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Updated once again! The final updates.

  • Ephiam
  • 12/29/2007 10:23 AM
  • 318 views
-Made it so that the first boss can not cast SNOOZE.
-Made it so you start of with 5 HEAL's, 3 ANTIDOTE's and 200 Gil.
-Made the enemies around town weaker.
-Have added enemies from the first cave to the area around town.
-Fixed the White Magic shop bug.
-Made Items less costly.
-Made it so MEDUSA can't cast STONE.
-Added a town-like place outside the eastern cave.
-Added a save point in the Eastern Cave.
-Added a Save Point in the Eastern Keep.
-Made enemies give a bit more EXP and Gil.
-Made the spell HEAL more usefull.
-Gave the shop-keepers some sprites.
-Gave the hero more MP to start with.
-Added Battlebacks.
-Updated the spells to make them a tadd bit more usefull.
-Weakened/strengthened some of the enemies.
-Gave some enemies new attacks.
-Made some bosses a bit stronger.
-Updated some maps.
-Did a major re-haul on the story. The characters actually have some form of depth now. I don't know why, but I just liked writing the stuff so much that i didn't want it to be so simple. The main character is still basically a walking dummy, though.
-Made it so that both Yoor and Lifa have lots of MP. Lifa is basically useless at attacking, so I figured I would give her the most MP.
-Game has been extended to where you make it a bit north of Ziazu and into the mountains.
-The boss you beat before this version ends is a boss who is made as a reference to Oceans game; Paradise Blue. I had a character named Blue so...well..I just put two-and-two together.
-I lowered the encounter rate on the World Map to make it more travelable (If that is a word <.<)