• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Not bad, but potentially rage-inducing.

This game is officially my new poster child for why bosses that rely heavily on RNG values are terrible ideas. I used the word "frustrated" a bit too much in other reviews maybe. Not being able to find secret endings, or getting left hanging by the story, or running into a weird glitch, that type of thing frustrated me. But right now I think enraged is the right word. The game wasn't bad, but... ARRRGGGHHH.

STORY:
A collection of tropes walks into an archdemon's cave and says "haven't we been here before?" Ok now I'm just being mean because I'm still mad about said archdemon ;). (The character tropes are intentionally done.) The game stars Aluxes which is a nice changeup for the VX Ace engine, and some of his fellow RTP characters, who are all very cheery, and while nothing new, are at least not boring. They are joined together in a quest to kill the big bad demon for all sorts of different reasons, which you learn a tiny bit about as you explore the lava cave place, and it's all set up in a way we've seen before, but then it transitions to something that, while we may have seen before, many people won't expect. There are a few decent jokes here and there, but with the bad mood I was in I only got one quick laugh, and all in all the story is just plain average. Simplicity can be good in a short game though; some people don't like dealing with a text wall when they just want to run up and smash the demon king again.

GAMEPLAY:
A very refined version of what looks like Yanfly's(?) battle script (too new to properly recognize whose scripts are whose and what's original sometimes, sorry about that) carries a very simple adventure through two dungeons. In one dungeon, you're armed with all sorts of high level equipment and spells, but opposed by enemies that can be soul-crushing if you try to mash through them. In the other, you get a new, simpler experience that's challenging in a different way. The dungeons are nothing to write home about, simple mazelike design, but that's intentional because the journey is supposed to be short and the battle system is supposed to be the gameplay focus. (Also the dungeon in the second half seems to be part of the joke.)

All the battles seem to rely very heavily on status ailments, on both sides. That can be interesting, as you get forced into a sort of triage (tree-ojh, the tactical patient prioritization that medics use, not tri-age) mechanic where you have to prioritize who needs healing and what type of healing they need or else you die. But the battles also seem to be more RNG than condition-switch heavy. That's all well and good. I mean, the software practically encourages it. Right up until somebody special like me, the champion roller of snake eyes and puller of short straws, comes along. You see, the pseudo-main boss has this awesome party sweeping skill called Hellgate. With the debuffs he uses, 2 of them in one turn will pretty much murder your whole team unless you're at full health with everyone. It's not supposed to happen. The odds of it happening may be astronomically low, even. But it happened to me 3 times, and twice that successfully wiped my party, very late into the fight. (The first time I fought him I just lost due to not fully understanding how the fights were supposed to work, but I still spent like 75% of the fight trying to get all the ailments off me.) He also occasionally ignores aggro (a status put into the game, not quite the MMO mechanic) and murderizes your mages, or successfully debuffs/ails your entire party with one of his non-Hellgate sweeping attacks, which can lead to being unable to heal before a damage sweep.

It's not the challenge that bothered me about the battles. I don't mind a challenge. It's the fact that one bad roll, and it was game over. (Update: Ok, that's not true. Actually it was a sequence of multiple consecutive strokes of bad luck.) And that the fights took me so long that it was extremely discouraging to die. Even if a player knew exactly what to do I can see the fight with the big bad taking 10 minutes or so, because if you get unlucky then 2 or 3 of your 5 party members are busy repairing the damage or being dead each turn. One of the sub-bosses also wiped my party in one turn early on, and the boss of the second dungeon had a tendency to successfully undo all the damage I'd done by using his health drain skill (which nearly OHKO'd a party member and recovered like 4 attacks worth of damage in one shot) twice in a row, so it's not like just one fight suffered from my cursed RNG rolls. I may be the unluckiest person on the face of the planet, but at the very least there should have been restrictions on when those skills were available. It didn't seem like they were health or status-dependent.

Again, the triage deal was semi-entertaining and the whole system was refined. But the entire experience was dragged down for me by how little control I felt I had over the fights' outcomes.

GRAPHICS/SOUND/ATMOSPHERE:
The custom drawings stood out, as much raging as I did I still couldn't deny that those were pretty nice. The sound was neither good nor bad, I didn't really notice it that much other than noting the lack of default RTP music. The atmosphere started off cliche but at the end the characters did feel kinda like real people, which worked well enough.

FINAL VERDICT:
3/5. The game stands out with its shunning of default resources and its interesting take on battle strategy, but at the same time I, personally, found no enjoyment in it.

If you can tolerate being smacked in the face with all manner of ailments, or you think status-based combat is awesome, then your experience will probably be better. I might just be fatigued after playing so many short RPGs.

Posts

Pages: 1
Craze
why would i heal when i could equip a morningstar
15170
my average playtime is about half an hour, with the first part taking 17 minutes total last time i checked. i also lowered the encounter rate a bit more before release. the game is meant to be pretty easy, so i dunno what happened.

i'd apologize for your bad experience with the boss but lol you submitted a review just to rant about it AGAIN after posting about it on the game profile so really i'm =|

hellgate deals ~300 damage (slightly more to dorothy, way less to the caster ladies) out of ~1.2-2.5k HP on party members. heart mist (the heal-all item) recovers 500 HP to all allies. xatyloz has a ~14% chance to use hellgate each action, so a ~28% chance he'll use it at least once each turn

so yeah you are either exaggerating out the butt or you're incredibly unlucky. dunno which, but all i can do is laugh

there is no "RNG parody" here. it's a criticism of the mute hero in oldschool rpgs. chill, brah?


Oh lol I forgot to mention that - I did laugh at the poor silent protagonist. And nah, I'm just THAT unlucky :P. The people attempting to use heart mist would get stunned, put to sleep, or killed before they could use it every single time, and then he'd fire off hellgate twice with most of the party debuffed. Also the review was because I hardly had any contest games left I hadn't submitted one for, not for the sole purpose of ranting about the boss. He just literally took more than half the time I spent with the playthrough, so the whole thing was fresh in my mind.
Yeah the boss was quite lengthy on my playthrough as well. Nothing that a bit of grinding couldn't fix, though. I bet you just had to kill a little more small baddies, TheRealDMac ;)
Craze
why would i heal when i could equip a morningstar
15170
Dorothy should be using items in emergencies since she's the fastest!
unity
You're magical to me.
12540
I found the demon "pseudo-main boss" to be challenging but fun. He kicked my ass the first time but a second battle was all it took to beat him. Seeing as you were supposed to think he was the last boss, I found the difficulty appropriate.
author=Craze
Dorothy should be using items in emergencies since she's the fastest!


I pretty much demoted her to healer lol. But usually things completely falling apart were directly related to her dying (defense debuffed hellsweep damage) and the rest of the party having to switch to emergency mode. And benny yea I grinded up 5 or 6 levels before facing him the last time and beating him.

Quick semi-related questions - when she leveled up it had her at 400+ speed, but it only showed as like 219 in the equipment window. Did I mess something up somehow?
I haven't played this game so I don't know if the game sucks or not, but what I really don't understand is why this exists as a review and not a post on the game page. I will now provide you a crappy review of your crappy review to help you understand what I mean. How meta.

Your review doesn't work as a critical analysis because you're wishy-washy on a lot of points and it's hard to tell what you really think about any given aspect of the game because you say stuff like 'it's not good or bad' until the summary at the end where you give it a 3/5 and say you didn't enjoy it all. Uh, what? If I was your teacher in an English crit lit class I'd give this an F.

Additionally, as a reader of this review, I can say I learned almost nothing about the game from it - the only things I really know are that the main character is Aluxes, status effects are important, it has RNG like most RPGs and that the last boss is hard and takes 10 minutes to kill, which is... pretty short for the final dude? So it also makes for a pretty poor book report.

So if it's 1) not a useful reference point for deciding whether or not I should play it, and 2) it doesn't offer actual insight into why the game does or doesn't work, why does it exist? 1.5/5.
I haven't played this game so I don't know if the game sucks or not, but what I really don't understand is why this exists as a review and not a post on the game page. I will now provide you a crappy review of your crappy review to help you understand what I mean. How meta.

Would you believe me if I said I was editing the review while you were writing this? I've been meaning to do so since this morning. How's THAT for meta.

Your review doesn't work as a critical analysis because you're wishy-washy on a lot of points and it's hard to tell what you really think about any given aspect of the game because you say stuff like 'it's not good or bad' until the summary at the end where you give it a 3/5 and say you didn't enjoy it all. Uh, what? If I was your teacher in an English crit lit class I'd give this an F.

That wishy-washiness is exactly why I gave it a 3/5. I was admittedly unclear in the review - my lack of enjoyment was due to my own awful luck, by not giving it a terrible score I was conceding that the flaws weren't as egregious as my own experience would make them seem.

Additionally, as a reader of this review, I can say I learned almost nothing about the game from it - the only things I really know are that the main character is Aluxes, status effects are important, it has RNG like most RPGs and that the last boss is hard and takes 10 minutes to kill, which is... pretty short for the final dude? So it also makes for a pretty poor book report.

But... spoilers though! To say much more than I did would legitimately spoil things. Also according to Craze the whole game is 30 minutes, so 10 minutes is a long time. The frustration came from dying at minute 9 three times, twice because of horrendous RNG luck.

So if it's 1) not a useful reference point for deciding whether or not I should play it, and 2) it doesn't offer actual insight into why the game does or doesn't work, why does it exist? 1.5/5.

Because I went insane and decided I absolutely had to review the only RMV game (that hadn't been taken down/rejected by my computer's hatred of VX) that I hadn't done yet, even if there was no badge for it anymore. Now that I'm back to normal I admit these are the ravings of a madman to some extent lol.
Pages: 1