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Miscellaneous

New Demo!

New edition of the game. Rebuilt from the ground up, the story has been expanded for clarity and detail, gameplay has been streamlined and is now based on player choice, and encounters have been rebalanced to create an easier learning curve for new players. Demo ends roughly around the same area as the previous one.

Comments on the new skill system would be appreciated. It should be noted that the starter packs you find for new party members are merely suggestions, it's entirely up to the player who gets what skills.

Miscellaneous

Name change!

Small update.
I changed the name in order to clear up some confusion on what it was supposed to mean.

The game is coming along nicely, although slower than originally anticipated. I decided that there will be one definitive demo that goes through to the end of Act I. Currently, I am halfway to that threshold.
To put things into perspective, I aim for the game to be around 15 hours long containing three acts, each with it's own lead villain.

Miscellaneous

Long Time Coming.

I temporarily stalled production on the game for a month or two to gather up inspiration for game mechanics and such, but don't worry, the game is still being made! By the time Chapter 1 is complete, I'll upload one last demo, which will give me time to focus on finishing.

To gain inspiration, I played through old classics, such as Chrono Trigger and Final Fantasy 6, as well as new releases, such as Lost Odyssey and Tales of Vesperia.
Some of the changes and additions I intend to make are:

- Elimination of the class system in favor of an item-based character developement system.
- Branching story paths, leading to alternate endings. Morality and choices make a big difference in the games story. For example, every character that is destined to die in the story can be saved if you made the right choices.
- Dynamic equipment allows you to outfit your characters according to your preferred play style.
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