“Imagine if every night, you dream of being a hero in a long-forgotten Age of Myth. Are you actually a normal person who wishes for more, or a hero who dreams of the quiet life?”
Story: Framed as a recurring dream experienced by a man living in modern day, Dreams of a Hero follows the adventure of a veteran soldier living in the time of the Greek Myths. Spurred on by the impulsive Princess Myrina, the player learns of a mysterious time-bending artifact that may provide a psychic link between the Modern World and the Age of Myth.
Features:
-Dreams of a Hero allows for player choice that determines the outcome and progression of the story. Character choices and gameplay severely affect each other, and alter your dialogue, abilities, story outcome, and which levels in the game you will end up playing.
-Mix of classical and original music.
-Original animated sprites and battlers.
-Interactive combat system based on timed button presses.
Resources used:
RPGMaker VX Ace
Animated Battler Scripts, and Timed Button Scripts
and artwork by Galv: http://galvs-scripts.com/
Animated Battlers based on templates by Holder:
http://animatedbattlers.wordpress.com/
Other scripting elements:
Combat log and Shop Interface by Yanfly
Barehanded Attack by Fomar0153
HP guages by Woratana, Pacman, and Ventwig
Map Zoom by MGC
Permanent States by Hime
Story: Framed as a recurring dream experienced by a man living in modern day, Dreams of a Hero follows the adventure of a veteran soldier living in the time of the Greek Myths. Spurred on by the impulsive Princess Myrina, the player learns of a mysterious time-bending artifact that may provide a psychic link between the Modern World and the Age of Myth.
Features:
-Dreams of a Hero allows for player choice that determines the outcome and progression of the story. Character choices and gameplay severely affect each other, and alter your dialogue, abilities, story outcome, and which levels in the game you will end up playing.
-Mix of classical and original music.
-Original animated sprites and battlers.
-Interactive combat system based on timed button presses.
Resources used:
RPGMaker VX Ace
Animated Battler Scripts, and Timed Button Scripts
and artwork by Galv: http://galvs-scripts.com/
Animated Battlers based on templates by Holder:
http://animatedbattlers.wordpress.com/
Other scripting elements:
Combat log and Shop Interface by Yanfly
Barehanded Attack by Fomar0153
HP guages by Woratana, Pacman, and Ventwig
Map Zoom by MGC
Permanent States by Hime
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