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Titan City Demo Update 11-4-2014

I have uploaded a new update to Titan City to fix a few problems that came up in the last patch. Thank you Dante for all the information you provided to help squash these bugs. There are also a few other modifications that I have made to the game, including a new script, which will make old saves incompatible. This was a necessary step to help uplift combat in one aspect outside of the web. The details are below.

Update Notes 11-4-14

-patched some game bugs that were brought to my attention by Dante:
-Fixed the bed in room 202 of Neutral territory to update properly with payments
-Removed the notice from Botany that falsely told you that you had acquired a new skill.
-Nanosurgeons skill is now properly attained while raising your Biology skill during character creation.
-made some modification to pickpocketing in neutral territory to prevent game crashes. (may still need work)
-Changed a majority of the enemy battler pictures in an effort to step away from the default artwork I've been stuck with.
-Tweaked the skill development in character customization:
-Taking the investment skill: You should now be able to distribute points to this skill after choosing it during character customization
-Removed old dialogue that suggested there were crafting recipes available (crafting was removed a while ago. Haven't found a way to get it to work the way I want it to yet)
-Got interest rates to work with the players bank account:
-Every day at 5:01am the players bank account will be increased according to the players current interest rate total (which you can see by activating your cred chip in the key items inventory)
-Investment and Stock Market skills will increase your interest rate total. Skill trainers for these skill are located in prophet turf.
-made changes to some music effects to keep the feel of the game intact.
-Changed the negative effects from the ICE program skills/attacks to last until you log out of a mainframe or acquire a skill to disable it. (you can no longer 'walk it off' in the web)
-Toying with changes to enemie skills and abilities.
-Honorable mentions & Credit - Counter Skills script - Author: Tsukihime
- End Phase Event Processing - Author: Tsukihime
- Fixed Picture to Map - Author: Modern Algebra (rmrk.net)
- Multiple inventory - Author: Fomar0153
- Luntaic Damage - Author: Yanfly
- Chase Player - Author: Yanfly
- Faction System - Author: Eiswinds
- Counter Skills - Author: Tsukihime
-KeanesPark - Graphics for animated nodes in the web
-Dante - Bug reporting
-Caladus - Support, bug reporting, generally awesome

-Spiker Goon is now called Spiker Brawler and has a new set of skills:
- Arm breaker - attempts to break the players arm resulting in - seals a number of brawling skill, -25% agi, -2 attack speed
- Leg Breaker - Attempts to break the players leg resulting in - seals a number of kung fu skills and prevents escape, - 25% agi, -2 attack speed,
- Rib Breaker - Attempts to break the players rib resulting in - def - 25%, evasion - 10%, attack speed -2
- Counter Attack - Waits for the player to attack and counter with increased damage output.
-Spiker Thug skill changes:
- Spray and Pray - An attack with increased damage output
- Suppression - Reduces the players hit chance by 15%, and -5 to attack speed.
-Spiker Brute skill changes:
- Can now throw EMP Charges. EMP will not be effective on a player unless they have cybernetic augmentations. Each augmentation increases the damage effect of an EMP grenade. (this is still work in progress. negative effects from augments are not fully implemented yet)
-Joker Criminal Boss:
- Skirmish - Reduces player attack power by 25%
-Junkie:
- Uses boosters during battle to increase evasion, attack speed, and attacks/rnd
-Added a new script by Tsukihime. Adding this script will recquire a full game restart in order to avoid
crashing/errors. What this allows is for players to select what skill they want to use as a counter attack
if they ever acquire the ability. Different controller configurations will result in using a different button
to activate this, but here is the breakdown:
- The player can go in to their skills from the menu, highlight the skill they want to use as a counter
move and press the appropriate button. This will highlight that skill in red (but only if it is possible to use
as a counter move).
- The player can also perform this during combat to change their counter move on the fly.
- The default counter move for a player will be Snap Shot.