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1.2.4 version of HOME Released. (bugfix update)

  • TheJudge
  • 05/17/2015 09:44 PM
  • 609 views
*Fixed a bug with starting a New Game! If you downloaded a version of HOME earlier and the game crashed upon hitting the new game button, redownload HOME and it should be fixed as of now* The splash screen will now properly indicate that this is 1.2.4

This version DOES NOT include the puppeteer specific bosses like Blight or Ava.
That will be version 1.2.5

Aside from all this, 1.2.4/5 is a version that was made due to my lack of internet and me actually having time to sit down and play HOME. (You know, even though I work on this game a lot I never actually did a full playthrough in months.) and whoo boy, I found a HUGE amount of bugs, issues, old dialogue and other things of the like. There was also the bug from my previous update at the top of zone 4, so that has also been fixed. The rest of these changes were from boredom and me wanting what would be my game to be as full/complete as can be. I know it's not really professional as many people probably don't like playing through the same game multiple times because I keep updating it, but it honestly helps keep me busy and active. Though, I'm really certain this will be the last update that gives the game life. I've played through it twice now in the past months, and I haven't found any bugs or anymore things that I could possibly add to make this the fangame/project that really makes me and fans happy. So, with all that said, I give to you this major update.

-Short incomplete changelist-
New music for a few zones.
New skill organization. Skills are now grouped by their type in the competence menu.
Some competence changes and skill balances.
Enemy skill balances.
Changes to a few enemy stats.
More monsters per encounter later in the game, around zone 3 and 4 you start getting encounters with 5 enemies in them.
New chase event in zone 3.
New map in zone 4, just to fix an issue that jordananimate showed me.
New maps in the library basement to fix an issue I realized myself.
Slight change to the waterways west of zone 2. Right before the entrance to the park.
New door open and close sfx.
Chests now have an open animation and sfx.
Fixes the cats eye information being correct on many enemies in zone 4.
New chests here and there. Not too many new ones.
Some chests now grant much better items.
Lots of dialogue changes through the game, mostly in zone 3.
You can change the battle music during the chapter 2 of the courtroom to the battle music of the cat you make your party leader. This lasts until the sketchy room.
Small amount of bug fixes.
New boss battle begin sfx.
Some bosses now have unique defeat sfx.
Poison is weaker.
Restore is stronger. (though posion still damages more than restore heals. but not by much anymore.)
New sitting poses for Elsens. More elsens are sitting down in zone 4. As expected for a group of people who are feeling sick.
New skill animations and skills added.