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Coming Up Next!
Scourge- 04/04/2018 09:01 PM
- 361 views
Now that Chapter 2 is out, it's time to talk a little bit more about upcoming releases and plans.
Of course, I have started work on Chapter 3 (there are already a few images up on the game page) and have a few towns and dungeons ready to go, as well as enemies, a plot outline, and ideas for puzzles and the like waiting to be implemented.
Looking back over Chapter 2, I think it hits some of the same beats plot and environment wise that Chapter 1 went over, particularly in how the characters interact with the plot and authority figures. With that in mind, I'm pleased to announce that Chapter 3 promises to have a different feel in a number of ways and it should, hopefully, feel like a unique experience and not a retread, which is also my goal for all chapters moving forward.
However, the next major update for The Seven Seals will NOT be a release for Chapter 3, but will instead be a major quality of life update. There are still some issues with the game in areas like mapping/passability, dialog, and audio files. With that last one, I'm aware that a lot of the audio doesn't repeat properly which can lead to some awkward silent sections in battle or when exploring. I absolutely want to fix that with the next major release, as well as put a new coat of paint on the game in a few different ways, whether that's tackling the aforementioned mapping errors or adding non-RTP animations (I can't promise they will be truly custom) to the game.
Now that I have a very solid playable foundation, I want to spend a little time making sure elements of the game are polished. It's definitely easier to go back now and make small changes instead of going back once the first four chapters are out!
I'm not going to place a hard deadline on this QOL update, but it's mostly a lot of dull, but quick work (looping OGGs is not a difficult or time-consuming process, but it is a mind-numbing one) and so I'd like to have a more polished version of the game available within two weeks, hopefully followed by Chapter 3 in mid-May.
As always, thanks for supporting, downloading, and, hopefully, enjoying The Seven Seals. I'm always open to feedback about the game!
Of course, I have started work on Chapter 3 (there are already a few images up on the game page) and have a few towns and dungeons ready to go, as well as enemies, a plot outline, and ideas for puzzles and the like waiting to be implemented.
Looking back over Chapter 2, I think it hits some of the same beats plot and environment wise that Chapter 1 went over, particularly in how the characters interact with the plot and authority figures. With that in mind, I'm pleased to announce that Chapter 3 promises to have a different feel in a number of ways and it should, hopefully, feel like a unique experience and not a retread, which is also my goal for all chapters moving forward.
However, the next major update for The Seven Seals will NOT be a release for Chapter 3, but will instead be a major quality of life update. There are still some issues with the game in areas like mapping/passability, dialog, and audio files. With that last one, I'm aware that a lot of the audio doesn't repeat properly which can lead to some awkward silent sections in battle or when exploring. I absolutely want to fix that with the next major release, as well as put a new coat of paint on the game in a few different ways, whether that's tackling the aforementioned mapping errors or adding non-RTP animations (I can't promise they will be truly custom) to the game.
Now that I have a very solid playable foundation, I want to spend a little time making sure elements of the game are polished. It's definitely easier to go back now and make small changes instead of going back once the first four chapters are out!
I'm not going to place a hard deadline on this QOL update, but it's mostly a lot of dull, but quick work (looping OGGs is not a difficult or time-consuming process, but it is a mind-numbing one) and so I'd like to have a more polished version of the game available within two weeks, hopefully followed by Chapter 3 in mid-May.
As always, thanks for supporting, downloading, and, hopefully, enjoying The Seven Seals. I'm always open to feedback about the game!










