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(The game is still very much in progress, although a beta is up at the moment.)
(Please don't ask me when I'll be done. I don't know. It depends on how much time I can find to work on it)
BETA version 0.5 is up, representing the halfway point of development! Feedback on it would be really great.

Mayhem Maiden is a turn based RPG set in the shared Arum Universe (created by Fomar0153 and Indrah, see Dead Moon Night, Grumpy Knight, Etc), that asks the question "What if the damsels in distress rescued THEMSELVES for once?". It's supposed to be mostly lighthearted with a handful of more serious moments in between.

Plot:
While trying to unravel the mystery of the so-called "unreachable" Fiend's Tower, a young woman named May is taken prisoner by the Fiends within it. Teaming up with three other abducted girls, they decide to break out on their own and take on the Fiends on their own turf. In the meantime, a party led by May's Ex are trying to stage a rescue attempt on their own. Hijinx ensue on both ends.

Gameplay:
There are no towns or world map. You've got a series of dungeons, and a means of traveling between them. Like many other games in the Arum Universe, equipping "Mods" plays a huge role in gameplay.

Each character has 7 slots that can be used to equip Mods that upgrade stats, or that teach new skills or alter existing ones. Customize your party how you see fit!

Characters:
May: The Gadgeteer

Chronic thrill-seeker and self-proclaimed genius, May was on a journey to uncover the mystery of the so-called "unreachable" Fiend's Tower when she was taken prisoner. Some quick thinking later, she is now leading a group of 4 abductees attempting to break free. May takes great pride in her unconventional gadgets and inventions, although they're still not the most reliable things in the world...

Fighting style: May can dish out serious punishment with her Automatic Crossbow, relying on her Turrets and Traps to cover her and her friends while she reloads.


Shara: The Hateful Outlaw

Shara doesn't like to talk much about herself. Instead, she seems to prefer venting her hatred on whatever happens to be the current topic of conversation. About the only thing she seems to enjoy is beating her kidnappers to a pulp. If there are reasons for her irrational hatred, she's not telling.

Fighting style: Shara is a brawler who can deal great damage if her skills are used in a particular order, and who builds up "hate levels" as she fights. As her "hate level" rises, so do her chances of being attacked and taken down. However, these "hate levels" can be spent to perform a powerful combo that grows in power as her "hate" rises...


Holly: The Terrible Prodigy

An Elf with phenomenal magic power. That power, however, comes with a terrible risk. Should Holly rely too much on her magic, it will spiral violently out of her control, harming those near her. As a result, she desperately tries to avoid conflict, although her current situation makes that rather difficult. It doesn't help that the Tower's Magic is highly unstable either...

Fighting style: Holly is a support mage, although she can equip Mods that allow her to use attack spells. Use too many spells, however, and she will Overload. While Overloading, she gains tremendous magic power, but will cause Rifts to open at random that will cause harm to enemy and ally at random.


Karin: The "destroyer of Evil"

A Holy Knight on a pilgrimage from far-off Luma City. Although she seems very scatterbrained at times, she has a solid will and will gleefully slaughter anything that risks harming anyone under her protection. A spirit she refers to as her "Guardian Angel" follows her around, offering aid whenever Karin wishes.

Fighting style: Karin is a tank who tries to redirect damage away from her allies. She can call upon her Guardian Angel to perform powerful defensive techniques, although maintaining "his" presence on the battlefield for any length of time requires much effort.

Side characters:
The Fiendlord

The current master of the Tower and the Fiends within, and the one who orchestrated the kidnappings. His motives aren't completely clear, but he's not pleased with the jailbreak and isn't about to take their escape attempt lying down...

Cyrus

May's recently dumped Ex-boyfriend. While trying to decide if he still wanted to solve the mystery of the "unreachable" Fiend's Tower after the breakup, he witnessed May's Kidnapping. Now, he's gathered a party of adventurers to rescue her, although he's got serious doubts about whether it wouldn't be wiser to just turn around and go home...

Latest Blog

BETA 0.5 is up! Feedback would be appreciated!

Happy Holidays and Merry Mayhem to all!

So yeah, a new Beta/Demo for Mayhem Maiden is up, representing the halfway point of the game.

I recognize that it's been...Years...Since the last one. I'm sorry. School nearly destroyed me, and then I immediately landed a job at an indie game studio in a totally different city for a few months, which sapped all my creative energy for a while making progress extremely slow.

But at last, here's the next Beta, with many improved features! This represents the half-way point of the game, and should be the last Beta before the game is done. Hopefully it won't take me another few years to finish. :P

Stuff to look forward to are:

- 2 new dungeons!

Self explanatory. Aside from a few tweaks to older dungeons, you now also have two whole new dungeons to explore!

- Less Randomness!

Having important or dangerous mechanics operate on randomness often impeded the fun. This has been fixed.

May's Potion Launcher? Now it automatically heals the maiden with the lowest HP (by Percentage) making it much more reliable.

Holly's Overload mechanic has been overhauled. Instead of randomly damaging random people (with a slight bias towards the maidens) it now does (less) damage to everyone (friend and foe) on the field at once, and then applies random stat deubffs completely fairly among the combatants afterwards.

Holly's "Sick" status effect from her Ice spells now also makes all attempted status ailments and Binds guaranteed on the target.

Karin's Attract move now feels a lot more reliable too.

Also, not quite "random", but May's "Mayhem Ex Machina" ultimate skill no longer breaks all her gadgets. The skill is hard enough to use already without that additional handicap.

- More Battle information!

The core of what makes the game fun is the "Mwahahaha, just as planned!" moment when you unleash just the right special ability at just the right time, or when you shut down an enemy and prevent them from pulling off their evil plan.

As such, I decided that HP bars were the way to go, letting you much more easily plan out when and where to unleash those special moves for maximum "MWAHAHAHA"!

Plus, now all enemy skills that use a "body part" that you can "bind" to lock down that skill have a little visual "tell"/Animation to let you know what body part you need to Bind in order to prevent that enemy skill from being used again!

Stat booster mods are completely gone. They made the game hell to balance and honestly weren't much fun. Instead, they're replaced with a whole bunch of generalized mods that give all kinds of small passive skills instead.

Be sure to let me know what works, and what you think needs some more fine tuning in the comment section below!

Here's hoping you all enjoy it!
  • Production
  • Aegix_Drakan
  • NeverSilent
  • RPG Maker VX Ace
  • RPG
  • 07/25/2014 12:49 AM
  • 08/15/2023 03:08 PM
  • 12/01/2015
  • 72486
  • 33
  • 661

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Alright Aegix, I finally finished the demo and I'm ready to give my thoughts about the game so far:

-Let's start with something good. The story and the characters were really good, and the humor succesfully fulfilled his role. A pretty fun story indeed.

-But the combat is another story. Despite being the first dungeon, the enemies I found were quite challenging (I started the game in the Journey difficulty), but I still could beat them and I was ready to ignore that... until the first boss appeared. His attacks were very powerful for a first boss, and it got worse when he called for reinforcements. I kept losing even with my party at level 5, until finally, mainly by luck, I beat the boss. Then I passed to the second dungeon, and after facing the first group of enemies, I decided to change the difficulty to Vacation just to save me from extra suffering, and still after that, the game kept being challenging, but at least I didn't suffered from more defeats, and I could beat the demo.

-I actually liked the concept of Overload, and I know that the state is supposed to be very dangerous, but I didn't thought that my allies would end up suffering most of the punisment! Every time Holly triggered this state, I had to pray that one of my party members didn't get killed during the effect... But I had no problems with the other skills. The combo skills of Shara are very useful, and even more when you get mods with new skills for her. May's skills also had their quote of usefulness(Is that even a real word?), but sadly, besides the Provoke and maybe the Angel Mode Revival skill, I almost never needed to use any of Karin's skills.

-And the max limit for 6 items of each kind in the inventory, just NOT COOL, BRO...

And that's all. Besides the mistakes previously mentioned before, I had a good time with the game, so I'm suscribing and I wish you good luck with the next version of the game!
author=Ilan14
-Let's start with something good. The story and the characters were really good, and the humor succesfully fulfilled his role. A pretty fun story indeed.


:D Excellent. Thanks.

-But the combat is another story. Despite being the first dungeon, the enemies I found were quite challenging (I started the game in the Journey difficulty), but I still could beat them and I was ready to ignore that... until the first boss appeared. His attacks were very powerful for a first boss, and it got worse when he called for reinforcements. I kept losing even with my party at level 5, until finally, mainly by luck, I beat the boss. Then I passed to the second dungeon, and after facing the first group of enemies, I decided to change the difficulty to Vacation just to save me from extra suffering, and still after that, the game kept being challenging, but at least I didn't suffered from more defeats, and I could beat the demo.


0_o You had trouble at level 5?! Wow...

You might be happy to know that I'm working on making enemies die a little quicker and making the ATK buff spells less essential for fast wins, so normal battles won't drag out at long.

besides the Provoke and maybe the Angel Mode Revival skill, I almost never needed to use any of Karin's skills.


0_o You never used Intervention?! Really?! It's super useful for preventing Holly from getting hurt and overloading too soon, as well as general damage mitigation!

As for Empathy and Angel Veil, I'm planning on reworking those a bit. They really don't feel useful enough.

-And the max limit for 6 items of each kind in the inventory, just NOT COOL, BRO...


:P I just find it really annoying when people just grind for money, then spam nonstop items to win boss fights. By keeping item caps low, I'm forcing the player to learn and understand the characters strengths and not rely on items all the time.

And that's all. Besides the mistakes previously mentioned before, I had a good time with the game, so I'm suscribing and I wish you good luck with the next version of the game!


:) Thanks a bunch.
You're welcome!

P.S. : I never thought about that use for Intervention...

P.S.S. : The only reason for the item cap to bother me is that the enemies caused so much damage in nornal difficulty that it made me spend all of my potions. I can accept the item limit if the difficulty is more balanced.
FYI, I'm working on the game again and I'm tweaking the battles to take a bit less time, and fixing overload just a bit.
I'm glad that you're back with the game!

It was about time, damnit! Just kidding...
I'm starting to getting tired of this double post thing... REALLY tired...
Interesting...
But since Aegix stated that he'll tweak the game, I'll just wait for that then?
In the meantime, subbed.

PS: Karin... (<.<) (>.>)
author=karins_soulkeeper
Interesting...
But since Aegix stated that he'll tweak the game, I'll just wait for that then?
In the meantime, subbed.

PS: Karin... (<.<) (>.>)


:) Yeah, just wait a bit, the improvements shouldn't take super long. Thanks for your interest!

Also, yes, the Holy Knight is called Karin. :P Dealwithit.gif
Feels like I'm late to the party, but, sounds like I should wait for this new update q_q
:P You're not late. The game is still in development, so any feedback is great.

And yeah, at this point, wait for the update. I'm done with rebalancing the first dungeon, more or less. Shouldn't take me that much longer to finish rebalancing the second. ;)
just a heads up:
Almost done rebalancing the second dungeon, probably going to make a second pass afterwards to make sure it plays perfectly. So far, most battles are over in 4 turns (before my potion turret expires) and since status effects no longer notify you that they're staying active, there's less trash taking up time between actions.

Also, between the shorter battles and Holly's new "meditate" skill to take the edge off, I've only overloaded once (during the first boss), and I've been using attack spells rather often. That and when she's dangerously close to overloading I have Karin protect her with Intervention. Also, many more little ways to deal with Overload are making it in the game eventually, as well as one way in particular that almost negates the risk entirely...At the cost of making holly totally worthless as an attacker while it's equipped. :P

Various skills have been buffed to be more useful. Angel veil is now a really great thing, for example.

Some additional weapons will be in the game, although considering each one of them is a HUGE gamechanger, none are making it into the two dungeon demo. It's too early to allow them to be found yet.

So yeah, that's my progress report. Shouldn't be too long now. :D

Edit: Massacred the second boss at level 6. Yeah, one last pass to do, but I think it's mostly fine now. :D
I have played the demo and i liked it so far. About the overload... I would make it so it appears later in battle or give Holly a move that decreases her EX.

Also I really liked the character design and I was wondering how could I get the resource pack that you used for the characters.

If I find anything else I'll let you know

Thanks and keep up the good work ;)
NEW DEMO IS UP, EVERYONE! :D

So to those of you who were waiting for me to finish before starting, enjoy!

And those who gave up on it for various reasons, I hope I've addressed those concerns you had. :)
Aegix, did I say earlier that your game is awesome?
Well there goes, it's awesome man! :3

The concepts behind the battle system is pretty well made! And I like the story so far.

I has complaints though... Nothing major, don't worry.
Not sorted in any particular order...

*I found myself spamming 'Attract' + 'Dispenser' on Karin + Random buff from Holly + (punch/kick/grab) over and over, and it got me through.

*It's rather hard to keep up with all the information being dumped at you at the first few minutes. Or I'm just slow.

*Karin's attract isn't that reliable, when the turns left are 3 and below. Does it lose it's effect or something? I noticed that enemies attack only Karin for the first 2 turns, and then revert to their normal attack patterns. The description does say 5 turns though...

*The 'enchant with element' buff of Holly... I thought it would grant my attacks a chance to inflict burn/corner/chill. Apparently not. Instead I get resistance from the aforementioned status ailments, correct? It doesn't make much sense, since the description said 'weapon' and not 'armour'. Nitpicking, I know...


That's all.
Good work so far!
Can't wait for the finished product.
author=karins_soulkeeper
Aegix, did I say earlier that your game is awesome?
Well there goes, it's awesome man! :3

The concepts behind the battle system is pretty well made! And I like the story so far.


:D Thanks a lot!

*I found myself spamming 'Attract' + 'Dispenser' on Karin + Random buff from Holly + (punch/kick/grab) over and over, and it got me through.


That's a viable strategy. Not the safest or most efficient one, but it works.

*It's rather hard to keep up with all the information being dumped at you at the first few minutes. Or I'm just slow.


:( Yeah, I'm sorry about the tutorial overload. I can't really find any other way to condense it further, though.

*Karin's attract isn't that reliable, when the turns left are 3 and below. Does it lose it's effect or something? I noticed that enemies attack only Karin for the first 2 turns, and then revert to their normal attack patterns. The description does say 5 turns though...


Attract isn't supposed to be perfectly reliable, it's there to help until you can get to Intervention to at least protect Shara or Holly, or get up SEVERAL Draw+ skills up. :P

And it's just coincidence that it got less effective for you each turn. There's nothing in the game that makes it do that.

*The 'enchant with element' buff of Holly... I thought it would grant my attacks a chance to inflict burn/corner/chill. Apparently not. Instead I get resistance from the aforementioned status ailments, correct? It doesn't make much sense, since the description said 'weapon' and not 'armour'. Nitpicking, I know...


CLARITY ALERT, CLARITY ALERT!

I'm gong to see if I can prevent anyone else from making that same assumption. See,it gives resistances to those status effects and elements while ALSO giving that character's normal attack that element.


I'm really glad you enjoyed what I have so far and thank you for the feedback. :)
I haven't forgotten about the game guys! Just been distracted and busy.

In other news, REJOICE!

Combat speed options!


Attract is now a lot stronger (at least the first few turns that it's active) and lasts longer and requires a little bit more thought!


So yeah, two of the biggest complaints I've heard, fixed. :) Thank you for the feedback that led to this!
unity
You're magical to me.
12540
Sounds good! I'm glad to hear you're still working on the game :DDDD
NeverSilent
Got any Dexreth amulets?
6299
Neat! I've been looking forward to the next parts of this game a lot.
If you ever need a tester, or perhaps someone to discuss puzzle ideas with, please feel free to let me know.
You take your time Aegix! As long as I know that this game is still in production, I'll keep waiting. :)
shayoko
We do not condone harassing other members by PM.
515
This was a rather enjoyable title of the ones
Aegix made this is my favorite followed by The End
i loved the characters and there battle styles.
the mapping and plot are great!
the modding system was fair (especially compared to RER2 Raid mode)
and that there is
a slightly more time consuming but optional way to obtain better mods and even weaken bosses!!!


overall
despite being a demo i loved this game! hope dev finishes it some day! :D
i highly recommend this!

other

in a future update i would like to see more depth for the 4 girls your playing as.
like flashbacks giving you a idea of how they became the way they did.
may actually probably doesn't need one.
but the other 3 could benefit from more characterization :3
if not in the main game maybe in a bonus easter egg room end of game?
even some short scenes of when they got captured or something XD

anyway keep up the great work!