A feature that I would like to implement into the game are collectibles that will grant you interesting rewards if you collect enough.
I'm not a fan of pointlessly finding stuff, though, so I'd like to give them an actual reason for being there. The point is I want to give each collectible a memory that the character that finds it relives.
This will:
- give the characters backstories and personality
- show different aspects for each character that the story alone can't provide but isn't actually needed for the game experience
- give rewards for side-quests
- give the player a reason to explore
- unlock extra features (example: bonus chapters, bonus scenes and a CG gallery to name a few)
So what do you guys think? "Hell yeah!" OR "Oh God, no!" ?
So pretty much like the Memory collectibles from Alice; Madness Returns only more in depth and more important to the story? In my view it sounds like a really nice idea and I'd give it a shot.