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Procedurally generated map, some look worse, some look better. None meet the high standards of the 3 tile rule.
  • Fomar0153
  • Added: 02/17/2014 03:40 AM
  • Last updated: 04/28/2024 07:59 AM
  • 924 views

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Pages: 1
It's pretty hard to do good random nature scenes without actually doing full 3D terrain generation even for a 2D isometric map, otherwise it looks like a flat land with someone randomly doodling tiny spots of other tiles.

Something like this, just not as gigantic:
http://rpgmaker.net/games/5016/blog/10677/

You can then use the PRM method to generate and connect POIs to fill the map with events, locations, people, etc. and generate a progression for them easily:
https://en.wikipedia.org/wiki/Probabilistic_roadmap
http://people.cs.uu.nl/roland/pdf/compare.pdf
Pages: 1