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Dungeon Preview: Mirror Grotto

  • Nemica
  • 02/02/2014 09:29 PM
  • 884 views
Since we started working on Fata Morgana more actively again, it's time to present some more content. And what better content is there than the dungeons you're going to traverse over the course of the game?


No One Likes to Talk About That Place

To the north of Kal'Deera, there's an abandoned mine. Years ago, it was discovered that a vein of crystals, used for all kinds of purposes, ran right through the mountain ridge to the north of what would later be Kal'Deera. People started settling in the village and the mining begun.

First, things seemed to run smoothly, even though the valuable crystals were deeper inside the mountain than people expected. Even the less valuable crystals could at least be made into jewelry, so no harm was done in digging further.

Then, the miners hit the entrance to a grotto deep down below, with walls covered in exactly the kind of crystal they were looking for. But with these crystals, the madness started. Miners started hearing and seeing things, often deeply personal and unsettling to them. Accidents became more frequent and the morale sunk.

Eventually, after one too many deaths, the mine was given up and the grotto was closed off. No one has ventured into the mine deeper than the first sections since then.


The Mirror Grotto


No one except for our poor protagonist, whose quest leads him right into it. The mirror grotto is one of the dungeons that requires more thought than action, but that doesn't mean you're going to drown in puzzles. (Also, we kept that one for another dungeon.) The maddening effect of the crystals, too, is going to play a role here.

And there will be blobs. Blue, wobbling blobs.

Posts

Pages: 1
I wonder how the gameplay will work. Gameplay with minecarts, crystals, maddening effects... could be pretty interesting :)
Pages: 1