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Lore
At the height of mankind's intergalactic expansion, the frontier was discovered: an endless, uncharted alien dimension of infinite sky and floating landmasses, full of resources, life, and promise. Rapid colonization ensued, and soon a diverse, prosperous world was born. However, humanity changed little, despite its advancements and discoveries...

Story so far
To the mercenary trio known as the Crimson Edge, the city-state of Hope Station wasn't anything different: a quiet frontier town that boomed when rare ores were found, and is now under siege by a powerful corporation that they've been hired to defeat. Seasoned professionals and skilled mech pilots, they've seen same old story many times, the greedy fighting over a besieged city in a world full of them. It should be just another easy paycheck, but sometimes, the same old story turns out differently

Features
Brought to you by Team Outta Time (Actual Team Chat/Meeting)
We have:
-Title screen
-Maps
-Music
-Words
-Colors
-Run on Windows


+Sci Fi Setting - The Frontier is full of strange and dangerous casts.

+Play as Mechs Pilots, Customize their Weapons and Gears to prepare for battle ahead.

+Spoils goes to the victors. Obtain stronger gears as you defeat your marks

+Non-linear path, choose your target wisely. Fight them early to prevent them getting more powerful, but...? (Not yet implemented!)

+ALL BURNING ROBOT ACTION!

Latest Blog

Bug fix

Uploaded a fixed version of the project. If you have already downloaded the old project, to avoid this bug, when you are in the mines area for the first time, do not leave and return to your ship. If you feel you must, you can download the new version instead. That's one thing I didn't catch in my testing as I didn't return back to the ship then. It works all the other times, just not for the mines map. That is taken care of now!

Tags

Posts

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Indra
YOU ARE BEING TOO AGGRO
11514
I HATE THIS FORUM THERE IS NO LIKE BUTTON FOR POSTS ;A; *presses like/thumbs up in blank space out of habit on pretty pikchoos.*

Also, U HOS BETTER GET THIS FINISHED SO I CAN PLAY THE FUCK OUT OF IT! >:U
@Aethers oh, nice! It'd have been nice to have that indicated in game, for I was using Recovery Stream with the character that had the least Aether. (lol)
These little things.

Though maybe I'm just dumb lololo
Ocean
Resident foodmonster
11991
Ooooh. No the way I had it in the database before it was
Lv1 Melee
Lv1 Explosive
Lv1 Aether

and... I kinda took it out because I wasn't using weapon levels anymore, stats are gained from frames and add-ons instead. HOWEVER that took out the indication of which ones derive their power from Aether as well. I do tend to forget a lot of things when I'm on a deadline.

Basically all healing is aether based, and all elemental skills are aether based. The rest are attack based. Electrocutor, Flamethrower, Arctic Blaster, stuff like that is all aether based. Aether blade is not affected by aether amount, it just steals enemy AP. Explosives are Grenade Launcher and Missiles, and they are attack based, not aether based. Guns like Assault Rifle are also attack based.

For general mechanics: You regen 25 AP a turn, regardless of what you use that turn. Ranks determine what you can buy in the shops, I think it's only Rank 5 that doesn't open up new equipment. Rank 6 is the last upgrade in this demo.

I have ideas on how I'll reduce the amount of weapons you can have access to at a time so it's not overwhelming, but the weapons in this current demo are all that are available. Those don't get upgraded as they don't add to stats. Same with Support, everything's available from the start and they don't get upgraded. I'll worry about that on a future release!
i really like the title of this game
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