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Miscellaneous

Saba-Kan bug?

I want to rebuild this, but for some reason the demo I have upped to the site won't work properly ):
Precisely, Saba-Kan's Random Dungeon Generator is bugging on me. And not only with this game, Charlotte is bugging as well. I have no idea why, though. They all worked perfectly fine in the past.
It'll be hard for me to work on them if that happens. And the dungeon system is pretty much the backbone of the gameplay, it's absolutely impossible to scrap it ):
dang

Announcement

Release: New Demo

Releasing a new demo mostly because a friend wants to play at work tomorrow morning, geheheh. This is likely the final demo before the full version, as the game's mostly complete - it just needs a few more quests and expanding here and there, I guess.

Talking about it, changelog time!

-New items. Weapons are now divided in shop weapons and find-weapons.
now there is a total of 15 floors. each with its own subfloor, home to the game's quests.

-Eventing got reworked. Most events are now much cleaner and running bugless.

-New scripts added for functionality and flair. Namely;
Fantasy Bestiary v2.0 by Shadowmaster
Tsukihime's Common Event Variables
Yanfly (quite a few!)
V's State Evolutions
Item Based Quest Journal v2.0 by ShadowMaster
Galv's New Item Indication

Hopefully the menu & battle improvements will help the game.

-A handful of new abilities & ability-related bugfixes.

-the first 2 quests.

-new enemies.

-new stuff, i'm sleepy and can't think of anything more kthxbye

pleeeease play and gimme feedback ;A; <3

Progress Report

Sometimes I go overboard

Omg, I'm adding a gazillion of random floors inside the dungeon
Nonlinear floors, for example

Floor 1 > Floor 2 > Floor 3 > Floor 4
On each of these floors you can find stairs to other, nonlinear floors
this is fun
each floor with its own small gimmick

I'm diggin' this

Request

New Version

I'll be releasing a new version soon enough. =w=
It'll feature much needed bugfixes, an expanded town with actually meaningful NPCs, quests, more floors (including extra, nonlinear floors), rebalanced combat, less items per floor because the game's such an item fest, and finally, I added a few Yanfly scripts. They certainly make the game much more fluid and refreshing. Hope to release it by this week ;w; ~ <3

I'm open, and sincerely asking for critique and bug reports. What I submitted was really really pretty incomplete, but the barebones of the system are already laid out. ~

That being said, there are a few things I do dislike about this game's system that I can't remove for it'll both take too long and remove the characterization. One of them is the skill learning system - along with skills that were designed with barely any thought beside "I wonder if that'll work", it becomes rather stupid that you can get to learn all skills with all characters with rather minimal effort. This was already changed by diminishing the number of books found by the player, but still it bothers me quite a bit.

There are a few more but I can't truly recall as of now. But even though its gameplay has a lot of depth (on the grinding side), it is still lacking a lot in concept, and I certainly shall not repeat many of my experimentations with this short, quick dungeon crawler in my next games. :~

At any rate, please, help me if you will, with critique, mechanics suggestions, etc! It'll be a real help ~ <3
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