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LLR VX Blog #4 (Item Creation, and new type of nifty items.)

  • J-Man
  • 12/17/2013 10:03 PM
  • 158 views
Another fun aspect of RMVXAce is the so many different ideas you can come up with in items/spells with crazy effects in battle.

I made an available item that enables a character to act twice during that next turn, but it only lasts that one turn, so the character has to make great use of those two turns.

It will certainly make up for the lack of certain recovery spells or items, I never was one to have items that heal all characters, I found it too cheap.

I mentioned there will be item crafting in this too, and that is a blast, though I won't lie it does get a little hectic going back to old locations to farm items or kill enemies for ingredients. I may change it up a little instead of just one item you get from looting a ingredient spot you can get between 1 to 4 of said item, and/or a rare item. To make the trips less frequent. Because Item creation is going to be a biiiig thing, since enemies in this game don't drop money, except for human enemies.

And on a side note: I think I may be ready to release a demo of this thing, but it'll need to be tested 4, 5 times again before that comes. Annnnd what else...

Oh yeah, I wish I could figure out to change that battle screen layout, and have like faces or something appear on the side or some other kind of cool lookin' layout instead of some boring layout like the current one on the battle HUD or whatever it be called. T_T

Anyhoo, that's enough from me and my updating goodness.