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Ten steps backwards

  • TrueMG
  • 01/30/2015 06:16 AM
I've made an important decision which will help to progress the game a lot: I reduce the game to the main core of its gameplay. And from this finished framework I will build on. This means all graphics will be reduced to simple conceptual boxes and every script will be made much simpler (reduced to its main purpose), like a kindergarten-version of the final game.

There are a lot of reasons for that:

I need to examine my own concepts. Will they work in the great entire frame with every other idea?

I don't know for sure if the concept of ZEHN will work. This project needs a lot of effort and often I create complex content for nearly nothing (because I change ideas). This deconstructive and demotivating method has to stop.

Also with this simple framework, I can change ideas, maps and other designs every time I want to. It's like a draft for a drawing where I can erase wrong lines. Also this method doesn't take a lot of time; because it's that simple.

When this "skeleton" is finished, I can design with the usual effort - but in the right direction.
Blame Extra Credits for this decision °3°

(Of course this version will not be playable for any person. Ever.)


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*looks at the blog title* ...I see what you did there.

But yeah, while one can argue about toning down scripts, dropping the final graphics from the development version can be helpful. Especially with your level of detail.
RPG Maker 2k/2k3 for life, baby!!
Go for it! :)
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