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Clover ***UPDATE***

  • ryoshu
  • 10/01/2015 11:51 PM
ok i know that ive been in the dark for quite some time now and have given little to no updates about this once highly anticipated game clover chronicles.

i have good news and bad news.

good news:

i have been spending some time learning C++ coding and programming and i think im finally ready to start reworking clover. im gonna remake the entire clover title from the bottom up using Unreal Engine 4. i had previously felt rpg maker vx ace did not do enough justice to the idea of clover that i had envisioned. i needed something stronger so i moved on and found unreal.

what this means is the game will be in 3d. i am currently thinking of/testing/writing my own battle system script so stay tuned for that. the game itself will have huge 3d areas to explore. its something i was just never satisfied with using rpg maker.

im attempting to make this game a commercial game in the end. to those who has followed me on this website and subscribed to clovers page i will offer a free copy of the game once it is finished and tested.

the only real bad news i have is that it will take some time before i can release any content update on clover. im new to c++ and 3d editing so this will be a fun experience.

thanks to all you have been supporting me on this site and etc..

Stay tuned!


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Oh well, goodbye, Clover Chronicles. We hardly knew ye, but still we mourn as you're about to trade the welcome pastures of RMN for the barren wastes of commercial 3D development and the desolation of Steam Greenlight.

Seriously, this is a terrible idea. By "upgrading" to 3D and commercial, you cast away basically all of the nostalgic feeling you had before, in exchange for studio-level player requirements. Moreover, making huge open areas as a first-time Unreal user leads to at least one of these things:


Practically empty levels everyone wants to leave as fast as possible,


World filled in entirely with pre-bought assets, a favorite mockery target of veteran Steam users.

Don't forget the AI, etc. Essentially just don't go there, unless part of a more experienced team.

Legandria Legends
I hear ya on that but ive spent alot of time using unity before rpg maker so i hope it wont be too rough. thanks for the concern though i appreciate it.
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