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Dragged into the quicksand

  • Liberty
  • 02/24/2015 12:14 PM
  • 5251 views





Be warned: There are plot spoilers in this video.


Graphically, this game is a gem. Mapping is lovely, atmosphere is great and while there are some maps that have a few passability errors, the rest of them were just great. You wanted to explore the maps and take all the treasure you could find.

Treasure that you could interact with was clearly marked, NPCs and main characters fit in well with the setting and everything just looked so nice. It was a feast for the eyes.

Battle animations were RTP but that wasn't much of an issue - especially when one's eyes were presented with the beautiful battlers that were used. The only real graphical downer was that the HUD in battle was pretty much default. It's a pity but time crunches can be hard on the details. That said, I especially adored the icons used in the menu for artefacts. They were lovely.

The writing was solid and there were very few mistakes. I enjoyed the characters and their interactions a lot, even if I couldn't remember their names, and quite liked the story as a whole. There were a few things I didn't like as much - namely that Rashida seemed to only care about drinking and getting drunk (I don't mind a drunk or getting crunk but it seemed that that was her whole character and it was a pity as she could have been pretty cool if she'd had some more depth beyond reluctant drunk nanny bandit.)

Otherwise, the written aspect of the game was really well done.

Sounds could be a bit better implemented - footsteps on sand would be awesome to hear, even if it's only across quicksand and there are other various places where sound effects could be implemented to great measure, but what was there fit quite well and added to the atmosphere.

Music was great bar the battle tunes (especially the boss one) which were a bit dragging and not quite epic/boppy/actiontastic enough. The other music fit very well with the scenes in which they were used and it added a lot to the general atmosphere.

Gameplay was, unfortunately, a very mixed bag. While on-map interaction with the world around you and exploration in general were a lot of fun, battles were a chore. They dragged on for far too long. I go into it a lot more in the video.

I will say that I loved the skills, the way they interacted with each other and that you were forced to think about what you were doing, but I do wish you'd had more power behind your attacks so that battles weren't such a large drag.

There was also some slowdown/lag on larger maps with events - notably the one with the floor that appears when the torch was lit and the maze with the dropped balls. Otherwise the game played fairly smoothly.

One last issue I had was the forced on-map battles. They were very unwelcome, especially with how long it took to complete battles. Often I just wanted to get to the next area and skirt around an enemy, only to find the path ahead blocked - and this happened very, very often. There were under ten enemies that could be avoided - all others were forced encounters if you wanted to progress or grab treasure. This wouldn't have been too much of an issue if the battles weren't so terribly slow and boring. Which is a pity, because the rest of the game was very well polished and a lot of fun.

All told, the game was fun, but it had some issues that just destroyed the fun factor a lot. I would recommend people to play this game, even despite it's glaring issues, because it's a good experience and a good example of how much gameplay issues really affect the enjoyment of a game.

I played on Normal, got every artefact and took 6 1/2 hours to complete.

Posts

Pages: 1
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It sounds like perhaps you didn't like the battles very much! Is there a reason you didn't just play on easy mode to speed them up? Or did you try easy mode and didn't like it?

I was hoping that getting a new skill every two battles would be enough to make the battles all feel different. Obviously that didn't work for you, sorry. Thanks for the detailed feedback!

Also I'm extremely amused by the part in your video where you didn't like that so many of the battles were mandatory, and then went on to immediately complain about the fact that I put optional battles in the maze. You only get in those battles if you go the wrong way! SUCKER. Cha-ka-ka-ka-ka-ka-ka!
Hey, Liberty, thanks for taking the time to play and review this. One thing: do you mind putting a spoiler warning before the video review? You go over a plot point that sort of loses its effectiveness if you know it before you get to it.

Anyway, I'm glad to hear that you liked...considerable portions of the game. Indrah's going to high five you when she hears about your complaints about Rashida. Regarding her:

In the video review, you mentioned how Rashida's constant drinking is kind of sad, which was the point, so I consider that a half-victory. I wanted to give her an (unhealthy) outlet for her frustration with having to raise Masika, and making her a barfly had the added bonus of giving me a platform for scenes. I didn't want to make that too melodramatic, so I never had a "You care more about booze than you care about me!" scene, but I thought making it a day-to-day scene with a little subtextual tension would be enough. Anyway, I feel like even if Rashida could have been more likeable, I still think she turned out well-rounded: she's capable and responsible, but her responsibility is tempered by her drinking and her capability is tempered by her fear of snakes. I tried to give her gooey bits of softness inside of her hard-edged demeanor. That's what I was going for, at any rate.


About the battle music:
I thought it was good :( Musical taste is a really subjective thing, but it hurts to hear that it's boring when musically I was doing some relatively outside-the-box stuff in terms of breaking up rhythms and shifting modes in the battle theme. The boss theme could have been stronger, but I liked the dynamics play and bombastic drumming in that.


Anyway, thanks again for taking the time!
author=LockeZ
It sounds like perhaps you didn't like the battles very much! Is there a reason you didn't just play on easy mode to speed them up? Or did you try easy mode and didn't like it?

I was hoping that getting a new skill every two battles would be enough to make the battles all feel different. Obviously that didn't work for you, sorry. Thanks for the detailed feedback!

Also I'm extremely amused by the part in your video where you didn't like that so many of the battles were mandatory, and then went on to immediately complain about the fact that I put optional battles in the maze. You only get in those battles if you go the wrong way! SUCKER. Cha-ka-ka-ka-ka-ka-ka!


Uh... actually, the battles in the mazes weren't optional, as you'll see when it comes to the LP. I don't know how I'm supposed to know what is the right and wrong way when playing the game for the first time because I've no idea if there's a treasure hidden at a dead end or not - in the few cases where there were wrong way monsters - or whether I'm headed in the correct way in the first place.

There was at least one instance where there were branches that were equally legitimate and both blocked by battles. I killed one, only to have a stone drop in front of me (I may have had a meltdown at that point in the videos. I, uh, definitely had a bit of a meltdown, complete with writing on the screen at the game. >.<; ) Honestly, battles were all over the point. There was no indication that they were to block the wrong ways because they were blocking the right ways, the treasure ways and a few other ways.

As for changing to easy - I did at one point but honestly, I shouldn't have to do so just so that the game plays faster. Normal mode is the default and I should be able to play on it without issue. Saying "Go easy" is... well, it's silly. I only died once in the game (on the last boss) - it wasn't hard, I didn't need to go easy mode. It was just laboriously long. I hope you will consider fixing that, because the game, outside the battles, is great.

I love the skills. I do. They just don't help enough in making the battles interesting. As you'll see when I put up the LP. I cut maybe one or two battles out of the whole thing so you'll get to see my rage and disappointment first hand in context to the battles. It should help make things a lot clearer.


author=Housekeeping
Hey, Liberty, thanks for taking the time to play and review this. One thing: do you mind putting a spoiler warning before the video review? You go over a plot point that sort of loses its effectiveness if you know it before you get to it.

Anyway, I'm glad to hear that you liked...considerable portions of the game. Indrah's going to high five you when she hears about your complaints about Rashida. Regarding her:

In the video review, you mentioned how Rashida's constant drinking is kind of sad, which was the point, so I consider that a half-victory. I wanted to give her an (unhealthy) outlet for her frustration with having to raise Masika, and making her a barfly had the added bonus of giving me a platform for scenes. I didn't want to make that too melodramatic, so I never had a "You care more about booze than you care about me!" scene, but I thought making it a day-to-day scene with a little subtextual tension would be enough. Anyway, I feel like even if Rashida could have been more likeable, I still think she turned out well-rounded: she's capable and responsible, but her responsibility is tempered by her drinking and her capability is tempered by her fear of snakes. I tried to give her gooey bits of softness inside of her hard-edged demeanor. That's what I was going for, at any rate.


About the battle music:
I thought it was good :( Musical taste is a really subjective thing, but it hurts to hear that it's boring when musically I was doing some relatively outside-the-box stuff in terms of breaking up rhythms and shifting modes in the battle theme. The boss theme could have been stronger, but I liked the dynamics play and bombastic drumming in that.


Anyway, thanks again for taking the time!


Ah, yeah, no problem. Added a warning.

Rashida is... I enjoy her a lot from a gameplay point of view. She became a powerhouse (well, as much of a powerhouse as the game would allow with nerfing power to make battles a basic uphill battle. I'm... probably not gonna let that go any time soon. Kinda like the Zephyrus Mage game that Decky made and tricked me with that one time. No worries, the rage has dispersed. XD ) I did like her character to a point - like I said, I didn't mind her drinking, and I didn't even mind her drinking a lot, but it made her seem a bit one-sided since it's all she really did when she got back to town. And you're right, it was sad to think about that being her whole life, basically.

Still, it's a minor quibble - something I noticed and figured I'd mention.

As to the battle music... the normal battle music is... well, it's okay. I'm not head over heels in love with it as battle music. The song itself, is great. Love it. All the music used in the game is great music. I just question whether it's decent battle music. However, it is far-away better than the boss music, which is just... dreary, sorry to say. The song, again, is great - good music - but a boss battle should be full of fire and upbeat or epic and demanding of you to act and get serious and pumped. The tune used was... pretty meh in comparison.

Still, the game is for the most part great.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
There are two mazes with falling boulders, I might be thinking of the other one.

Maybe I should rename easy mode, since the only difference is that the enemies take half as long to kill. It seems sort of dumb to complain about the battle length when you have the ability to shorten it in the game settings, but maybe the fact that you could do so wasn't clear?

Edit: What I should actually do is just delete normal mode. It's a bad attempt at compromise, and it demonstrably failed. I tried to make the battles as long as they are on hard mode so that the full skill cycles could play out consistently, letting the player experience what I was considering the "entire gameplay" of battles, but without the danger and challenge that hard mode presents. The result is that it's awful and boring, and provides a type of gameplay that appeals to almost no one. Both of the other settings are far more fun.

I mean that won't fix every problem with the game, but it'll definitely help.
It probably would have helped if there was a description or something on the mode selection screen, so you know what you're getting in to, yes. I had no idea that they made a difference to the length of battle, aside from 'easy means less HP', but once I pick a mode I tend to stick with it - like that time I picked Murder Mode in a Rhyme game (now that was a bad idea - took me about 4 hours to get up enough levels to beat the first boss... in the first dungeon...)

But yeah, most people see easy, they think 'stats have been messed with, more gold/exp'. Still wouldn't have stopped the whole 'every place you want to go, a monster. Every place you don't want to go, a monster' thing going on, but would have made the battles a lot less tedious.

And you had enough monsters around that you'd see all their skills eventually in any case. Like I say in the game, there were enough repetitions that you'd get a good taste of what each enemy is like without having to play long battles to do so. ^.^;
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Just as a note to future readers: since this review went up, some changes have been made to the game. Normal mode is completely gone, as I decided that it was merely mimicking the length and effort of hard mode while lacking most of the reasons to last that long - the battles weren't difficult enough to be satisfying for the amount of effort required. Additonally, all battles, especially bosses, are now somewhat shorter on hard mode, similar to the length they were on normal mode originally. There are several new enemies with more interesting behavior replacing some of the less unique battles, and about 20% of the game's battles were made so they can be avoided through some manner.

Although I think these kinds of long-form battles are enjoyable personally, the feeling of repetition was not good and should hopefully now be greatly diminished, and the new game modes should be significantly more enjoyable. Easy mode should appeal to people who prefer to cut down their enemies quickly once they've mastered their skills, while on hard mode every turn you spend is important and exists for a reason.
Happy
Devil's in the details
5367
I actually really liked the battle music and felt it had a really strong, expressive and memorable theme to it, that tied together the game mood very well.

I only wished the main theme of the battle theme would have lasted longer at the 0:47 part as it felt the most resolving part which rest of the song builds up towards to.
Well, I can definitely agree with the battles. Difficulty should not equal battle length.

I actually never got around to finishing this one because it was so exhausting to me.
I generally don't mind setting attacks up, but I couldn't get any satisfaction out of doing so and each enemies' health bar became a symbol of wait and hate.
Linkis
Don't hate me cause I'm Cute :)
1025
author=LockeZ
Just as a note to future readers: since this review went up, some changes have been made to the game. Normal mode is completely gone, as I decided that it was merely mimicking the length and effort of hard mode while lacking most of the reasons to last that long - the battles weren't difficult enough to be satisfying for the amount of effort required. Additonally, all battles, especially bosses, are now somewhat shorter on hard mode, similar to the length they were on normal mode originally. There are several new enemies with more interesting behavior replacing some of the less unique battles, and about 20% of the game's battles were made so they can be avoided through some manner.

Although I think these kinds of long-form battles are enjoyable personally, the feeling of repetition was not good and should hopefully now be greatly diminished, and the new game modes should be significantly more enjoyable. Easy mode should appeal to people who prefer to cut down their enemies quickly once they've mastered their skills, while on hard mode every turn you spend is important and exists for a reason.


Since the DOWNLOAD date is 2/12/15 and Libertys review is date 2/24/15.....
When did you sneek in the changes ???

OK, now you can respond and make me look silly :)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The download is hosted on Mediafire, so RMN is only showing the date when it was first submitted here. It was updated about two days after this review.
Linkis
Don't hate me cause I'm Cute :)
1025
Great, I was afraid you might have been trying to get sheep to walk across my eyesballs :)
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