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Demons have long since been a part of popular culture, but one day invaded the world us humans call home en masse. In response, a utopia of sorts was built and fenced in to protect the last remaining humans who couldn't protect themselves.

Four generations later, the land of this fortress city was split into five parts, simply named after their direction from the Central Tower, a large landmass that holds in it the headquarters of the Tower Emergence Force, or TEF for short. The soldiers and young students of TEF are tasked with keeping the people safe, and the demons out.

A second, more obscure goal of TEF is to defeat the 72 Goetia Spirits said to have brought the legions of demons with them. On the surface, defeating these lesser devils could possibly mean the flow of demons will be stopped, but TEF's main goal is much different. The demons described in the Lesser Key of Solomon hold the means to bring back a long forgotten tower back into existence, and with it, a means to completely bypass the restrictions of life and death.

Features:
- Styles (classes) with multiple party roles.
- Four elements that change the type of skills a Style will yield; with their own weaknesses and resistances.
- Choose the name, gender, style, element, and dialogue of the main character.
- Balanced battle system with enemies designed to chip away at the party.
- Mold the main character's stats to your liking every time you level up. What each stat does will always be a click away in the same scene.
- A game that can be completely played through by using the mouse.
- Different paths and endings depending on the choices you make.
- Side stories and content that'll never become permanently missable.
- No content is ripped, and it is legal to use.

Latest Blog

Insert Sensationalist Title Here

A demo of the first two chapters of the game has been released! I've created this page pretty recently, but I've been working on this game on and off since September.

I really hope you'll enjoy what I've made, and definitely don't hesitate to give me any type of feedback.

There is one known bug where pathfinding goes haywire causing all clicks to send the player to the top left of the screen (0,0). This only happened to me once and I haven't been able to replicate it, while my two test players didn't mention it at all. If it happens to you, open the menu screen, save the game, then exit the game client. Once you start the game up again, it'll be fixed.
  • Production
  • 2 of 14 episodes complete
  • Hachimata
  • RPG Maker VX Ace
  • Adventure RPG
  • 02/20/2015 06:21 PM
  • 04/22/2021 06:58 PM
  • 09/25/2015
  • 31762
  • 10
  • 182

Posts

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Though I'm aware there hasn't been a update in quite a few years I wanted to let you know all the same that you did a magnificent job with the first two chapters and should you ever decide to come back to this project or start a new one I look forward to seeing it.
Pages: first prev 12 last