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Too much platforming, not enough Zelda
- SunflowerGames
- 08/18/2015 01:31 PM
- 6062 views
The Last King of Hyrule is a "platform" game that tries to replicate the look and feel of Zelda 2. Zelda 2 introduced a lot of things that weren't seen in the first Zelda. One of the most famous design choices was the side scrolling levels (Something Zelda hasn't really used again with the exception of the CD-i games.) So going into this game I was a bit hopeful that I could revisit what Zelda 2 could have been. Instead I got a game that felt too much like Mario.
This linear level selection format is a far cry from Zelda 2's open field.
The story is quite simple, as is usual for a Zelda game. Ganon has killed the king and has shattered the last triforce into pieces. Each triforce is hidden in a dungeon and its your job to collect all the pieces before Ganon can.
The graphics and sound of this game are excellent. Everything about this game says retro. Whether you're looking at the trees, mountains, NPCs, monsters, or fairies you will reminded of your yester year. The Background music and sound effects are also very well executed.
Ahhh... The memories.
This is not a Zelda game when it comes down to some of its game play mechanics. Yes, you can hit monsters with a sword and kill them. But this doesn't mean it's a Zelda game! Zelda 2 had an experience and level up system. You killed enemies and you could spend points to make Link stronger. This game doesn't give you much of a reason to fight enemies. Most of the time you'll be jumping over obstacles or trying to avoid jumping into enemies. Jumping actually seems like a key theme in this "Zelda" game. There are also some other gripes I have about this game: dying and only starting with one heart, not being able to exit field levels from the left, hearts and fairies giving only one heart, money having no other purpose than giving you an extra life, and what's the point of having a life system at all since there are no real consequences to having a game over.
So in the end this game really isn't totally awful. I mean if you like platforming games then this game might be for you. But if your a Zelda fan, like me, this game just doesn't measure up (Not even to Zelda 2.) But to be fair I will give this game a 3 / 5 for what it does accomplish.
This linear level selection format is a far cry from Zelda 2's open field.
The story is quite simple, as is usual for a Zelda game. Ganon has killed the king and has shattered the last triforce into pieces. Each triforce is hidden in a dungeon and its your job to collect all the pieces before Ganon can.
The graphics and sound of this game are excellent. Everything about this game says retro. Whether you're looking at the trees, mountains, NPCs, monsters, or fairies you will reminded of your yester year. The Background music and sound effects are also very well executed.
Ahhh... The memories.
This is not a Zelda game when it comes down to some of its game play mechanics. Yes, you can hit monsters with a sword and kill them. But this doesn't mean it's a Zelda game! Zelda 2 had an experience and level up system. You killed enemies and you could spend points to make Link stronger. This game doesn't give you much of a reason to fight enemies. Most of the time you'll be jumping over obstacles or trying to avoid jumping into enemies. Jumping actually seems like a key theme in this "Zelda" game. There are also some other gripes I have about this game: dying and only starting with one heart, not being able to exit field levels from the left, hearts and fairies giving only one heart, money having no other purpose than giving you an extra life, and what's the point of having a life system at all since there are no real consequences to having a game over.
So in the end this game really isn't totally awful. I mean if you like platforming games then this game might be for you. But if your a Zelda fan, like me, this game just doesn't measure up (Not even to Zelda 2.) But to be fair I will give this game a 3 / 5 for what it does accomplish.
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There is only so much you could do to make a Mario game engine into "Zelda", but at least you seemed to be okay with your experience despite being taken aback.
I Find comfort in the fact that your only complaints are things we had no control over. #BlameTheEngine
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Well, we did have control over which engine to use. Or, at least, Kentona did, since the initial concept was his idea. So hey, we know exactly who to blame!
I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!
I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!
author=TangledLion
I Find comfort in the fact that your only complaints are things we had no control over. #BlameTheEngine
Admittedly, the issues I've had with this game so far are basically just how Link controls in SMBX (up and downstab are kinda awkward, really) and the range on that pitiful bread knife that's apparently supposed to be a sword.
I think most of us expected this response, but hopefully we can work with a different engine or if the modified SMBX is going to have heavy changes at some point.
This review didn't really tell me what he thought of the game; just his expectations with a Zelda sidescroller game and beefs with the SMBX engine.
... Would we all be willing to learn how to use Zelda Classic? xD
I think the fact that the game didn't meet his expectations is exactly what he thought of the game.
author=kentona
This review didn't really tell me what he thought of the game; just his expectations with a Zelda sidescroller game and beefs with the SMBX engine.
I think the fact that the game didn't meet his expectations is exactly what he thought of the game.
author=LockeZ
Well, we did have control over which engine to use. Or, at least, Kentona did, since the initial concept was his idea. So hey, we know exactly who to blame!
I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!
Choice of engine? You mean there's another engine that could produce a Zelda 2 Fan-game?
Also, I plan on playing this soon & will do a review as well (Detailed review of either every level or just the highlights) I would also like to do a Let's Play if only I knew where to get a FREE video & audio recording program to do it with. (I also don't have a mic to record my voice with so I don't know if I could provide a commentary to go with it)
author=kentona
This review didn't really tell me what he thought of the game; just his expectations with a Zelda sidescroller game and beefs with the SMBX engine.
As a platformer it was an average experience. There was nothing exceptionally wrong or good about the game as a Mario game. I think my score reflected that (ie. I didn't give it a really horrible score just because it wasn't a Zelda game. But I still hoped that it would meet some of my expectations.)
author=Animebryanauthor=LockeZChoice of engine? You mean there's another engine that could produce a Zelda 2 Fan-game?
Well, we did have control over which engine to use. Or, at least, Kentona did, since the initial concept was his idea. So hey, we know exactly who to blame!
I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!
Also, I plan on playing this soon & will do a review as well (Detailed review of either every level or just the highlights) I would also like to do a Let's Play if only I knew where to get a FREE video & audio recording program to do it with. (I also don't have a mic to record my voice with so I don't know if I could provide a commentary to go with it)
OBS : Open Broadcasting Software
OR
Audacity + Movie Maker
author=Isrieriauthor=AnimebryanOBS : Open Broadcasting Softwareauthor=LockeZChoice of engine? You mean there's another engine that could produce a Zelda 2 Fan-game?
Well, we did have control over which engine to use. Or, at least, Kentona did, since the initial concept was his idea. So hey, we know exactly who to blame!
I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!
Also, I plan on playing this soon & will do a review as well (Detailed review of either every level or just the highlights) I would also like to do a Let's Play if only I knew where to get a FREE video & audio recording program to do it with. (I also don't have a mic to record my voice with so I don't know if I could provide a commentary to go with it)
OR
Audacity + Movie Maker
It trolled me with an error
I tried to download DirectX 10 & it said that I already had a equivalent or superior version (DirectX 11 I believe). Looks like I won't be doing an LP unfortunately.
author=Isrieri
OBS : Open Broadcasting Software
OR
Audacity + Movie Maker
Movie Maker will do screen capturing? Since when?
The correct answer is HyperCam2
author=Animebryanauthor=LockeZChoice of engine? You mean there's another engine that could produce a Zelda 2 Fan-game?
Well, we did have control over which engine to use. Or, at least, Kentona did, since the initial concept was his idea. So hey, we know exactly who to blame!
I agree this game won't really hit the g-spot for a lot of Zelda fans, especially the ones who really liked the RPG aspects of Zelda 2. But hopefully the idea of a Zelda side-stabbing platformer that plays halfway like a Mario game is a unique enough concept to be fun for some audiences!
Also, I plan on playing this soon & will do a review as well (Detailed review of either every level or just the highlights) I would also like to do a Let's Play if only I knew where to get a FREE video & audio recording program to do it with. (I also don't have a mic to record my voice with so I don't know if I could provide a commentary to go with it)
I kinda wish there was a Zelda II engine. With the choice of doing stuff this way or having a level system. Also, magic. Cuz I'd wanna make diff spells. Have Link be using vine stuff to solve puzzles and tangle enemies. Or the whole block thing. I'd kinda like the whole learning sword skills too, like you don't get stuff at the start. Or better yet, more of them. Like Twilight Princess stuff, jump behind target and attack.
Or at least Ganon laughing.
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