50 years ago the peaceful land of Fontine was inhabited by a mysterious raced called the Nimda. The Nimda were secretive nomads who traveled the world performing amazing feats of magic and miracles. They could instantly revive the dead, summon monsters, create humans, and even make them disappear. However, they vanished and became the stuff of legend. However, on this day, DeTroy met a girl named SHELL who seemed to appear out of thin air. She was able to revive a killed bystander and held a curious square key that the Nimda were said to each possess. On the key, the word "MOTHER" was etched. Who is this mysterious girl, and where did the other Nimda go? DeTroy offers to help SHELL find her Mother, however, what does he truly have in store?
The game plays like any other RPG, you gain levels and you fight monsters. The focus is more on story rather than the RPG elements, making it rather easy.
For those who have read this far I'll put in a few hints
The great adventurer hates to be bothered while he's adventuring, he may resort to bribing you to leave him alone, but don't be greedy.
A bunch of useless items can go a long way
and the Cyclops CAN be defeated, you just need the right equipment.
The game plays like any other RPG, you gain levels and you fight monsters. The focus is more on story rather than the RPG elements, making it rather easy.
For those who have read this far I'll put in a few hints
The great adventurer hates to be bothered while he's adventuring, he may resort to bribing you to leave him alone, but don't be greedy.
A bunch of useless items can go a long way
and the Cyclops CAN be defeated, you just need the right equipment.
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- RPG
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