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VERSION 1.3.3
(Current version in development: 1.3.3)

Annabelle finds a strange visitor in her room, bearing some bad news: Beasts are destroying a world under her bed. If Annabelle does not defeat them, they will do the same to Earth. She has two choices: Risk death, or be helpless against it when it comes.

As she fights her way through the four biomes of the “Domi” she will meet four survivors. She needs their help, and they need hers. Your choices will decide their fates.

Adventure, puzzles, turn-based battling, multiple endings. Custom and unique graphics and music. Your actions and dialogue choices decide the fates of the characters you meet.

Sample Soundtrack:
https://soundcloud.com/caitikoi/sets/qui-domi-sample-audio

(Background image by dragol)

Latest Blog

4 Years Later

The Kickstarter failed, backers were refunded, and Qui Domi has gone into a state of indefinite hiatus. However some interest has come back to it from my current audience in other fandoms. I'm releasing the current full copy of the game, including the alpha carnival world. There are unfinished assets, incomplete game mechanics, but, you are free to test it out.

Keep in mind there are a few hours of gameplay before that, as the carnival is the 4th world, there are three others to traverse. I hope you enjoy!
  • Hiatus
  • Koi
  • RPG Maker VX Ace
  • Adventure Puzzle RPG
  • 02/28/2015 11:32 PM
  • 06/17/2022 10:54 PM
  • N/A
  • 181836
  • 137
  • 97

Posts

OzzyTheOne
Future Ruler of Gam Mak
4295
This game... I just love it! From the very start it had this... feel to it. Nevertheless, I'm a person that rarely gets the feels and this game got them out of me directly, I love it! The story, the art, the music, it all fits together splendidly!
Can't wait to play the full version in the (distant?) future.

On a side note, out of some reason this game has an Undertale-ish feel to it for me, don't know why.
author=OzzyTheOne
On a side note, out of some reason this game has an Undertale-ish feel to it for me, don't know why.
Only for you I guess )
author=Dragol
author=OzzyTheOne
On a side note, out of some reason this game has an Undertale-ish feel to it for me, don't know why.
Only for you I guess )

Well actually Undertale was one of my inspirations, way back when it was just a demo :0

And thanks Ozzy!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7419
I like Mr. Snuggles. I poked him about a hundred times before starting the game.
author=Corfaisus
I like Mr. Snuggles. I poked him about a hundred times before starting the game.


There are some other things in the room you should try clicking on over and over :0
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7419
author=Koi
author=Corfaisus
I like Mr. Snuggles. I poked him about a hundred times before starting the game.
There are some other things in the room you should try clicking on over and over :0

I did.
Got the Purple Easter Egg.


Unfortunately, the first fight I got into I got stuck on because RPG Maker VX Ace bugs out sometimes with not allowing the player to exit out of a menu. I did everything I knew to do to get myself unstuck, but it didn't work. This could be remedied by giving Mr. Snuggles (the character I got stuck on) a starting ability that doesn't cost anything.
author=Corfaisus
Unfortunately, the first fight I got into I got stuck on because RPG Maker VX Ace bugs out sometimes with not allowing the player to exit out of a menu. I did everything I knew to do to get myself unstuck, but it didn't work. This could be remedied by giving Mr. Snuggles (the character I got stuck on) a starting ability that doesn't cost anything.


Try clicking X? He's supposed to not have anything. He has no powers, all he can do is hold and use your healing items. He's basically the white mage of the game, and you have no healing items at the start. If you click on Healing for him nothing will be there, so you just click X.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7419
I think you'll have to balance the bees out a bit. At level 2, a group of two is impossible. You can't make harder enemies if there's no way to go back to a region you're prepared for. This creates an unwinnable situation for the player.
author=Corfaisus
I think you'll have to balance the bees out a bit. At level 2, a group of two is impossible. You can't make harder enemies if there's no way to go back to a region you're prepared for. This creates an unwinnable situation for the player.


Wait, are you saying you were level 2 when you got to the bees?
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7419
author=Koi
author=Corfaisus
I think you'll have to balance the bees out a bit. At level 2, a group of two is impossible. You can't make harder enemies if there's no way to go back to a region you're prepared for. This creates an unwinnable situation for the player.
Wait, are you saying you were level 2 when you got to the bees?

Yeah, it's pretty easy to do when you skip every extraneous battle in the first region, use the jacks on the rat boss and heal until he's just about dead.

I wasn't even testing to see if this was possible, I just didn't want to fight the same enemy over and over again.
author=Corfaisus
author=Koi
author=Corfaisus
I think you'll have to balance the bees out a bit. At level 2, a group of two is impossible. You can't make harder enemies if there's no way to go back to a region you're prepared for. This creates an unwinnable situation for the player.
Wait, are you saying you were level 2 when you got to the bees?
Yeah, it's pretty easy to do when you skip every extraneous battle in the first region, use the jacks on the rat boss and heal until he's just about dead.

I wasn't even testing to see if this was possible, I just didn't want to fight the same enemy over and over again.

The difficulty curve is already balanced, since it's expected that the player is at least level 3 by the time they reach biome 2. I have more monsters planned to add variety but I'm not going to feature them in the demo since I've decided to stop updating it unless there's a game breaking glitch.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7419
author=Koi
author=Corfaisus
author=Koi
author=Corfaisus
I think you'll have to balance the bees out a bit. At level 2, a group of two is impossible. You can't make harder enemies if there's no way to go back to a region you're prepared for. This creates an unwinnable situation for the player.
Wait, are you saying you were level 2 when you got to the bees?
Yeah, it's pretty easy to do when you skip every extraneous battle in the first region, use the jacks on the rat boss and heal until he's just about dead.

I wasn't even testing to see if this was possible, I just didn't want to fight the same enemy over and over again.
The difficulty curve is already balanced, since it's expected that the player is at least level 3 by the time they reach biome 2. I have more monsters planned to add variety but I'm not going to feature them in the demo since I've decided to stop updating it unless there's a game breaking glitch.

So it's tough nuggets to anyone who doesn't play by those rules, despite that it's incredibly easy (and sometimes even beneficial given the ability to stockpile items and the almost necessity to always have some jacks to "poison" enemies) to do so?
author=Corfaisus
author=Koi
The difficulty curve is already balanced, since it's expected that the player is at least level 3 by the time they reach biome 2. I have more monsters planned to add variety but I'm not going to feature them in the demo since I've decided to stop updating it unless there's a game breaking glitch.
So it's tough nuggets to anyone who doesn't play by those rules, despite that it's incredibly easy (and sometimes even beneficial given the ability to stockpile items and the almost necessity to always have some jacks to "poison" enemies) to do so?


Well yes if you don't play by the game's rules, you're likely to fail. The ability to run away from monsters is not there for someone to skip their way through the game.

The amount of items provided throughout the game are enough to get you through if you know how to manage them, that's the entire point of the item based battling. And you might have noticed, you can't even use the jacks on the bees. You don't need them to beat the game or even the first boss.
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7419
author=Koi
And you might have noticed, you can't even use the jacks on the bees. You don't need them to beat the game or even the first boss.


And that just adds to the problem. As a player of the game and not the dev, how was I supposed to know that jacks are completely useless after the first zone? This requires that I have enough patience to make this mistake once, start the game over and get up to the point I was wrongfully put to death at. From my own experience, the kind of people who would take one on the jaw like that and come back for more are slim to none.
author=Corfaisus
author=Koi
And you might have noticed, you can't even use the jacks on the bees. You don't need them to beat the game or even the first boss.
And that just adds to the problem. As a player of the game and not the dev, how was I supposed to know that jacks are completely useless after the first zone? This requires that I have enough patience to make this mistake once, start the game over and get up to the point I was wrongfully put to death at. From my own experience, the kind of people who would take one on the jaw like that and come back for more are slim to none.


From my own experience, players should know well enough that they need to gain EXP or else they're not gonna get very far.

If you were the dev, what would you do to fix this problem?
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9505
Reminds me of that tagline "People put effort into their games and expect them to be played correctly and reviewed correctly" or something like that.

Unfortunately that does not happen in reality, and as game devs we kinda have to account for that.
author=Mirak
Reminds me of that tagline "People put effort into their games and expect them to be played correctly and reviewed correctly" or something like that.

Unfortunately that does not happen in reality, and as game devs we kinda have to account for that.


I'll ask you the same question, what would you suggest I do to remedy the problem?
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9505
I would avoid barring the player from hightailing back if things get hairy unless if absolutely necessary. Just something to consider, i mean no harm.

Btw, big fan, can't wait to buy the completed game.
author=Mirak
I would avoid barring the player from hightailing back if things get hairy unless if absolutely necessary. Just something to consider, i mean no harm.

Btw, big fan, can't wait to buy the completed game.


I don't get what you mean by hightailing back. Also, thanks :} It's actually gonna be free when it comes out.
Mirak
Stand back. Artist at work. I paint with enthusiasm if not with talent.
9505
Retreating.