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"Originality is nothing but judicious imitation. The most original gamedevs borrowed one from another." ~Voltaire
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The Book of True Will
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The title screen, drawn by Hasvers.
Travelling is so much more fun with some rainfall.
The infamous tavern scene. Probably among the most vitriolic dialogue I have ever written.
The "Reflection" puzzle. I'm quite proud of this mechanic.
The "Range of Influence" puzzle. It is more difficult than you might think...
Loads of NPC dialogue? Check.
The "Lockpicking" puzzle. This is an easier level, but some are quite hard to figure out. (Credit to LockeZ for the metallic wall tiles.)