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Big Announcement

  • Zevia
  • 02/07/2017 09:00 AM
  • 624 views
I have not been keeping up on the game's profile over here on RMnet as much as I have over at the RM Web forums, so if you'd like a more detailed list of changes, you can check out the game's thread over at https://forums.rpgmakerweb.com/index.php?threads/northwall-now-playable-through-credits.18152/

However! There is one very big announcement that's coming along with an update to the downloads!

Northwall is officially playable from start to finish and is now considered to be in the final stages of project development!

Highlights of today's update:

General

- The final section of the last dungeon has been finished and the game can now be played to completion. Find out what Maestro's been up to the whole time, the truth about Galarand, and the fates of our three main characters.

- A balloon icon has been removed during the conversation in Aylan Woods.


Bug fixes

- The lights after the intro have been fixed. Yet again. They get fixed on every update and somehow break on every update.

- Ouro was not properly giving out partial rewards if you defeat him in combat after incorrectly guessing his password or smashing him if you immediately try either of those options without selecting "no" first. This has been fixed.

- If you save the soldier in Silth, he was still graphically displaying as dead, as well as changing graphics when you interacted with him. This has been fixed.

- There was a previous bug where one player was not able to save his game in any new slots. The cause of this bug was never determined, and I have been unable to recreate it during my playtesting. For now, it will be assumed as fixed.


This project thread's original post has been updated to include the full credits. I will be contacting a number of playtesters to double check that I'm crediting them the way they would like, but if you happen to see your name in the credits and you'd like it to be something other than what's written, please send me a PM and let me know!

Something I've been putting off until Northwall was finished, as well, was getting a new title screen. It's had a placeholder image from the RTP from the start, but I'd like to commission an artist for a new title splash. I'd also like to commission a splash screen for the ending, as currently the last fade to black then transitions back to the title screen. I'm not 100% for sure on what I'd like the artwork to be yet, but if that's something you would be interested in helping with, let me know!

I've just completed a speed run of my game to make sure one last time that things work properly and you can, in fact, play to completion. It took me about 2.5 hours, though I expect most people will take about 6-7 hours for their first time through. However, I'm going to leave the project in development for now until I get a few more people to give it a run and clean up any lingering bugs or issues I may not have discovered.

If you have recently played the project and your save file doesn't work due to updates to the scripts, and you'd like me to create a custom save file for you that will move you to a particular point in the game, please send me a message and let me know.

A big thank you to everyone who has helped with the development of this game! I've had long stretches (months at a time, even) of not working on it and it's something that's constantly been gnawing at the back of my thoughts for years. Sometimes I thought I'd never reach this point. It's been an interesting journey and a hell of a learning experience in game design. That said, I am extremely proud of what I've created in all that time and elated to finally be releasing a full game and not just a demo or a "project in progress."