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- polarcactus
- Added: 03/08/2015 08:54 AM
- Last updated: 12/26/2024 01:06 PM
- 3839 views
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This has been the hardest undertaking I've done for any RM project, tbh. But hard work really yields worthwhile results. =)
Just a thought : Could you replace the two side-by-side doors with a double door? It just looks odd the way it is now.
Maybe... but I don't think that would make for a very structurally sound building. It means there's a single wall that ends without a perpendicular support section. In this case, one that would see a lot of traffic (doorways on both sides) so stuff is inadvertently going to bump into it.
/me nitpicking
RM is serious business.
/me nitpicking
RM is serious business.
Relax, Dy. I'll sprite a double door if it makes you happy. XD RM'ing is serious business indeed, even if it doesn't pay the bills.
Dy, the support could easily be under the roof line, plenty of semi-detached houses are built that way generally with the main hallway on both sides of the wall, but if the shop on the other side is just in one space than you're right it makes no sense.
/me nitpicking too :)
/me nitpicking too :)
Pardon the intrusion, but: I think adding shadows beneath the grass (especially the sides facing the camera) would make it nicer, and the roads will look less flat. These would be the shadows casted by the grass hanging over the road, around its edges (or something like that). Also, the grass to the far right pop out a bit too much, in my opinion. It's too... neon-y.
The grass highlights do look a bright without a screen tint, but as the game uses a muted palette for screen tones, it ends up looking a lot better. =)
Kind of like this. The overall appearance of the game just changes, just like that.
I'll make a double door, gaiz. Don't worry. XD
Kind of like this. The overall appearance of the game just changes, just like that.
I'll make a double door, gaiz. Don't worry. XD
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