A bizarre epidemic is sweeping through the city of Melloton and nearby cities. People are falling into comatose state for no apparent reason. And you have become it’s latest victim. When you woke up, you find yourself in a fantasy world without knowledge of how you got there or even who you are. You must traverse through the lands in hopes of finding a way back.
Dream Drift is a classic RPG with features similar to Chrono Trigger, Final Fantasy VI, and other great RPGs of that era. I wanted to keep the combat simple, but with enough features for the hardcore players to find ways to exploit the mechanics. I want to avoid needless grinding, but at the same time, I want the game to be rewarding for those who decides to fight every chance they get. I also want to avoid telling the story through narrative. I believe the point of a game is to discover the story by playing, not by reading. I also want my characters to have some depth, but at the same time, I want to keep them somewhat of a mystery so players can try to fill in the blanks.
- 8-way movement
- On-map enemy encounters
- Side-view, ATB combat
- Magic learned through spell books
- Traits System, allowing some control over character development
- Plenty of interactive objects
- Cooking (food crafting). Not necessary but can be helpful if the game proves to be too challenging
- 3 slightly different endings
- 10 playable characters, but not all are recruitable in one playthrough
- A handful of side quests to keep the end game interesting
- 10-15 hours of gameplay
This is my first serious attempt at making an RPG. I’m a programmer by trade, so that's my strong point. Graphics, sound, and cinematics are subpar, but I tried my best to make up for that with good gameplay and story. I’ve played through this game 4 times so far, and I should have fixed all major, game-breaking bugs. Please let me know in the comments or by email if there are any bugs that you would like me to address.