Delay on Chapter 3 Release
Scourge
- 01/01/2020 07:25 PM
- 705 views
Happy New Year!
Unfortunately, I wasn't able to get Chapter 3 ready for release by today, as I hoped I would. It turns out that, when you don't touch a project for over a year AND don't exactly leave the best documentation for yourself, it's really hard to just jump straight back in and get to work.
In particular, my outline for the plot of Chapter 3 was nonexistent, probably because I felt I knew what needed to happen last time I worked on the project and didn't feel a need to keep the outline around anymore. As a result, I had a bunch of maps, named characters, key items, and other elements that were clearly important to my plans from over a year ago, but are totally unknown to me now. That led to me having to do a bunch of work to try and just piece things together before I could start putting together the new stuff the chapter needed. Thankfully, I did keep a record of things like enemy stats, boss fight details, and item locations, so it was easy to take care of those tasks.
Plotting out the chapter wasn't too difficult, even though I did have to work around towns and other already created locations that I'm sure had a different purpose for past Scourge, but I also wanted to make some changes to the flow of this one so it doesn't feel as much like the previous two chapters. I decided I wanted to put a little more role-playing into this role-playing game, and, as a result, Chapter 3's climax will involve more dialog options and investigation. I'm being intentionally vague here because I want the end to be a surprise, but I'm hoping you all will enjoy it. Not to worry: there will still be a nice boss fight waiting for you!