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New Version

I'll be releasing a new version soon enough. =w=
It'll feature much needed bugfixes, an expanded town with actually meaningful NPCs, quests, more floors (including extra, nonlinear floors), rebalanced combat, less items per floor because the game's such an item fest, and finally, I added a few Yanfly scripts. They certainly make the game much more fluid and refreshing. Hope to release it by this week ;w; ~ <3

I'm open, and sincerely asking for critique and bug reports. What I submitted was really really pretty incomplete, but the barebones of the system are already laid out. ~

That being said, there are a few things I do dislike about this game's system that I can't remove for it'll both take too long and remove the characterization. One of them is the skill learning system - along with skills that were designed with barely any thought beside "I wonder if that'll work", it becomes rather stupid that you can get to learn all skills with all characters with rather minimal effort. This was already changed by diminishing the number of books found by the player, but still it bothers me quite a bit.

There are a few more but I can't truly recall as of now. But even though its gameplay has a lot of depth (on the grinding side), it is still lacking a lot in concept, and I certainly shall not repeat many of my experimentations with this short, quick dungeon crawler in my next games. :~

At any rate, please, help me if you will, with critique, mechanics suggestions, etc! It'll be a real help ~ <3