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Diablo II's RPG2k3 storyline progresses through 1 chapters or "Act"* so far*. Each act follows a more or less predetermined path, although there is some random-level generation in wilderness areas and dungeons between key cities. The player progresses through the story by completing a series of quests within Each act, with optional quests providing additional rewards



The Amazon hails from the islands of the Twin Seas, near the border of the Great Ocean, and her clan is a rival to the Sisters of the Sightless Eye (known as Rogues). The Amazon is akin to the Rogue of Diablo: both primarily use bows, and both make equal use of strength and magic, however the Amazon can also use javelins and spears. Many of her defensive skills are passive in nature, especially Dodge, Avoid, and Evade.

The Necromancer is a versatile death-themed spell caster. Necromancers are the priests of the Cult of Rathma from the Eastern jungles. His Summoning skills allow him to raise skeletons, create golems, and resurrect dead monsters to fight alongside him. The Necromancer possesses powerful poison spells, which rapidly drain life from afflicted monsters. He also has "Bone" skills, which directly damage enemies, while bypassing most resistances. His Curses also afflict the enemy with debilitating status ailments, sowing confusion and chaos in their ranks.

The Barbarian is a powerful melee fighter from the steppes of Mount Arreat. He is an expert at frontline combat, able to absorb great punishment, and is the only class capable of dual-wielding weapons. His Combat Masteries allow him to specialize in different types of weapons, and also passively increase his resistance, speed, and defense. His Warcries dramatically increase the combat effectiveness of him and his party, as well as afflicting status ailments on enemies. He has a variety of Combat Skills at his command, most of which focus on delivering great force upon a single foe, while some also give him considerable athleticism allowing him to leap over chasms and rivers.

The Sorceress hails from a rebellious coven of female witches who have wrested the secrets of magic use from the male-dominated mage clans of the East. She can cast ice, lightning and fire spells. Nearly all of these skills are offensive in nature, besieging the enemy with elemental calamity. Her Cold Skills can freeze enemies solid and bypass resistances, but do less damage than lightning or fire. The Sorceress's Teleport spell allows her to instantly travel to a new destination, making her very difficult to hit. The strong point of the Sorceress is her damaging spells and casting speed; her weakness is her relatively low hit points and defense.

The Paladin is a crusader from the Church of Zakarum, fighting for the glory of the Light. He is part of the forces that defeated King Leoric's army in the first Diablo, although his Order is eventually corrupted by Mephisto, the Lord of Hatred. To reflect his holy nature, the zealous Paladin's combat skills range from fanatical attacks to heavenly thunderbolts. His skills are split into Combat Skills, Defensive Auras, and Offensive Auras. His auras have a range of abilities, such as increasing damage, or resisting magic attacks, or boosting defense. The Paladin's auras affect all party members. The Paladin is highly proficient in the use of a shield, and is the only character that can use it as a weapon. The Paladin also has specialized skills for eliminating the undead.

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  • insaneraving
  • RPG Tsukuru 2003
  • Adventure
  • 01/29/2014 12:42 AM
  • 04/17/2024 01:38 PM
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Pages: 1
I played 5 minutes of this as a necromancer.

Feedback:

+The map layouts are the only thing I liked in this game.
-Character speech is boring, uninteresting and doesn't reflect the original game.
Zombies give me 10 exp... and I need 600 to level up.
-I need to grind for an hour for a single level? This took 2, 3 minutes in the original diablo II.
Battles are boring, and I really didn't expect touch encounters PLUS random encounters.
Not to mention that I expected an abs, but since it doesn't have so, at least try to make battles interesting. Really, fighting those imps really can get on one's nerves... They either miss or take 1 damage, but you need to slog through a 4 minutes battle to kill'em, come on

Anyways, this could be interesting. I recommend you reading the tutorials section!
its a work in progress that is something i have to work on. so you dont like the random encounters i can remove it. the battle and level up progress need to be fixed too got it. glad you kinda enjoyed it but i still have somethings to work on.
Sanctuary is a dark and grim place. Something should be done to reflect that in the graphics, because the RTP is way too bright and cartoonish in nature to be used for a Diablo fangame.
can do. how did you like the game anyways?
Its still under-construction. Thanks for the input.
I think a bright rtp rendition of Sanctuary could be in fact quite amusing... It'd need to be backed by pretty strong writing, though.
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