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Version 0.26 is up

This is another quick release to address a few potential game-breaking bugs.

Version 0.26 Patch Notes:
- Fixed the infinite loop bug when completing Shiverton - Rescue Maid quest
- Fixed the bug where the wrong character(s) would join you in the final dungeon
- Monsters will now respawn every time the player sleeps (it triggers every time the "Inn" sound effect plays). I ditched the monster bait idea since it was too hard to implement at this stage.
- Changed the normal battle BGM. (It was hard to find one that's a good fit, most of the battle music I found are too dramatic. Hopefully this one works)
- Fixed a bug where Mathis is always recruited even though Moriko should've been recruited.
- Balanced (mostly nerfed) Magic and Resistance stats for all characters
- Gave some late-game monsters 99% Physical and/or Magic resistance to spice things up.
- Gave multiple enemies buff spells.
- Made slight tweaks to bosses, hopefully making them a bit more challenging
- Found that by encrypting the game, many files became missing. This latest version is not encrypted, hopefully resolving the fog issue (plus many other potential graphic issues)

Next Up:
- Polish all existing dialog
- Add more dialog for supporting cast of characters
- Add events where the party members disband. I really love this idea, and it's not hard to execute. I just need to find some good cues for this to happen

Future Patch:
- (Major) Add a "Trait" system. Characters can gain skill points every level to gain traits. Traits are separated into 3 categories - Combat, Magic, Stat. Combat traits include learning to use new weapon type, weapon proficiency. Magic traits include becoming proficient in specific spell types, increase resistance to specific spell types. Stat includes increasing specific stats, increase evasion, increase hit rate, increase status resistance, and increase debuff resistance.
- Consider ways to modify "save station". After some though, I can't allow players to save anywhere they want. The reason is that I've encountered some weird tiling issues when I do that. There are some specific tiles that will cause a glitch if I save and then load the game. Some floor tiles will become impassable. No clue why it occurs, and I haven't been able to fully fix it.
- Consider limiting the number of spells a character can learn. Will also implement a "Forget" action so characters can forget spells they have already learned. This is to address the issue where in late game, the magic menu becomes so cluttered that it's hard to navigate through.