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seacliff217- 01/04/2017 05:22 AM
- 541 views
It was one day, I had enough time away from classes and other hobbies where I sat down in front of my laptop and took a good look at the game's early maps. It was then, I though to myself:
'I kinda bored of RTP, how many resource packs did I buy in the last three years of steam sales and DIDN'T use?'
I don't hate RTP, but after three years of VX, three years of Ace, and over a year of MV's similar style it really got tiresome just to look at. I have the resources to make a change, and I think as long as the game doesn't look like the thousands of other games on this website... then it could at least make up for my poor mapping skills.
Anyways, one theme I tried to take advantage of in Flip Dimension is the variety of art styles that I use throughout the worlds. One world doesn't necessarily need to have the same tileset as another, and I think each world will end up being much more memorable if they each have their own unique tileset. Of course, you're free to disagree, but I'm a bit too deep into this to change my mind.
Let's get started with some comparisons. We'll start with Theiwith.
Originally, I wanted Theiwith to stick with the RTP tilesets out of irony. The setting itself is suppose to be a generic RPG fantasy world, so what better way to match it than with a generic RPG tileset? Well...
BEFORE:
AFTER:
Celinia is an amazing tileset artist. Hands down.
The majority of Theiwith will be a mixture of Celinia's tileset alongside her Ancient Dungeons Tileset. Since she created both, they actually work quite well together. The colors and style makes the world feel a lot more... alive? I guess I'm saying the RTP tiles made the world feel souless, but this definitely breaths a lot more life in my opinion.
BEFORE:
AFTER:
Next is Sineba. I racked my head on the wall for months on this one. Initially, I was planning to use Celinia's tilesets again. I tried it for a few maps, but there was something about the tone and colors that didn't feel right. Another option was the Arabian Knights tile pack, but the colors were so vibrant and I still preferred the tone the RTP tilesets brought to the table. It wasn't until this morning when the idea struck me:
I know that time fantasy is an... odd choice. Especially since it does admittedly clash against the RTP-styled sprite I still have to use. So far, this is one of the few maps I made the change on, so it's not too late to change my mind for this one. If I can find a good filter to 'retrofy' some of the sprites, I'll probably use them in this world exclusively.
There are other changes not graphic related that will also come with Chapter 7, but I'll talk about those another time. You could say this blog post is mostly just for feedback.
Thanks for reading and I hope you all have a good year.
'I kinda bored of RTP, how many resource packs did I buy in the last three years of steam sales and DIDN'T use?'
I don't hate RTP, but after three years of VX, three years of Ace, and over a year of MV's similar style it really got tiresome just to look at. I have the resources to make a change, and I think as long as the game doesn't look like the thousands of other games on this website... then it could at least make up for my poor mapping skills.
Anyways, one theme I tried to take advantage of in Flip Dimension is the variety of art styles that I use throughout the worlds. One world doesn't necessarily need to have the same tileset as another, and I think each world will end up being much more memorable if they each have their own unique tileset. Of course, you're free to disagree, but I'm a bit too deep into this to change my mind.
Let's get started with some comparisons. We'll start with Theiwith.
Originally, I wanted Theiwith to stick with the RTP tilesets out of irony. The setting itself is suppose to be a generic RPG fantasy world, so what better way to match it than with a generic RPG tileset? Well...
BEFORE:

AFTER:

Celinia is an amazing tileset artist. Hands down.
The majority of Theiwith will be a mixture of Celinia's tileset alongside her Ancient Dungeons Tileset. Since she created both, they actually work quite well together. The colors and style makes the world feel a lot more... alive? I guess I'm saying the RTP tiles made the world feel souless, but this definitely breaths a lot more life in my opinion.
BEFORE:

AFTER:


Next is Sineba. I racked my head on the wall for months on this one. Initially, I was planning to use Celinia's tilesets again. I tried it for a few maps, but there was something about the tone and colors that didn't feel right. Another option was the Arabian Knights tile pack, but the colors were so vibrant and I still preferred the tone the RTP tilesets brought to the table. It wasn't until this morning when the idea struck me:

I know that time fantasy is an... odd choice. Especially since it does admittedly clash against the RTP-styled sprite I still have to use. So far, this is one of the few maps I made the change on, so it's not too late to change my mind for this one. If I can find a good filter to 'retrofy' some of the sprites, I'll probably use them in this world exclusively.
There are other changes not graphic related that will also come with Chapter 7, but I'll talk about those another time. You could say this blog post is mostly just for feedback.
Thanks for reading and I hope you all have a good year.










