Add Review
Subscribe
Nominate
Submit Media
RSS
Chapter Two Out Now!
Scourge- 03/29/2018 06:05 PM
- 361 views
Chapter 2 has been released! The download link is now up and running.
This chapter makes some comprehensive changes to chapter 1 and also adds the entirety of chapter 2, if that wasn't quite clear yet. For a complete changelog, you can always check the changelog tab on this game profile.
Some major changes include the addition of new areas and shortcuts to chapter 1, an improved teleport system, rebalanced classes, a better shop window to make seeing the differences between pieces of equipment easier, numerous bug fixes, improvements to dialog, and more!
I'll reiterate that the estimated play time for chapter 2 sits at around 4-5 hours, bringing total play time up to 8-10 hours for the game as a whole.
Chapter 2 has fewer dungeons than the first chapter, but they are generally much more involved and have more going on besides "walk from point A to point B while beating up on monsters."
Some general feedback is that this chapter is a little easier than the first, which is something I was aiming for in development.
As always, I'll include some notes on party composition below. If you are stuck on this chapter, please consult the FAQ/Walkthrough page or leave a comment on the game profile.
Party Notes:
1. Errol, Warlord, Bard, Monk:
Monk was overpowered early on and the Warlord was a good choice for the whole chapter. Bard dominated in the mid-game and then fizzled out towards the end. This was a difficult party to succeed with. Not having reliable magic damage really made the second and third dungeon a pain and not having a group healing spell made the final boss a nail-biter, but still doable with a few attempts.
2. Errol, Paladin, Gadgeteer, Black Mage:
Almost perfect in terms of synergy. Paladin carried the team for a while, but the BM was essential, especially in the last dungeon. Gadgeteer was awful for the early-game, but really blossomed by the end. The Boomstick gadget destroys the chapter boss and many enemies in the last dungeon.
3. Errol, Warrior, Ranger, Red Mage:
No group heal caused some fights to drag on at times, particularly boss fights, but this party worked well together. Warrior and Ranger are good choices; Errol is not the combat powerhouse that Marcia was. There are more areas with poison tiles, so Traverse came in handy.
4. Errol, Gadgeteer, Skirmisher, Bard:
Great synergy from this party. Bard performed really well and the Skirmisher hit hard, as they tend to do. Gadgeteer was great too. Fights with enemies who are immune to magic damage were a little more difficult to get through, but Errol has Flee as an ability, which made avoiding tricky battle much easier.
5. Errol, Cleric, Paladin, Gadgeteer (Gadgeteer was a weirdly popular choice this time around):
Cleric and Paladin were somewhat redundant, but the Paladin did really well against the undead enemies. The final boss felt easy with this party and the Cleric's healing spell did wonders for keeping everyone alive. Gadgeteer is a useful class, mainly because lots of enemies are weak to fire damage and the Boomstick gadget tears them to shreds.
This chapter makes some comprehensive changes to chapter 1 and also adds the entirety of chapter 2, if that wasn't quite clear yet. For a complete changelog, you can always check the changelog tab on this game profile.
Some major changes include the addition of new areas and shortcuts to chapter 1, an improved teleport system, rebalanced classes, a better shop window to make seeing the differences between pieces of equipment easier, numerous bug fixes, improvements to dialog, and more!
I'll reiterate that the estimated play time for chapter 2 sits at around 4-5 hours, bringing total play time up to 8-10 hours for the game as a whole.
Chapter 2 has fewer dungeons than the first chapter, but they are generally much more involved and have more going on besides "walk from point A to point B while beating up on monsters."
Some general feedback is that this chapter is a little easier than the first, which is something I was aiming for in development.
As always, I'll include some notes on party composition below. If you are stuck on this chapter, please consult the FAQ/Walkthrough page or leave a comment on the game profile.
Party Notes:
1. Errol, Warlord, Bard, Monk:
Monk was overpowered early on and the Warlord was a good choice for the whole chapter. Bard dominated in the mid-game and then fizzled out towards the end. This was a difficult party to succeed with. Not having reliable magic damage really made the second and third dungeon a pain and not having a group healing spell made the final boss a nail-biter, but still doable with a few attempts.
2. Errol, Paladin, Gadgeteer, Black Mage:
Almost perfect in terms of synergy. Paladin carried the team for a while, but the BM was essential, especially in the last dungeon. Gadgeteer was awful for the early-game, but really blossomed by the end. The Boomstick gadget destroys the chapter boss and many enemies in the last dungeon.
3. Errol, Warrior, Ranger, Red Mage:
No group heal caused some fights to drag on at times, particularly boss fights, but this party worked well together. Warrior and Ranger are good choices; Errol is not the combat powerhouse that Marcia was. There are more areas with poison tiles, so Traverse came in handy.
4. Errol, Gadgeteer, Skirmisher, Bard:
Great synergy from this party. Bard performed really well and the Skirmisher hit hard, as they tend to do. Gadgeteer was great too. Fights with enemies who are immune to magic damage were a little more difficult to get through, but Errol has Flee as an ability, which made avoiding tricky battle much easier.
5. Errol, Cleric, Paladin, Gadgeteer (Gadgeteer was a weirdly popular choice this time around):
Cleric and Paladin were somewhat redundant, but the Paladin did really well against the undead enemies. The final boss felt easy with this party and the Cleric's healing spell did wonders for keeping everyone alive. Gadgeteer is a useful class, mainly because lots of enemies are weak to fire damage and the Boomstick gadget tears them to shreds.










