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A Rut
NicoB- 02/06/2010 04:12 AM
- 2487 views
Hey guys,
I know some of you have wanted me to blog more frequently on game progress. In truth, I would, if I had much progress to report. Sadly, I haven't had much motivation lately to work on this. I think this is for a number of reasons:
1. I'm still pretty burnt out from all of the work I did on the game over winter break. I know it was almost two months ago, but I seriously worked on it non-stop for basically three weeks. Truthfully, the demo I released wasn't quite the version I had planned; it ended a bit earlier than I wanted and some cutscenes were left out. However, by that time, I couldn't stand working on it any longer.
2. School work, of course. Isn't it always? I have a pretty tough semester this time around so it hasn't given me a whole lot of free time. However, even when I do have time, I still find myself unable to make any decent progress.
There are a few other things that have been bothering me as well. The overwhelming amount of work I have left to do on the game is one. Truthfully, this project is pretty ambitious, and I'm not sure if I can finish it by myself. I've thought about getting outside help, but I have pretty high standards, and I'm not sure if anyone would be willing to put in the time to help me finish this. I've tried getting assistance a few times in the past but with little success.
The other thing on my mind is the game's popularity. I don't know if this game will ever get as popular as I wish it could be. I'm thinking along the lines of games like Demon Legacy, A Blurred Line, and Balmung Cycle, which have basically been played by damn near anyone interested in RPG maker games. I'm aware that my game isn't as original as these gems, and I suppose that is probably this game's greatest weakness. I began the project with a rather cliche concept while I was trying to learn how to use the system. In retrospect, I probably should have started from scratch rather than trying to improve a trite idea when I finally got it all figured out. Now, I can't go back and change it without rewriting the whole damn story and basically wasting away more hours on revising rather than on moving forward. Sadly, I fear that no matter how much creativity I throw into the story, that same old plot device will still turn players away from the game. I was really hoping I could get my game featured, but now I'm pretty sure that won't ever happen.
Sorry to drag on. I just wanted to share my thoughts with everyone since I didn't really have any game progress to report. I'm not going to ditch this project because I have put too many hours into it already. However, as of now, I am in a bit of a rut, both creatively and motivationally.
I know some of you have wanted me to blog more frequently on game progress. In truth, I would, if I had much progress to report. Sadly, I haven't had much motivation lately to work on this. I think this is for a number of reasons:
1. I'm still pretty burnt out from all of the work I did on the game over winter break. I know it was almost two months ago, but I seriously worked on it non-stop for basically three weeks. Truthfully, the demo I released wasn't quite the version I had planned; it ended a bit earlier than I wanted and some cutscenes were left out. However, by that time, I couldn't stand working on it any longer.
2. School work, of course. Isn't it always? I have a pretty tough semester this time around so it hasn't given me a whole lot of free time. However, even when I do have time, I still find myself unable to make any decent progress.
There are a few other things that have been bothering me as well. The overwhelming amount of work I have left to do on the game is one. Truthfully, this project is pretty ambitious, and I'm not sure if I can finish it by myself. I've thought about getting outside help, but I have pretty high standards, and I'm not sure if anyone would be willing to put in the time to help me finish this. I've tried getting assistance a few times in the past but with little success.
The other thing on my mind is the game's popularity. I don't know if this game will ever get as popular as I wish it could be. I'm thinking along the lines of games like Demon Legacy, A Blurred Line, and Balmung Cycle, which have basically been played by damn near anyone interested in RPG maker games. I'm aware that my game isn't as original as these gems, and I suppose that is probably this game's greatest weakness. I began the project with a rather cliche concept while I was trying to learn how to use the system. In retrospect, I probably should have started from scratch rather than trying to improve a trite idea when I finally got it all figured out. Now, I can't go back and change it without rewriting the whole damn story and basically wasting away more hours on revising rather than on moving forward. Sadly, I fear that no matter how much creativity I throw into the story, that same old plot device will still turn players away from the game. I was really hoping I could get my game featured, but now I'm pretty sure that won't ever happen.
Sorry to drag on. I just wanted to share my thoughts with everyone since I didn't really have any game progress to report. I'm not going to ditch this project because I have put too many hours into it already. However, as of now, I am in a bit of a rut, both creatively and motivationally.
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I would decline to call any of the effort you have put into this project to be wasted no matter what ultimately comes of it. After all, you have learned from it, have you not? Everything you've made in this game, and the massive amounts of feedback you have gotten, it has all helped you improve as a maker. I don't think I can stress the importance of that enough. I have started a half dozen projects over the years that have never come close to completion, but every single one of them was better than the last. Everything you work on in the future will be better for this experience.
You, my friend, have come to a crossroads. You can continue to work on a project you will likely be always discontent with, or you can make it into something you will be happy with. The choice is yours alone. But no matter which you choose, the experience is not wasted.
As for being featured, never say never.
You, my friend, have come to a crossroads. You can continue to work on a project you will likely be always discontent with, or you can make it into something you will be happy with. The choice is yours alone. But no matter which you choose, the experience is not wasted.
As for being featured, never say never.
It is worth noting that most featured games are finished. So you better finish it if you want it to be featured. =)
I wouldn't consider the three games you mentioned as THE games of RPG Maker They're staple games, and probably the best games within the actual community. To me the "everyone" games are more like Exit Fate, The Way, and....Barkley Shut up and Jam (there's even a FAQ page for the latter on GameFAQs). Seems like you want your game to be the next Demon Legacy/Balmung/ABL. If you keep trying to live up to those you're just going to overwhelm yourself even further and then your game will just be a shadow.
Tell yourself, "I don't give a damn" and go make your game the way YOU want it, as long as it's quality. Don't worry about how others will perceive it (unless it absolutely sucks ass, which is definitely not the case from what I have seen!). Throw away the intention of creating the next best thing. I doubt the creators of those three games said to themselves constantly, "I need to live up to !" when working on their games so why should you? It's better to enjoy creating your game yourself than creating it for the sake of others...
Tell yourself, "I don't give a damn" and go make your game the way YOU want it, as long as it's quality. Don't worry about how others will perceive it (unless it absolutely sucks ass, which is definitely not the case from what I have seen!). Throw away the intention of creating the next best thing. I doubt the creators of those three games said to themselves constantly, "I need to live up to !" when working on their games so why should you? It's better to enjoy creating your game yourself than creating it for the sake of others...
completely agree with everything you just said eliminator, tht is some great advice, i will take tht advice even if it wasn't aimed at me lol
Eliminators advice is actually pretty terrible to be honest. Why should you just stop trying to make your product the best it can be? Also why would you not care about how others perceive it when it's being released to an audience of people?
well you shouldn't about it being the best game and i quote
"Tell yourself, "I don't give a damn" and go make your game the way YOU want it, as long as it's quality. Don't worry about how others will perceive it (unless it absolutely sucks ass, which is definitely not the case from what I have seen!)"
don't know if if bbcode works
"Tell yourself, "I don't give a damn" and go make your game the way YOU want it, as long as it's quality. Don't worry about how others will perceive it (unless it absolutely sucks ass, which is definitely not the case from what I have seen!)"
don't know if if bbcode works
No, it's actually a good advice, but the keypoint here is "inspiration." Uninspired things aren't fun to make, and in the end they usually aren't that fun to play, either.
Usually going back, fixing problems, balancing and polishing can be really frustrating and burn you out - because it's more of work only, rather than following the inspiration that you've got in your mind, while creating something new.
I've come across this sort of burnouts, too. You just have to keep a pause - then you might find inspiration more easily, when you've set your mind to other things than your project, for a change. If you make yourself really busy with something else, you will need a break from it at some point too and then you might just find yourself getting some ideas for your game again.
So, forget it for a while, then play through it again. You'll see the reason why you have spent so much time on it and you should notice why you want to continue it.
Long story short: When you're working on the details, it is easy to forget the big picture for a while.
Usually going back, fixing problems, balancing and polishing can be really frustrating and burn you out - because it's more of work only, rather than following the inspiration that you've got in your mind, while creating something new.
I've come across this sort of burnouts, too. You just have to keep a pause - then you might find inspiration more easily, when you've set your mind to other things than your project, for a change. If you make yourself really busy with something else, you will need a break from it at some point too and then you might just find yourself getting some ideas for your game again.
So, forget it for a while, then play through it again. You'll see the reason why you have spent so much time on it and you should notice why you want to continue it.
Long story short: When you're working on the details, it is easy to forget the big picture for a while.
how about this
remember all of those good things everyone had to say about you game
if you don't finish it we'll all come back and beat you up
remember all of those good things everyone had to say about you game
if you don't finish it we'll all come back and beat you up
Did you know that Forever's End is the most reviewed game on the entire website and that every review leans towards positive?
I think I'm going to take what Rei, Solitayre, and Eliminator are saying and just continue with where I'm going. I think Rei is right though in that I should take a break from working on this for a little while and occupy myself with some other things. I will still perfect the game as best I can, but I won't be completely revamping the story and doing a whole shit ton of revisions. Hell, if I can see this game to completion, I'll be pretty damn satisfied (while still delivering an enjoyable experience for everyone, of course).
Thanks for the advice guys! :D
Thanks for the advice guys! :D
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