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- polarcactus
- Added: 06/10/2015 06:53 PM
- Last updated: 12/26/2024 12:44 PM
- 3013 views
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I was thinking of shadows, but decided against it. The scene looks nice enough as is. ^^ I am pretty chuffed with the way my tiles are turning out.
While I really like the idea here (those clouds are great too!), I think the pillars and walls might need a bit more contrast? They all blend in to each other except for the massive gate at the bottom of the screenshot.
I really like the map itself though, it looks very fancy.
I really like the map itself though, it looks very fancy.
Yes, yes you're right, Craze. Maybe I should make the pillars the same colour as the archway. Or just make them lighter. I'll see what works best.
i won't be around for the next nine weeks to nitpick your tiles, luchino, so you can rest easy whenever you post a screenshot
Those waterfalls in the back are messed up- you should have them one tile lower, because right now it looks like they shouldn't be making contact with the structure and forming those channels.
Besides that the colours are pretty muddy. Outside of the MCs the only thing that really pops off is the soldiers, and just barely at that. The blonde dude's palette is almost an exact match to the stuff he's standing on/in front of, and the fact that a line on his sprite aligns perfectly with the moulding behind him makes him look like he's trying to camouflage himself into the background.
Besides that the colours are pretty muddy. Outside of the MCs the only thing that really pops off is the soldiers, and just barely at that. The blonde dude's palette is almost an exact match to the stuff he's standing on/in front of, and the fact that a line on his sprite aligns perfectly with the moulding behind him makes him look like he's trying to camouflage himself into the background.
@Craze: But you still made some valid points. =)
Since I have my graphics editor open atm, I decided to just pallete-swap the pillars and darken the walls. The archway still needs a bit of work though.
Edit: Hmm... no tint.
@Pizza: Ah yes. Those waterfalls are still the default RTP that somehow got muddled up when I was pallete-swapping my custom water tiles. >< I see that I did indeed made a mapping error there. And I need to fix those pillars again. I think they look even more muddy now.
Since I have my graphics editor open atm, I decided to just pallete-swap the pillars and darken the walls. The archway still needs a bit of work though.
Edit: Hmm... no tint.
@Pizza: Ah yes. Those waterfalls are still the default RTP that somehow got muddled up when I was pallete-swapping my custom water tiles. >< I see that I did indeed made a mapping error there. And I need to fix those pillars again. I think they look even more muddy now.
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