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LLR VX Blog #3 (Passive Abilities are fun, your thoughts?)

  • J-Man
  • 12/05/2013 02:33 AM
  • 739 views
So now I've been working on putting on Passive abilities for all the characters. (Yes, even the robot gets passive abilities.) Two of the characters have phobias one of mice and the other of bugs, if any of them are on the field it'd be wise to dispatch them or you're not going to have a fun time.

The goal is to have one positive and one negative passive ability for each character, the main character I'm a little iffy on, it gets two negatives, but he switches them at the beginning of the game until a certain point then he gets a different negative passive.

But for his main negative, I'm tryin' to think of a good thing to have, right now, I have it at if his HP is below 25% his accuracy decreases. I'm up for suggestions on that.

If anyone has good ideas for positive passives and negative passives, I'd like to hear opinions. :D

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Robots could totally have passive abilities, like battery recharge, constant electrical shocks to enemies. I'd be fine with mice phobias and bug phobias where they're too scared to fight the creatures.

I'd hate a negative accuracy all the time or I'd just use spells that have a high accuracy rate. BUT having his HP less than 25% and his accuracy drops. I'd be fine with that. Makes sense, if you're in a hospital bed dying how accurate would you be?

Or the longer he is away from an inn the more his magic drains? He could just have a weakness to poison or elemental magic.
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