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Play Here: http://pkmnstar.blogspot.com/p/play-here.html


What is Pokémon S.T.A.R.?

Pokémon S.T.A.R. is simply Pokémon re-imagined as an Action RPG. Many of the elements of Pokémon you know and love are still there, while some features were added/dropped depending on what the developers thought worked best. Pokémon S.T.A.R. is HTML5-based and was made with Construct 2.

The aim of Pokemon S.T.A.R. is to recreate Pokemon as a fast paced, action RPG. In order for fans of the series to have an easier time with the game, many systems for the mainline series will be re-imagined with utmost care in an Action RPG fashion. EVs/IVs/Traditional Leveling/Evolving/Stats are all featured in the game, most of the battle algorithms have been faithfully recreated in S.T.A.R.

What's the difference between Heroes and Adventures?

"Heroes" uses the battle system created for Pokémon S.T.A.R in a mission-based arena. In "Heroes," rather than train Pokémon and explore, the player is only tasked with fighting battles using the provided Pokémon. This offers a unique set of challenges to the player while eliminating aspects of Pokémon outside of battle.

Naturally, those who enjoy the adventure of Pokémon should look towards Adventures. It will be a full-fledged RPG using the same battle system in Heroes. However, it will be fleshed out to incorporate the trainer, trainer battles, wild Pokemon, dungeons, gyms, and all manner of other things. This games' development will be more intensive, and can't fully start until the battle system in Heroes is perfected.

Key Differences Between Mainline RPG and STAR

  • Stat buffs/nerfs last for a period of time, since "battles" and "turns" are more loosely defined.
  • Accuracy and Evasion are no longer factors and depend on player skill. All moves that change those stats now change a new stat called Stamina.
  • Moves no longer have PP, and instead use a common Stamina Pool.
  • As an action game, the player cannot rely solely on traditional advantages such as type or level.
  • There is no multiplayer, but there will be leaderboards for players to match their progress against other's around the world.


Engine
These game is designed to run on Chrome, but it should work with IE and Firefox. I like having it browser-based so that updates can happen without the players having to do anything, but I'm also considering downloadable versions of each major update. This game is being made with Construct 2 and is HTML5 based.

Latest Blog

Pokémon S.T.A.R. Heroes 1.2.06



Change Log 1.2.06
Additions:
-New Mission: Battle of the Three
-New Moves: Thrash, Outrage, Petal Dance, Icicle Spear, Bullet Seed
-New Pokemon: Venusaur, Charizard, and Blastoise
-PokeDex Entries Ivysaur, Venusaur, Charmeleon, Charizard

Changes:
-Arena store prices reduced, as well as the starting amount of money.
-Stamina needed for Skull Bash has been reduced.
-Start-up for Synthesis has been increased.


Bug Fixes:
-Due to a coding error, enemies did not properly take into account healing moves in their AI
-A Charmander’s moveset was incorrect.
-Battle Song was accidentally disabled before
-Synthesis no longer adds the stat buffs associated with growth.

  • Production
  • udivision
  • Construct 3
  • Action
  • 09/19/2013 02:55 AM
  • 12/27/2014 11:06 PM
  • N/A
  • 105249
  • 15
  • 1604

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Posts

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author=Twistar
I just played the little cup and it was no fun at all.
First of all an attack does about 5 damage but it seems every pokemon has about 1000 HP ... Why?

I also don't like the stun effect after every hit you get.

And the stamina system is also something which makes the game slow. After you did an attack you just can run around and wait for your stamina.
Maybe you'll make some attacks like tackle usable without stamina so you can fight on during waiting for your special skills.

I like the idea of this game and ofcourse I also like Pokemon. But in my opinion at the current state of the game there ist to less action or rather there are some points which makes the battlesystem slow.

I apologize for my bad english and I'm looking forward to the next version.
This game has a great potential afterall.

PKMN Star uses the same damage algorithms and stats as the real game, so using the normal HP would mean that most battles would last 5 hits. Right now I'm using a multiplier of 4x for the HP as you can see when you choose your Pokemon, but I'm open to reducing the value. In fact, if anyone else feels that way let me know.

I'm not going to make any attacks usable without stamina but I will try to better balance the amount of stamina needed for moves. (Considering "Tackle" has 50 power and so far no one resits Normal, it's actually one of the strongest moves so far)

Thanks for your feedback!
Pages: first prev 12 last