I've made an important decision which will help to progress the game a lot: I reduce the game to the main core of its gameplay. And from this finished framework I will build on. This means all graphics will be reduced to simple conceptual boxes and every script will be made much simpler (reduced to its main purpose), like a kindergarten-version of the final game.
There are a lot of reasons for that:
I need to examine my own concepts. Will they work in the great entire frame with every other idea?
I don't know for sure if the concept of ZEHN will work. This project needs a lot of effort and often I create complex content for nearly nothing (because I change ideas). This deconstructive and demotivating method has to stop.
Also with this simple framework, I can change ideas, maps and other designs every time I want to. It's like a draft for a drawing where I can erase wrong lines. Also this method doesn't take a lot of time; because it's that simple.
When this "skeleton" is finished, I can design with the usual effort - but in the right direction.
Blame Extra Credits for this decision °3°
(Of course this version will not be playable for any person. Ever.)