthur's legacy is recorded at the end of his travels.
Even though the game is episodic, it is also a self-contained game with a clear start and ending. Future episodes focus on characters met in this first volume.
Update:
I am currently working on replacing the character sprites, changing the audio, adding better visuals, and incorporating an updated battle system. The update should be out by December 20th.
I will also address a small dialogue bug pointed out to make quest-giving characters acknowledge that you have already completed the requirements of the quests they would have given, and - if time allows it - I will add a new dungeon.
*Note - This game works without the need to install the Enterbrain RTP, but installing said software optimizes game runtime.
(This game is not related to Kentona's fantastic game by the same name, which I only just learned existed.)
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- Completed
- 1 of 3 episodes complete
- Quijano
- RPG Maker XP
- RPG
- 08/18/2013 02:02 AM
- 10/30/2013 04:04 PM
- 07/27/2013
- 16576
- 6
- 343
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