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Information Guy: Status Effects Part 1



Hi. Information Guy here. Have we met?

Have you ever been fighting a pterodactyl and then stepped in a big pile of T-Rex you-know-what? Me neither. But if I had, I might be inflicted with a status effect. I bet you’d want to call a time out, but that pterodactyl wouldn’t let you, because they’re vicious, bitey things. And you stole its eggs.

That’s the problem with status effects. They’re things that make it harder to fight. But, you already knew that, because you probably play lots of video games. I don’t, so this is all quite fascinating to me. The world is a pretty fascinating place if you don’t know much.

Hey. Want to hear about some status effects you might run across? I’m just going to assume so, because that’s the kind of guy I am. I like talking, and I like like teaching.



Sometimes something might jump out at you when you’re not ready. Or, maybe someone will act like they’re punching you in the face and then kick you in the shins instead. That kind of thing will startle you, which means you won’t get to finish your turn. You can do the same thing to an enemy, though, so if an enemy is winding up for a big attack, then just startle them and everything will be A-okay.



Of course, once you’ve been startled once, it’s hard to do it again. After you get startled, you become alert. As the fight goes on, each time you or an enemy is startled, you’ll become alert for a longer period of time–up till five turns! Think of it like this: if your buddy puts a bunch of feral cats in your backpack, that’s going to scare you pretty good the first time, but if they do it again, you’re going to hold your backpack up to your ear like a conch shell the next time.



Sometimes, you’re going to get sick. This may be an adventure, but you know who don’t go on adventures? Germs. If you do get sick, it’ll wear off after battle, but while you’re fighting expect to lose 10 percent of your HP a turn if you don’t treat it.



Immunodeficiency. This one doesn’t feel good at all. Unlike sick, you’re not going to get hurt from this, but if you’re immunodeficient, you’re not going to be able to heal yourself. Like most status effects, it will wear off after battle, but if you get this during a tough encounter, you better treat it fast!



What’s that? Why are you sleeping in the middle of the fight? Did someone give you a boring lecture? Did you just decide to take a nice afternoon nap? Well, be careful. Sleeping only lasts three turns, but you can’t act while you’re asleep, and if someone hits you, you’re going to REALLY feel it. Sleeping also makes you vulnerable to nightmares, so be careful to avoid enemies who can enter your dreams and kill you in your sleep…

…Really, that’s a thing.

That’s it for this time. Would you like me to repeat that?

Posts

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unity
You're magical to me.
12540
I love Information Guy's personality! Feels perfect for the setting :DDDDD Those are some neat status ailments, too!
Thanks! One of the cool things about giving updates like this is it lets me hone characters' voices before I start writing the dialogue; I didn't expect that going in, but it's pretty sweet.
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