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August Update

Since I’m getting near the end of the level design/mapping for Jimmy and am within a year of finishing development, I thought I might have some interesting enough stuff to say to start giving a little monthly progress report, so I’m going to do that!

This month is going to be pretty big in terms of showing stuff off. I’m putting level design aside for a few weeks so that I can tackle some of the bigger promotional stuff I’ve been putting off forever. This mainly means that I’m going to mostly focus on getting a Steam campaign together. I’m admittedly a little scared of this since this is going to hopefully put Jimmy in a bigger context than the RPG Maker community and the slightly broader coalition of stragglers I’ve accumulated on Tumblr and on Twitter (but I LOVE my stragglers). This is something I know I have to do, though, so I’m giving myself a deadline for this month because if left to my own devices I’ll just work on the game itself rather than promoting it and then unveil it to great critical acclaim to my close friends, family, and the stray cats that hang around my back yard.

Since I’m going to be doing the Steam thing, this means that I’m also going to get a more polished demo together. If you’ve played the current demo, then there won’t really be a need to play the upcoming one, as it will be largely the same, though there will be the new battle background, some more dialogue with Buck, some quality of life improvements, and some stuff under the hood which will hopefully eliminate any lag that some players were experiencing.

I’ll also be getting a promotional video together, so I’m going to have to finish up a bunch of stuff I’ve been putting off–mainly getting all of the battle backgrounds together and getting the world map 100%. If I have time, I’d also like to finish two or three more levels this month. It should be an unusually diverse month for me, and I’m excited (and a little scared) about the upcoming promotional stuff. Stay tuned!

Posts

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What do you mean by Steam campaign? You do know that Steam Greenlight has been replaced with a new system called Steam Direct, right?
Believe me, I know how hard it is for a non-horror RPG Maker game to break ground in a place like tumblr (Twitter seems to fare a bit better), but even just a few stragglers can make a world of difference if they spread the word.

I'm excited for Jimmy's big campaign. And I hope the game gets its time in the limelight.
author=Luiishu535
What do you mean by Steam campaign? You do know that Steam Greenlight has been replaced with a new system called Steam Direct, right?

I knew that was happening, but I didn't if they'd gone through with that already. You can still, like, set up a page and upload a demo prior to launching, right? I haven't looked into the specifics yet because I'm a rube.

Edit: @SgtMettool: I've actually done better on Tumblr than on Twitter; Jimmy has a few horror elements and draws a bit from Yume Nikki in terms of setting, so maybe that has something to do with it.
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